reporust_rebootcancel

129,247 Commits over 4,232 Days - 1.27cph!

9 Days Ago
Added generic crockery props to project
9 Days Ago
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9 Days Ago
Fixed outdated material reference in some player seeds
9 Days Ago
changed material applied to knight armour helmet imports
Rin
9 Days Ago
Merge from save273 - Staging wipe
9 Days Ago
Merge from directional_foliage_displacement
9 Days Ago
Replace overwritten/corrupted texture bundle
9 Days Ago
Remove debug code and more clean up
9 Days Ago
Merge from main
9 Days Ago
Optimise displacement calculations Fix square displacement Make displacement factor softer and clamp magnitude Improve blend compress and displace vectors Clean up
9 Days Ago
Switch fog of war back to the background thread, seems to work locally?
9 Days Ago
Merge from ttk_convars
9 Days Ago
Merge from attackheli_fixcar_changes
9 Days Ago
Merge from krieg_boulder_outline
9 Days Ago
Merge from egghunt_invis_fix
9 Days Ago
Merge from hackweek_boxsorting
9 Days Ago
Exposed allowSorting toggle on StorageContainer so we can manually opt in containers, off by default Enabled on Large and small wooden boxes, coffin
9 Days Ago
Merge from main
9 Days Ago
Merge from elevator_power_qol
9 Days Ago
Merge from main
9 Days Ago
main -> building_planner_viewmodel
9 Days Ago
vehicle_ui_sidecar -> main
9 Days Ago
Make sure the sidecar is added to the f1 vehicle menu, it was missing
9 Days Ago
vendor_drone_accessibility -> main
9 Days Ago
clean up the ui icon
9 Days Ago
main -> drone_accessibility
9 Days Ago
merge from puzzle_reset_changes -> main
9 Days Ago
Redo codegen becasue it was failing to merge
9 Days Ago
merge from main -> puzzle_reset_changes
9 Days Ago
Merge from main
10 Days Ago
Increase the speed of player elevators (3m/s -> 5m/s) Reduce the delay at the end of the lift movement for player elevators (1s -> 0.2s)
10 Days Ago
Prevent barrels from starting the reset timer (so players can't shoot barrels to start reset time) S2P
10 Days Ago
merge from puzzle_reset_changes/arctic_research -> puzzle_reset_changes
10 Days Ago
Set all spawn groups to spawn their existing maximum amount per tick so it works correctly with the puzzle reset S2P
10 Days Ago
Remove old elevator IO entity
10 Days Ago
Fix power status not updating properly when an elevator is killed
10 Days Ago
Add the rest of the SpawnGroups in arctic to the single puzzle reset - otherwise people could loot arctic for free because AI won't respawn until someone loots the blue keycard rooms
10 Days Ago
Merge from hackweek_boxsorting
10 Days Ago
Styling updates
10 Days Ago
Ignore snowmobile spawn group since it doesn't track snowmobile count
10 Days Ago
Handle SpawnGroups automatically that don't have enough spawn positions to hit the maximum
10 Days Ago
Show what SpawnGroup has been looted in the ddraw
10 Days Ago
Update sort button to restore previous padding settings
10 Days Ago
Add radiation to arctic research and pause until looted S2P
10 Days Ago
Codegen
10 Days Ago
Merge from main
10 Days Ago
Delete the 2nd puzzle reset for scientist spawners only, attach everything to the main puzzle reset
10 Days Ago
Merge two PuzzleReset inside the garages into the main puzzle reset - move all the RespawnGroups & ResetEnts over - run "Process" so all SpawnGroup positions are changed - should cause both blue keycard garages to reset with the rest of the monument (except we aren't done yet!)
10 Days Ago
Added server.monumentPuzzleResetRadiation, will disable the new radiation behaviour and fall back to the old behaviour Removed some leftover logs
10 Days Ago
Fix 'puzzlereset' command not turning off radiation