reporust_rebootcancel

141,630 Commits over 4,383 Days - 1.35cph!

3 Days Ago
Material changes, visual polish
3 Days Ago
first pass of dart projectile prefab, with lerping animation curve movement (clientside only rn) connected all parts together usin the board entity as the middle layer with RPCs (controller -> board -> reticle -> board -> dart -> board -> controller)
3 Days Ago
updating kiosk with more dirt & interior shelves. Ran into a problem with decal signs not showing up. Submitting for Hannah to check
3 Days Ago
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3 Days Ago
Change `renderer_submeshes` convar from 1 -> 2 but keep it scoped to only work with RendererBatch components that specifically enable AllowSubmeshes - allows batching on container to be toggled by changing `renderer_submeshes` convar
3 Days Ago
TestGuns maintenance
3 Days Ago
added base decor pack sitem as required item for storage barrels in their steam item files
3 Days Ago
industrial large furnace - added gibs, updated collider, set max texture sizes for baked lod
3 Days Ago
penthouse apartment plaster WIP
3 Days Ago
Source updates - added conditional meshes to vest and legs. fixed some clipping issues on pants and shirt geo. Updated bdu and ballistic item prefabs
3 Days Ago
exported 3p drop/pickup item anims
3 Days Ago
merge from electric_furnace_emissive branch, set electric_furnace emissive to maximum of 1 and tweaked emissive texture to compensate
3 Days Ago
sprays and emojis for industrial
3 Days Ago
Merge from 3p_spectator_improvements
3 Days Ago
Fixed launch site terrain
3 Days Ago
merge from workbench_upgrades
3 Days Ago
Codegen
3 Days Ago
Prefab cleanup pass
3 Days Ago
Diving wetsuit male and female adjustments
3 Days Ago
Merge from main
3 Days Ago
Request linear color space for render targets in UnderwaterPostEffect
3 Days Ago
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3 Days Ago
merge from FireRate_Tooltip
3 Days Ago
merge from main
3 Days Ago
low fences LODs and updated prefabs
3 Days Ago
First pass on vehicles affecting navmesh
3 Days Ago
Merge from main
3 Days Ago
merge from radtown_1_lightstuff
3 Days Ago
Fix VM camera animations on mortar
3 Days Ago
Merge from workbench_upgrades
3 Days Ago
main -> binoculars_ui_refresh
3 Days Ago
vendingmachine_ui_refresh -> main
3 Days Ago
Add condition, ammo, genetics display etc to customer loot panel when buying from the new vending ui
3 Days Ago
removed the interior concrete lip from the apartment core facade
3 Days Ago
Any errors logged during a test now fail the test, can be bypassed with the AllowsLoggedErrors attribute Also try catch exceptions in WaitUntilWithTimeout and AssertTrueForDuraton and fail the test
3 Days Ago
Reapply changes to oilrigs, codegen
3 Days Ago
WB1 corpse fix
3 Days Ago
Fix RebuildTilesInBounds not rebuilding in independant navmeshes if main navmesh is not built, early out if bounds don't intersect
3 Days Ago
Move PB to shared, common. WB1-3
3 Days Ago
Fix powerline poles being ignored by navmesh (handle capsule colliders)
3 Days Ago
Merge from main
3 Days Ago
io table
3 Days Ago
wb3 pb setup
3 Days Ago
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3 Days Ago
Merge from shadow_convars_fix
3 Days Ago
Updated the shadow quality presets to set their parameters on the ConVar properties set method to fix an issue where the preset wasn't been set correctly
3 Days Ago
T2 bench prevent building setup
3 Days Ago
renamed mortar materials to match new naming conventions
3 Days Ago
T1 bench prevent building setup
3 Days Ago
Ignore the full filler, just use the individuals.