reporust_rebootcancel

154,067 Commits over 4,536 Days - 1.42cph!

30 Days Ago
RidableHorse.prefab
30 Days Ago
re-exported crate_basic so the scale is zeroed out
30 Days Ago
Merge from main
30 Days Ago
Test feedback
30 Days Ago
Fix log messages from other threads not showing up in the console / RCON due to not having a threaded log handler - buffer in queue, swallow on main thread and feed into normal logging callback
30 Days Ago
Update other conditional model code to take into account null slots in conditionals (since we cache the last state of each conditional instead of only storing the spawned conditionals)
30 Days Ago
Optimize conditional models to only refresh if they are changed - fixes condition models all being destroyed and recreated every single time the model state was changed instead of only creating and deleting the conditionals that needed to be
30 Days Ago
Typo fix
30 Days Ago
ordered f1 menu category buttons alphabetically Sort by the translated button label instead, so the list reads A-Z
30 Days Ago
editor_multiplayer -> main
30 Days Ago
- Final name cleanup - Fix performance logging NRE - Hot reload fix
30 Days Ago
Fixed effects not firing
30 Days Ago
Custom FP Scenario dropdown to replace the default Unity one - Renames/improvements - Fix few more second client NRE's - Crosshair NRE fix
30 Days Ago
Fixed not being able to transfer water into the held water bucket via the UI. Includes automated test. Fixed LocalPlayerTestFixture not waiting for the player to spawn in and asserting too early
30 Days Ago
add a scroll fade/gradient to tabs
30 Days Ago
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30 Days Ago
removed unnecessary prefab
30 Days Ago
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30 Days Ago
Added test_physmat_cube_COL, a per-face physics material test asset Cube with 6 physics materials, one per face, each side of the cube split differently to test how material boundaries behave. 6 is more than any real asset would need, deliberate headroom for finding the edges of the per-face lookup rather than a realistic case.
30 Days Ago
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30 Days Ago
merge from flex_color_picker_fixes
30 Days Ago
Update: consolidate OS specific calls to RustNative Still gotta build and test linux and mac, gonna do that tomorrow Tests: ran temp scene
30 Days Ago
Reverted previous idea, now using a better way of fixing it
30 Days Ago
Don't hide rooms until they have been invisible for 5s+ (prevents room going invisible as the door is in it's closing animation + reduces churn from rooms being deleted and networked over and over
30 Days Ago
Move code around, don't unload filestorage since domain reload should handle it
30 Days Ago
merge from automated_testing
30 Days Ago
One more that I missed
30 Days Ago
Simplified battery console commands
30 Days Ago
Set main power slots for EngineListener and AlarmSystem prefabs (DummySwitch from monuments)
30 Days Ago
TeslaCoil, SolarPanel, FuelGenerator cleanup
30 Days Ago
Fix alignment issues on non-keyframable rows, they had an ugly left offset before.
30 Days Ago
Removed all the old IO code from the battery class (feels amazing)
30 Days Ago
update from main
30 Days Ago
Update: disable Unsafe.UseMultithreadedScripting on CLIENT - codegen Need to figure out how to better patch out the managed check when doing an IL2CPP build, will leave that for later Tests: tested booting test scene both in CLIENT(ran on main thread) and SERVER(ran on thread pool) modes
30 Days Ago
Fixed flexible color picker hex input fields across various panels; generic painting dialog, row workshop color, ornate frame config, balloon config
30 Days Ago
exported updated glass ar admire anim
30 Days Ago
Compile fix
30 Days Ago
merge from main
30 Days Ago
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30 Days Ago
Started to refactor the two existing large train tunnel rooms (separated elements, renamed to match naming convention, fixed pivots, added door offsets). WIP
30 Days Ago
merge from automated_testing
30 Days Ago
merge from main
30 Days Ago
Merge from m15_modslots_fix
30 Days Ago
Fix M15 pistol skin not having matching mod slots to base semi-automatic pistol, meaning targetting attachment mod could not be attached Add automated test for catching item redirects not having matching mod slots. Appears that M15 was the only case
30 Days Ago
Converted DummySwitch (monument specific switches)
30 Days Ago
Reapply GunnerTest
30 Days Ago
merge from main need to reapply 2 changes
30 Days Ago
Regenerate testlist, all new ones pass
30 Days Ago
Manually reduce network range of VineSwingMountable and GenericMissionLootContainerReusable(not in tests due to not having LODs, but should be good to reduce)