137,610 Commits over 4,474 Days - 1.28cph!

2 Years Ago
Use new'ish emission fresnel on Fluor fixtures.
2 Years Ago
Fixed clipping decal. Heater mat tweak.
2 Years Ago
Shadow proxy fix.
2 Years Ago
Added shadow proxy to sbl_garage_door to fix heavy light bleed.
2 Years Ago
Heat shimmer to prop heaters.
2 Years Ago
Some heater_floor material/texture tweaks and MIP adjustments because emissive UV islands are packed too tight. Base prefab lighting tweaks to match. Fixed off variant prefab not actually being off. Off variant used on the second floor garage.
2 Years Ago
point_viewcontrol only gives invincibility if it freezes the player Fixed water for leaking to the world due to resetting clipping on disconnect garrysmod-issues/issues/5925
2 Years Ago
▍▅ ▉▋▋▍▇ ▇▇▇▅ ▄██▉▄▉▄▉▇▄▄▅▆▄▄█
2 Years Ago
binbag fixes
2 Years Ago
merge from main
2 Years Ago
Adjusted name text of travelling vendor icon
2 Years Ago
Added first 3 wallpaper skin variants
2 Years Ago
radtown redux HLOD setup and bake
2 Years Ago
set dressing polish, replaced old binbags with new ones
2 Years Ago
mailboxes textures metas at 1024
2 Years Ago
merge from door_explosive_fix
2 Years Ago
Make sure isAnimating is set to true on both client and server
2 Years Ago
bin bag props added
2 Years Ago
merge from vendor_sell_order_fix
2 Years Ago
constraint tuning - sibling linear constraints are directonal, taking the average of the orientation between them - parent receives half the constraint easing as well - tuned some cloth materials for these changes
2 Years Ago
weekly skins model setup
2 Years Ago
radtown redux S2P
2 Years Ago
Added a bunch of landscape and portrait photos and paintings for residential deco
2 Years Ago
Code gen Vending machine cleanup Attachment list free'd before being overwritten
2 Years Ago
merge from SidecarCollision
2 Years Ago
merge from travellingvendor_hostile_warning
2 Years Ago
merge from HurtTriggerTuning
2 Years Ago
merge from vending_full_discount_fix
2 Years Ago
merge from hood_and_cuffs/no_restrained_wounded_prolong
2 Years Ago
merge from electric_heater_fix
2 Years Ago
merge from door_explosive_fix
2 Years Ago
Code cleanup 1 ~ Remove unused RPC method in vending machine map marker Remove unused boolean local update experiment in vending machine map marker Free current path list used in vendor path install
2 Years Ago
some set dressing improvements, removed some doors, rotated some doors to improve flow in level various prefab/materials tweaks
2 Years Ago
Increase frequency of building check
2 Years Ago
Make the electric heater growable heat source apply heat based on an animation curve rather than a linear falloff Curve is weighted to only start dropping heat once the growable or planter is more than 70% of the radius away
2 Years Ago
If a vending price multiplier is 0 for any reason, treat it as full price and don't show any multiplier changes
2 Years Ago
Fixed AnimatedBuildingBlock never setting isAnimating to false when first initialising, fixes attached IO lines never sleeping
2 Years Ago
Better fix to retain IO line improvements - pass init into OnAnimationStarted
2 Years Ago
merge from door_explosive_fix
2 Years Ago
Travelling vendor will now trigger the safe zone warning UI in the top right of the screen if a player is within 200m
2 Years Ago
Fixed sidecar bikes not getting pushed back when hitting animals/players
2 Years Ago
Fixed cyclist hands disconnecting from handlebars at full turn
2 Years Ago
Increased bike hurt trigger min speed from 1m/s to 4m/s. Decreased base unmultiplied damage/s from 6 to 4
2 Years Ago
Better fix for NPCVendingMachine NRE, will fix sell orders added via mods not getting dynamic pricing applied
2 Years Ago
Extended main bike box collider - prevent bike and sidecar ending up on opposite sides of a thin wall
2 Years Ago
Fix NPCVendingMachine.GetDiscountForSlot out of range exception
2 Years Ago
Fix MapMarkerCH47 NRE
2 Years Ago
merge from monitor_looping_gesture_fix
2 Years Ago
Potential fix for potential unlock UI bug.
2 Years Ago
merge from roadside_electrical_lodding