reporust_rebootcancel

130,529 Commits over 4,140 Days - 1.31cph!

4 Days Ago
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4 Days Ago
Merge from workshop_metallic_2
4 Days Ago
Fixed WorkshopEditor opening on wrong page
4 Days Ago
Merge formatting fix
4 Days Ago
Merge from indirect_instancing
4 Days Ago
Reapplying WorkshopEditor scene changes
4 Days Ago
Fix a shader error in certain terrain shaders using _SecondaryDetail_Color
4 Days Ago
Fixed a bug causing simple signal broadcast happen when it should be the more complex one More debug logging
4 Days Ago
Merge from main
4 Days Ago
Rebase on /main
4 Days Ago
Remove RustRenderer (for now)
4 Days Ago
Update with September DLC content
4 Days Ago
4 Days Ago
LODs Export Scientist RHIIB
4 Days Ago
Phrases update
4 Days Ago
merge from social_settingsbutton_fix
4 Days Ago
merge from social_settingsbutton_fix/compass_tooltip
4 Days Ago
merge from ui_mipmaps_fixes
4 Days Ago
Item icon importer preset uses the UI mipmap group
4 Days Ago
UGC image entries in the admin menu ignore mipmap limits
4 Days Ago
Tagged more UI assets to use the UI mipmap group
4 Days Ago
merge from main
4 Days Ago
Added tooltip for show compass option
4 Days Ago
Fixed discord settings button not working
4 Days Ago
merge from invis_ownership_fix
4 Days Ago
merge from pilot_hazmat_dlc
4 Days Ago
merge from Ak_Missing_dryfire_sounds
4 Days Ago
merge from bc_viewmodel_fixes
4 Days Ago
merge from inventory_loc_fix
4 Days Ago
merge from vm_syringe_wounded_sound_fix
4 Days Ago
merge from laserlightfixes
4 Days Ago
merge from optimize_sleeping_bags
4 Days Ago
merge from c4_stacking_fix
4 Days Ago
rollback save++
4 Days Ago
network++ save++
4 Days Ago
merge from decor_lighting_dlc
4 Days Ago
Small tweak on fairy point.
4 Days Ago
Fixed all remaining ghost bulbs I think.
5 Days Ago
clothing_mannequin platform, guidemesh updated and icon updated
5 Days Ago
clothing mannequin corpse setup
5 Days Ago
resized mannequin textures to 2k, added gibs
5 Days Ago
clothing_mannequin lods
5 Days Ago
Set MP5 high for the same reason
5 Days Ago
Every projectile weapon now has a maximum effect distance that the effect can be heard Set the bolt to an insanely high value (FOR TESTING - NOT FINAL)
Rin
5 Days Ago
Fixed water bodies
5 Days Ago
Effects can now be provided with a max distance If this new max distance is provided then we will do an additional distance check to see if the effect should be sent to any connection within the new max distance Eg effect will check distance to see if the other player is close enough regardless of default network range
Rin
5 Days Ago
More terrain sculpting and smoothing
5 Days Ago
Add in convar to enable/disable long distance sounds, force the longer ShouldNetworkTo entity signal check if i or occlusion are enabled