reporust_rebootcancel

129,270 Commits over 4,232 Days - 1.27cph!

48 Days Ago
Update: restore ItemStoreTakeover serialized layout - should allow to merge-and-upgrade all prefab changes, I hope. Will remove it post-merge. Tests: editor compiles
48 Days Ago
halloween floorpaper minor tweaks
48 Days Ago
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48 Days Ago
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48 Days Ago
Create tooling to setup mesh LODs for terrain chunks.
48 Days Ago
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48 Days Ago
Steering wheel dismount position improvements for better mounting in tight spaces
48 Days Ago
Add test save with wall destroy bug epo
48 Days Ago
merge from main
48 Days Ago
Tests: add a unit test for AssetBundleBackend to check if out of order async works Napkin code, will clean later once decided that this branch is merged back Tests: ran unit test in editor
48 Days Ago
Boat block health increases
48 Days Ago
improved flow on floating_city_floating_walkways_B
48 Days Ago
set up hmlmg to be skinnable
48 Days Ago
halloween floorpaper wip
48 Days Ago
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48 Days Ago
merge from main
48 Days Ago
merge from main #2 missing file
48 Days Ago
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Merge from main
48 Days Ago
merge from main
48 Days Ago
bed skinnable asset setup - need to test workshop
48 Days Ago
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48 Days Ago
Added a temporary separate (just for playtest) placement guide prefab for cannon so you can see it correctly. Rotated placement 180 degrees so you can place cannons facing outwards from on a boat.
48 Days Ago
merge from main
48 Days Ago
Merge from emission_mask_scrolling_and_blinking
48 Days Ago
Reserialized all materials from the Rust/Standard and Rust/Standard (Specular Setup) shaders to account for new emission feature shader properties
48 Days Ago
floating city 2 flow polish, better connection to casino barge
48 Days Ago
halved vertex AO intensity on chicken cages (material)
48 Days Ago
Merge from small_engine
48 Days Ago
Merge from outboard_motor
48 Days Ago
Merge from main
48 Days Ago
Merge from material_reserialization_tool
48 Days Ago
Added an option for processing all shaders and made the materials visible within the scene to ensure they get rendered to serialize new shader properties correctly on each material
48 Days Ago
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48 Days Ago
moved interactive prefabs and NPC vendors into their specific barge prefabs removed the vertex stream rebuilder script from the prefab object in floating_city S2P
48 Days Ago
Merge from naval_update
48 Days Ago
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48 Days Ago
merge from vm chainsaw update
48 Days Ago
merge from store_atlases
48 Days Ago
Fixed atlas issues in steam inventory screen
48 Days Ago
merge from main
48 Days Ago
Underwater fixes.
48 Days Ago
Splatting & sculpting
48 Days Ago
Defer deleting images from HttpImage cache so we don't unload and then immediately load when refreshing UI (friends list, etc)
48 Days Ago
merge from clamp_mipmap_reduction -> main
48 Days Ago
Clamp max mipmap reduction from 7 -> 3 (1/8th resolution) to match the lowest texture quality we expose in settings and prevent all textures from turning blurry when we run over our texture streaming budget
48 Days Ago
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