reporust_rebootcancel

127,956 Commits over 4,109 Days - 1.30cph!

54 Days Ago
manifest build
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merge from main
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Merge from trying_stuff_out
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Adding missing sync component to torch's, knife and frontier hatchet for vmcameras
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Merge from parent
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Merge from main
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Fix graphics buffer target flag for population compute, fix possible RNG issue, remove redundant texture samples in placement compute
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Merge from flash_light_fix
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Turn off flasher light component by default, might fix it sometimes enabling when placed incorrectly Fixed flasher light rendering at all distances (now capped to 15m) Also made a few optimisations to the FlasherLight component, should no longer cause GC when flashing
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Possibly fixed some inconsistent behaviour with the vine tree building blocked visualisation
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Merge from fix_protobuf_field_0 (fix for loading older saves)
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Remove runtime error when encountering field ID 0 for now because we missed staging wipe
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Rename menu item so it's clear that Rust+ needs it for item icons
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Disable lights on rechargable batteries when > 15m away
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Better grid filtering system, custom inspectors
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Merge from teslacoilfix (distance culling inconsistencies)
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LOD changes to TeslaCoil FX.
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Merge from fix_protobuf_field_0
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Protos codegen after merge
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Merge from main
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Update to Discord SDK 1.2.8730 Set up calls to SetShowingChat so Discord desktop notifications don't show when you're seeing the messages in game already
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Item grid refactoring, started store featured tab
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is_producing_fix -> main
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Fix is producing logic issue on beehives
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merge from party_system -> aux
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bee_bomb_distance_changes -> main
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Comment
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bee boulder now matches the speed and distance of other catapult projectiles
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merge from main -> party_system
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instant_camera_ui_fix
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Ensure set flash is set to appropriate light state on deploy
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Ensure correct flash fx is played
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Admin command to kill all bees
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Update: ContinuousProfiler now has TotalAlloc and AllocCount metrics for allocation snapshotting - Release binary build with 27d643a3 - exposed via NotifyOnTotalMemKB and NotifyOnAllocCount (set to 0 to disable) Tests: tested both on Craggy in editor. Helped spot a potential small leak in PerformanceLogging
55 Days Ago
fix missing cloud layer, also respect weather overrides from editor when live editing