198,903 Commits over 4,140 Days - 2.00cph!

2 Years Ago
Fixed door not opening if elevator is already at that floor and it's not at the top of the elevator shaft
2 Years Ago
Split out the office elevator prefab into it's own prefab, expose the wait delay on the prefab so it doesn't get applied to every elevator in the game
2 Years Ago
Remove gun cam on server side
2 Years Ago
Save/load fixes
2 Years Ago
Proper delays and fixes
2 Years Ago
Elevator test scene (Playground_NuclearElevators) Suppress animation errors for now Initial flow for opening extra set of doors attached to the lift
2 Years Ago
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2 Years Ago
Enable mipmaps for drone and PTZ icons Move drone slightly up when deploying to avoid it clipping the terrain and flinging up
2 Years Ago
Fixed Door.cs DoPrepare not having #UNITY_EDITOR directive
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
Change PTZ zoom to cycle through presets like binoculars
2 Years Ago
Silo prop dressing progress
2 Years Ago
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2 Years Ago
Merge Misc Fixes Feb23 -> Main
2 Years Ago
Cache steamid -> wipeId if you are accessing it outside of BasePlayer
2 Years Ago
Add unique wipeId to each player so we can identify players across wipes without using steamid
2 Years Ago
Rocket WIP
2 Years Ago
Created LODs and colliders for the silo hatch Moved silo hatch to a correct position
2 Years Ago
Give each wipe a unique GUID and embed it as an optional value in the .sav
2 Years Ago
More EOS pinning improvements
2 Years Ago
Merge from main
2 Years Ago
Updated BSDF borrowing from HDRP; setting the stage for anisotropy, translucency, irisdiscence, clear coat etc
2 Years Ago
Set up helper animations for rocket FX
2 Years Ago
Adjust zoom speed to change much slower Adjust pitch/yaw clamps for PTZ camera Update crosshair color to be more visible Fix client/server compile
2 Years Ago
Applying EACServer fixes to EAC Rolling back ArrayPool removal from NetWrite and NetRead
2 Years Ago
EACServer experiments / debugging (continued)
2 Years Ago
refactoring wip
2 Years Ago
merge from cliffs_collider_pickup_fix
2 Years Ago
merge from cave_large_hard_terrain_fix
2 Years Ago
merge from main
2 Years Ago
Drone and PTZ Cam techtree setup
2 Years Ago
manifest
2 Years Ago
office lift buttons
2 Years Ago
added the elevator shafts prefabs to the scene S2P
2 Years Ago
Directional material effect on industrial pipes is now more spaced apart and moves slower
2 Years Ago
Crafter no longer plays looping audio all the time, only while a craft is taking place
2 Years Ago
Merge from crafter_improvements
2 Years Ago
Don't play the disconnecting sfx and UI when holding RMB and looking at an IO socket that you don't have building privilege for (this was rejected on the server anyway)
2 Years Ago
Only abort an industrial conveyor job running long once it fully processes an output, can lead to strange output results otherwise Fix some edge cases with blueprint min/max values Fix splitters not splitting properly
2 Years Ago
Fix some server/client issues
2 Years Ago
Sync turret rotation to client, via save/load for initial sync the via RPC on when angle changes
2 Years Ago
Turret aim input stuff
2 Years Ago
Merge from main
2 Years Ago
Merge from contact_server_switch_fix
2 Years Ago
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2 Years Ago
Mege from tut_island
2 Years Ago
Merge from main
2 Years Ago
Final baseline pending some further decisions. File cleanup and organization.