reporust_rebootcancel

98,546 Commits over 3,683 Days - 1.11cph!

10 Years Ago
Reduced footstep sound volume Reduced door close/open sound volume Restored campfire sound
10 Years Ago
Eoka pistol now working in 3rd person
10 Years Ago
protocol++
10 Years Ago
Added case insensitive String.Compare extension method Did Tools -> Update Prefab Names
10 Years Ago
Fixed deploying campfires etc through some building parts Fixed wooden box guide not functional Fixed foundation collision sometimes being 10cm high Added trim to foundation triangle
10 Years Ago
updated vm bota bag prefab
10 Years Ago
Edited stone hatchet wm prefab
10 Years Ago
Added temp stone hatchet world model ( No lods as new stone hatchet is currently being modelled)
10 Years Ago
Fixed being able to build on unbuilt triangular frames Fixed walls/railings placed on triangles facing inwards instead of outwards
10 Years Ago
Added new spawn filter category: topology Fixed ores and northern field trees spawning on mountain summits Allowed trees to spawn on mountains, as long as they're not high enough for snow Re-added rock clutter on dirt Increased the number of bushes in open fields
10 Years Ago
Fixed stone hatchet having broken holdtype
10 Years Ago
Fixed sleeping bag owner id not surviving a load
10 Years Ago
Fixed hammer hitting slow
10 Years Ago
Fixed all compile warnings (apart from inconsistent newline bullshit)
10 Years Ago
Removed some unused shaders Added script to find unused shaders (which is mostly useless) Dropping items now uses player eye angles properly Fixed prefab warning when prefab has caps in name
10 Years Ago
Don't report each attack (performance)
10 Years Ago
Fixed not being able to walk up stairs (made collider convex)
10 Years Ago
Fixed craft cancel refund dupe exploit/bug
10 Years Ago
Updating native libraries (should fix linux issues)
10 Years Ago
Slight adjustments on forest 5 and 6.
10 Years Ago
Updated native plugins Terrain heightmap feature size scales with inverse of frequency Terrain heightmap generation now supports per-biome settings (will be useful in the future) Tweaked biome distributions Improved biome transitions Tweaked terrain splatmap Tweaked forest size and frequency (not final, it just broke with the noise algorithm update and I had to do some adjustments) Protocol++ (this means servers have to restart - you can stop asking me now)
10 Years Ago
Forest 5 spawning again. Pretty crappy at the moment, but not for long.
10 Years Ago
Fixed the desert grass tone
10 Years Ago
Added ~6x faster native PVT pre-pass rendering path with managed fallback; waiting for native binaries Added ~5x faster native AmplifyMotion skinned motion calc path with managed fallback; waiting for native binaries Merged a few bugfixes from Amplify Motion 1.3.0; scaled auto worker threads to half Added debug overlay properties to PVT_Control; removed related ad-hoc code from runtime
10 Years Ago
▊▇█▊▍█ ▇▍▅▌▌▅▅ ▄▍▄ ▅█▉█ / ▌▋▅▄▉▊▉▆ / ▇▆▋▅█▅▌▆▉ ▆▌▉█▍█▉▅▅▌▄▌▌
10 Years Ago
added muzzleflash effects to the eoka / revolver / pipe shotgun
10 Years Ago
tweaked several of the effects for a bunch of weapons; fixed exposed polygons for some of the pipe_shotgun animations.
10 Years Ago
Made OSX plugin bundles only get distributed with OSX builds
10 Years Ago
Less snow in the desert.
10 Years Ago
Improved the snow blending.
10 Years Ago
attack animations for the salvaged ice_pick
10 Years Ago
Updated the rock inventory icon. That's great. This game will be good now.
10 Years Ago
Made the wood yield from a tree proportional to its size.
10 Years Ago
Fixed the blurry rock 13_snow.
10 Years Ago
Added wind to ProcmapSmall.
10 Years Ago
Removed old field trees from the spawn list.
10 Years Ago
Field trees are now speedtree.
10 Years Ago
Data files for 2 more Speedtree forest types.
10 Years Ago
Updated test level
10 Years Ago
Fixed jump animation being initiated twice when jumping
10 Years Ago
Refactored player movement Added player jump cooldown Improved player ground detection Removed underwater crouch Improved underwater movement
10 Years Ago
Updated project to Unity5b5
10 Years Ago
Another native plugin update
10 Years Ago
Updated native plugins to latest version
10 Years Ago
Set all native plugins to always be available when in-editor
10 Years Ago
Update prefab names
10 Years Ago
Altered vm rock 'hit' reaction anim
10 Years Ago
Updated hammer wm prefab (so now he actually holds a hammer)
10 Years Ago
Changed voice playback method, but it isn't working
10 Years Ago
Auto-updated texture import resolutions