193,284 Commits over 4,049 Days - 1.99cph!
- Trains now repeatedly check for ability to couple while colliding. Previous if the coupling failed for any reason on initial touch, it wouldn't try again until backing off and retrying.
- Two fixes for trains colliding with other trains up against a static object.
Updated HC server list tag
Fixed wooden sign collision and placement issues
Committed the new campfire in different branch
Add graphics.staticTileShadow to control whether the HLOD meshes draw shadows
Modified inventory.deployloadout to use the local player if a player isn't provided
Added inventory.clearinventory, will use either a targeted player or the local player if no target is provided
Added inventory.disableAttireLimitations, allows players to equip NPC only clothing as well as combinations that would normally be illegal (hazmat+sunglasses) for cinematics
Merge Main -> TrainWorkContinued
Subtract my temp debugging
Fixed trains not leaving the triggers of other trains if they were destroyed while inside the trigger, due to the entity getting removed from the registry before the trigger exit event
Fixed cycling through spectate targets with space and ctrl causing the player to spectate NPC's
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Fixed viewmodel bob applying like the player is running while mounted to a moving entity while spectating
Fixed NRE when submitting items in a dropbox
Fixed a ladder volume that had gone AWOL.
Fixed 3 traffic cones that were terrain diving.
Fixed 3 loot boxes that would sometimes spawn kinda janky looking.
Some last minute polish:
A few splat nudges to fix occasional troublesome autospawn here and there
Fixed a sewer entrance where you'd annoyingly get your movement halted by the concrete curb underneath.
Temporary debugging for GetTotalPushingMass NRE
Automatically run console commands from server.cfg nexus/zone variables on server boot
Updated campfire emissive map
Added LODs and emissive map to the new campfire
Hapis: Fixed that stubborn Site A sewer terrain violation issue once and for all.
merge from map_encryption -> aux2
Fix NRE when server tries to load a map before calculating checksum
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Merge from cached_server_browser -> aux2
merge from main/sound-misc-aug2022
Small Hapis bug fixes:
Lake boundary clipping slightly into Oxum subterrain.
Clutter spawns on a few terrain holes.
One missing ladder volume.
fix discontinuity at start of reactive target bullseye sound
add default armor break sound
modular car lift destroy sound
recycler open/close sounds
Expanded one terrain alpha hole to maybe fix a semi-potato quality issue.
Fixed HapisRoadsSplit not having read/write
Made opt-in, fixed compile error