reporust_rebootcancel

126,946 Commits over 4,109 Days - 1.29cph!

34 Days Ago
Assigned but its value is never used compile fixes
34 Days Ago
merge from new_menu
34 Days Ago
Made the store debug commands not editor only for now
34 Days Ago
Bunch of server compile fixes to get ready to merge
34 Days Ago
Store medieval pack section
34 Days Ago
Gesture wheel compile fix
34 Days Ago
Update: BiomeBenchmark - control the size of biome islands isntead of entire map Makes this easier to control the benchmark Tests: benchmark in editor
34 Days Ago
Changed item drop sfx on combat knife as well as sunken knife so they no longer sound like a launcher
34 Days Ago
Minor animation changes and scrollbar sizes
34 Days Ago
Fix horse heads on trophys not reflecting the breed (another thing referencing the old horse prefab)
34 Days Ago
Fix not being able to reskin a twitch rivals computer station via spray can
34 Days Ago
Block placement rules wip
34 Days Ago
Fixed weekly skin modal not opening
34 Days Ago
Fixed VoicemailDialog NRE when opened and closed multiple times
34 Days Ago
Missing files
34 Days Ago
Update: BiomeBenchmark - add clutter spawning - Runs a copy fo server-side hacked-together logic I can see various trees spawning on islands, but the rocks block too much of area - going to try to reduce that next. Tests: benchmark in editor
34 Days Ago
merge from /MiscMissingSounds
34 Days Ago
merge from add_missing_excavator_sfx
34 Days Ago
merge from codeanalysis_build_stripping
34 Days Ago
merge from OpenCloseSoundsForCorpses (deployables)
34 Days Ago
merge from abyss_storage_fix
34 Days Ago
Restore settings gesture wheel prefab guid
34 Days Ago
Remove RendererBatch from whitebox pieces
34 Days Ago
Manifest
34 Days Ago
Merge from parent
34 Days Ago
merge from mo' env volume changes
34 Days Ago
extended some train tunnel segments env volumes to prevent cut lines with lighting
34 Days Ago
fixed the outdoor env volume on bunker entrances train tunnels causing brighter lighting indoor
34 Days Ago
Merge from trimmed_asset_warmup
34 Days Ago
Filter out assets that don't exist in builds so we don't try to warm them up
34 Days Ago
fixed an incorrect scale on liquid gas tank collider mesh causing larger volume than it should be improved precision of dockwall corner out collider
34 Days Ago
Merge from photo_filter
34 Days Ago
Fixed deployable category in industrial conveyor not translating properly. Now listed as "Items" to match the crafting menu Fixed photos not appearing in conveyor filters
34 Days Ago
Merge from fish_pose_fix
34 Days Ago
Fixed player model getting stuck in fishing pose if fishing sequence is ended prematurely
34 Days Ago
Upgrade fbx exporter for exposed export options API
34 Days Ago
Merge from frontier_external_fixes
34 Days Ago
Enabled needOnlyOneAreaCheckValid on ladder ground watch, fixes all ladders being destroyed on external walls when a single ladder is picked up
34 Days Ago
Merge from frontier_external_fixes
34 Days Ago
Some improvements to free spray behaviour on external walls
34 Days Ago
Merge from trimmed_asset_warmup
34 Days Ago
Get rid of the convar, just try to not bundle the unreferenced prefabs instead
34 Days Ago
Merge from main
34 Days Ago
Mark the frontier wall/gate as not hidden Fix simple upgrade options missing
34 Days Ago
Merge from autoturret_peacekeeper
34 Days Ago
Reduced initial time before the hostile warning appears (was 2s, now 0.25) Use real time instead of fixed delta time, makes the countdown closer to real time
34 Days Ago
Merge from parent
34 Days Ago
Merge from simple_floating_entity (includes latest main)
34 Days Ago
Created SimpleFloatingEntity Shares simplified floating behaviour with floating junkpiles, can rotate but will only ever move on the Y axis Movement is budgeted and only active if a player is within 16m Derives from BaseEntity so has no damage handling
34 Days Ago
Merge from food_spoil_pool_fix