reporust_rebootcancel

140,819 Commits over 4,383 Days - 1.34cph!

2 Days Ago
merge from main
2 Days Ago
merge from deepsea_loot_balance
2 Days Ago
Tweaked deep sea loot: - Initial loot when the sea opens slightly reduced (~15%) - Respawn cycles cap at ~30% of a full fill instead of slowly refilling back to 100% Added deepsea.loot_scale and deepsea.loot_respawn_scale convars
2 Days Ago
merge from playerboat_player_transfer_fix
2 Days Ago
replicated previous fix in jobs version of code
2 Days Ago
merge from playerboat_player_transfer_fix
2 Days Ago
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2 Days Ago
merge from main
2 Days Ago
merge from spraycan_barrels_support
2 Days Ago
fixed shallow wall shelves skinnable redirect to shallow shelves not half
2 Days Ago
Prefix nav logs correctly in RustNavmeshAgent
2 Days Ago
Convert all old scientists to use new navmesh agent
2 Days Ago
Merge from terrain_renderer
2 Days Ago
Actually assign culling value in cullingtest
2 Days Ago
industrial shelves half height and wall shallow - skin created and setup - item updated
2 Days Ago
wall shallow bamboo shelf - fix sitem itemname to allow skinning from repair bench and spray can
2 Days Ago
Check default navmesh is built and log error if not in agent queries
2 Days Ago
Revert last commit
2 Days Ago
Merge from terrain_renderer
2 Days Ago
Merge from main
2 Days Ago
Change culling test to check using map of device ids
2 Days Ago
Potential fix for SetBrakingEnabled and CanUpdateMovement NRE (suspected triggered by excav and cargo scientists)
2 Days Ago
build skins for industrial salvaged shelves
2 Days Ago
industrial electric furnace - item updated - skin
2 Days Ago
Update: replace hardcoded constant with GamePhysics.DefaultMaxResultsPerQuery (same value) - also submitting missing meta file Tests: compiles
2 Days Ago
Updated all kitchen cabinets inside apartment prefabs from meshes>prefabs
2 Days Ago
merge main -> rust_relay_server
2 Days Ago
industrial auto turret - updated item skin
2 Days Ago
Resolved stale state issue, tidied bootstrap
2 Days Ago
some more world layer setup for recent props
2 Days Ago
- Fix flex transition play on awake not working - Minor design stuff and alignment
2 Days Ago
Updated Foldable Table Prop to World Layer
2 Days Ago
Updated Firewood and Firewood Holder Prop To World Layer
2 Days Ago
Updated Makeshift Coffee Table Prop to World Layer
2 Days Ago
Updated Small Kitchen Cupboard and Cabinet Props to World Layer
2 Days Ago
merge from tincanalarm_v2
2 Days Ago
Can add flares inside the tin can alarm
2 Days Ago
Updated All Kitchen Cupboard and Cabinet Props to World Layer
2 Days Ago
merge from main
2 Days Ago
industrial auto turret - fix localization and linked skin to industrial sitem
2 Days Ago
merge from main
2 Days Ago
merge from spraycan_barrels_support
2 Days Ago
industrial dlc - fix sitem localization
2 Days Ago
toggled hidden in workshop on shelves and barrels skinnable assets
2 Days Ago
industrial electric furnace / industrial shelves - polish textures - updated icon - updated prefab - updated localization for all industrial shelves & industrial electric furnace - manifest updated
2 Days Ago
industrial electric furnace - remove redundant prefab
2 Days Ago
merge from socialmenu_optims
2 Days Ago
Compile fix
3 Days Ago
configuration overhaul, all relay settings are now convars
3 Days Ago
Restored NVIDIA reflex options being disabled if not supported Added DisableIfDlssNotSupported to DLSS option (was only on DLAA) Needs more work because looks like DLSS.IsDlssSupported is always returning false currently