reporust_rebootcancel

134,065 Commits over 4,293 Days - 1.30cph!

5 Years Ago
revert 55304
5 Years Ago
halloween ambience
5 Years Ago
Adjusted mount position, added IK for hands and feet
5 Years Ago
weather sounds
5 Years Ago
Remove debug stuff
5 Years Ago
Kayak paddle update. Updated mesh and textures. Prefab setup.
5 Years Ago
manifest attack tests
5 Years Ago
Exclude lakes from mainland topology generation
5 Years Ago
Indentation fix
5 Years Ago
Merge from hdrp_backport_andre
5 Years Ago
Merge from main
5 Years Ago
merge from main
5 Years Ago
typo fix
5 Years Ago
network++
5 Years Ago
merge from Halloween_2020
5 Years Ago
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5 Years Ago
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5 Years Ago
Work cart is now mountable
5 Years Ago
Final colliders: Added glass panels
5 Years Ago
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5 Years Ago
Detail colliders created for the cabin
5 Years Ago
Created all detail colliders for the work cart apart from the cabin. Removed WorkCart_COL since we won't be able to use it on a rigidbody (convex rule)
5 Years Ago
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5 Years Ago
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5 Years Ago
Created world colliders for the work cart
5 Years Ago
Update þe olde manifest
5 Years Ago
Test map terrain update
5 Years Ago
Merge from Main -> WorkCart
5 Years Ago
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5 Years Ago
Set roadsign meshes to read/write enabled since they're also used as gibs
5 Years Ago
Cherry-pick armoured module LOD fix to Main
5 Years Ago
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5 Years Ago
Trimmed down InstanceData, more tidying.
5 Years Ago
Train tunnels / overpass progress / prefabs / scene update
5 Years Ago
More refactor / renaming
5 Years Ago
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5 Years Ago
Deleted old code, renaming...
5 Years Ago
Bug fixes and refactored some of the conversion routines
5 Years Ago
Fix broken LOD rendering due to root bone and mappings being saved wrong
5 Years Ago
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5 Years Ago
merge from workbench_rotate branch
5 Years Ago
Merge from weather2
5 Years Ago
Attack interface, state, event, design, classes, etc.
5 Years Ago
merge from door_blockage_anim_fix
5 Years Ago
merge from autoturret_deathscreen_fix
5 Years Ago
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5 Years Ago
fixed UV on armored module LOD
5 Years Ago
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5 Years Ago
Horses will now continue to eat if their health is below 100% (they used to stop if their stamina was 100%) Capitalised "Examine" in the horse entity menu
5 Years Ago
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