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157,412 Commits over 4,566 Days - 1.44cph!

7 Years Ago
Fixed IO regression causing sprinklers to not run when connected directly to a Water Barrel
7 Years Ago
ModularCarAudio - Avoid divide by zero if max speed is zero.
7 Years Ago
Fixed possible exception in ScientistNPC OnKilled
7 Years Ago
New centre of mass icon, and centre of mass changes to better support upcoming explosion forces. More realistic positioning, using anti-roll to counteract the higher COM.
7 Years Ago
Add new TriggerWetness class to affect player wetness in a trigger Added a TriggerWetness volume to sprinklers
7 Years Ago
Subtractive merge from collider conditionals removal commit. Unfortunately the compound collider bug does seem to still be around.
7 Years Ago
Adjust panel UI
7 Years Ago
Support modules with liquid containers in the vehicle lift preview.
7 Years Ago
Unsaved changes
7 Years Ago
Added support for deployable guide meshes to display with a local rotation and position offset Flipped the fluid combiner so it places in the opposite orientation from the splitter
7 Years Ago
New fluid combiner material
7 Years Ago
Fix client compile :(
7 Years Ago
Merge from Main->Vehicles
7 Years Ago
When using the vehicle lift, show a small loot panel for a selected vehicle module if that module itself has internal storage. Allows for more easily emptying modules to allow them to be moved or removed.
7 Years Ago
Fix compile errors
7 Years Ago
Merge from farming2
7 Years Ago
Merge from watercatchersupdated
7 Years Ago
Hooked up new animator states
7 Years Ago
modular car audio tweaks and polish
7 Years Ago
Add HasComponent extension methods for Component and GameObject
7 Years Ago
test exports
7 Years Ago
Build error fixes
7 Years Ago
Showing some gizmos to preview splits.
7 Years Ago
[D11] Fix for player not sending snapshots after force disconnect. In fact it fixes the logging, snapshots are still being sent.
7 Years Ago
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7 Years Ago
merge from parent
7 Years Ago
Backup
7 Years Ago
Exporting prefabs, loading them in game properly
7 Years Ago
Moved bandit town changes into prefabs to prevent issues with HDRP merge
7 Years Ago
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7 Years Ago
Code review: doClippingCheck
7 Years Ago
Code review: Remove garbage gen in TryGetItem
7 Years Ago
Code review: Changes to var
7 Years Ago
Merge from Main->Vehicles
7 Years Ago
Update the language used in some of the older strings
7 Years Ago
Add a convar to set the cooldown before a smart alarm can send another notification Automatically remove subscribed players from smart alarms if they don't have building privilege anymore
7 Years Ago
Runtime ECS placement test.
7 Years Ago
Disabled SRP batcher (perf test)
7 Years Ago
Merge from main
7 Years Ago
Fix teleport commands not working with sleepers
7 Years Ago
Fix teleport2marker teleporting you to the bottom of the ocean
7 Years Ago
Performing conversion as part of SceneToPrefab
7 Years Ago
Fixed gibs errors on smart alarm and receiver
7 Years Ago
Utils to clear out stuff that isn't needed post conversion
7 Years Ago
Properly reapplied 47976 (HDAdditionalLightData optimization)
7 Years Ago
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7 Years Ago
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7 Years Ago
Reapplied 47976 (HDAdditionalLightData optimization)
7 Years Ago
Fixed lit particle reverse fresnel opacity
7 Years Ago
Cliff/Rock decor prefab layer set to World