reporust_rebootcancel

131,270 Commits over 4,232 Days - 1.29cph!

2 Days Ago
Temporary safe fix for npc eye direction desync, in case pushing the refactor ends up being too risky
2 Days Ago
Parent entities before initializing them
2 Days Ago
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2 Days Ago
Gibs and LODs for Artist Canvas S
2 Days Ago
Balloon config UI improvements
2 Days Ago
player update car pose change + IK adjustment
2 Days Ago
Tweaked pivot positions on a bunch of casino elements to make it easier for them to LOD and cull More agressive distances for LOD1 on all casino elements
2 Days Ago
don't let you push a PlayerBoat if you're parented to it
2 Days Ago
Make sure placement error is correct for the deep sea build fix
2 Days Ago
and added the texture too
2 Days Ago
added store icon for birthday candle hat
2 Days Ago
merge from deep_sea
2 Days Ago
Fixed being able to build in the deep sea when looking at an entity
2 Days Ago
setup worldmodel prefab for lr300 space gun
2 Days Ago
Removed deep sea hackable crate map marker
2 Days Ago
Admin killing the PT Boat turrets will now also destroy the bpat itself
2 Days Ago
50cal_animations -> naval_update
2 Days Ago
S2P all
2 Days Ago
merge from boat_building
2 Days Ago
50cal -> naval
2 Days Ago
Added a ConVar for toggling the texture dynamic memory budget adjustments
2 Days Ago
50cal_Animations -> naval_update
2 Days Ago
50cal_animation -> naval_update
2 Days Ago
Reduce the wave impact on the pt boat so easier to predict + less nausea
2 Days Ago
- Add a replicated var to turn on/off client authority so we dont get stuck in a build without the ability to change - Codegen
2 Days Ago
Update all ship trigger parent shapes to match the ship
2 Days Ago
Projector in stables_b now permanently on
2 Days Ago
Merge from deploy_fixes_wip
2 Days Ago
FX tweak to better faciliate adjacent wall.
2 Days Ago
Try authority with higher yield state acceptance
2 Days Ago
50cal_animations -> naval_update
2 Days Ago
plugged gap in stairs_overhang_300x300_corner
2 Days Ago
double 50Cal mounting sounds and shooting volume changes
2 Days Ago
Bugfix: SpawnGroup now applies entitie's world<->navmesh transformations when picking a spawn point Tests: Spawned ghostship - all NPCs spawned, but not moving (likely my other experimental code borks it)
2 Days Ago
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2 Days Ago
All sizes (S - XXL) of seamless artist canvas added and functional. No LODs, gibs, or icons yet
2 Days Ago
50cal_animations -> naval_update
2 Days Ago
closed gaps at floor level on watch towers
2 Days Ago
Up the updaterate since we are using serverside movement
2 Days Ago
Set both turrets to be serverside only. Won't be as smooth but its release-able
2 Days Ago
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2 Days Ago
filler in gap quality 0 Launch site
2 Days Ago
boat engine now uses more fuel per sec
2 Days Ago
fixed wooden_building_c LOD1 roof not double sided
2 Days Ago
Space LR300 - rebaked worldmodel with latest textures, adjusted emissive colour
2 Days Ago
Update: DynamicNavMesh allows to exclude specific navmesh source roots - Ghostships register to be excluded, since they have their own baked navmesh - [editor-only] Added logic to exclude all roots from the client scene This CL also has some temp ghostship debug code (offsets navmesh to validate it) Tests: in water world spawned a GhostShip and enabled AI - only backed navmesh popped into existence. AI didn't spawn - need to investigate next
2 Days Ago
small oilrig set dressing fixes
2 Days Ago
merge from deep_sea
2 Days Ago
Fixed repel forces blocking whitelisted boats inside the deep sea
2 Days Ago
bunch of shadow proxies to fix light leaking in oilrig