reporust_rebootcancel

97,506 Commits over 3,653 Days - 1.11cph!

7 Days Ago
merge from roulette_random
7 Days Ago
reapplying 96139 roulette_random
7 Days Ago
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7 Days Ago
player update. m39 anim set edited and holster position set
7 Days Ago
Use a point destination as a target instead of just going forward
7 Days Ago
Merge main -> Bikes (before 2022 update)
7 Days Ago
subtract 96139 roulette_random - compile fix
7 Days Ago
merge from tutorial_menu_improvements
7 Days Ago
merge from minigun_fixes_may_24
7 Days Ago
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7 Days Ago
merge to main vms_missing_renderer_scripts
7 Days Ago
merge from fix_heavy_scientist_static_loadout
7 Days Ago
merge from roulette_random
7 Days Ago
Fixed DeferredExtension command buffer allocating 62b of garbage every frame
7 Days Ago
First pass on new UI layout for conversations and mission acceptance
7 Days Ago
S2P compound and bandit town
7 Days Ago
Remove the inventory slots on the static workbench variants, prevents players accidentally transferring scrap from their inventory into hidden inventory slots when right clicking scrap
7 Days Ago
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7 Days Ago
Adjusted minimum font size on tutorial popup
7 Days Ago
FIxed state where tutorial button in menu would show as not usable when it should be usable
8 Days Ago
Change method names so harmony mods stop disabling the feature serverside Add `ping_estimation` convar to manually toggle ping estimation (default enabled)
8 Days Ago
Disable ping logging inside editor, switch to a convar `ping_estimate_logging`
8 Days Ago
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8 Days Ago
Fix storage adapters blocking looting of boxes when looking directly at the adapters - add support for GameTrace to ignore the type of an entity - will still GameTrace the storage adapter if you are holding a WireTool/PipeTool https://files.facepunch.com/jakerich/acrocQIGlVgn6mTE/01R7sjXhY7xH2U9S.png
8 Days Ago
Change the actual code that uses `isHoldingShift`
8 Days Ago
Pass `isHoldingShift` to Construction.Placement
8 Days Ago
Fix disabling external wall snapping (by holding shift) not working outside of the editor
9 Days Ago
Fixed wire loading issue: We now save the initial positions and rotations of IO connections to make sure entities parented to moving objects spawn their lines at the right place (e.g. you load a DoorController on an opened door, lines need to be spawned at the position where the component was initially wired) This also allows door controller to be wired when doors are opened
9 Days Ago
Fix sleeping bag not keeping last valid position for 0.25m when placing onto building blocks (still be strict when placing onto vehicles / parented entities)
9 Days Ago
Fixed a few IO line parenting loading issues + refacto and naming
9 Days Ago
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10 Days Ago
Merge from main/Workshop Normal Map Fix
10 Days Ago
Further changes to 'WhatUsesThis'
10 Days Ago
Updates to WorkshopItemEditor, removed debug code
10 Days Ago
player update. setting up 3p m39 rifle anim set
10 Days Ago
removed old mesh setup from v_sks.viewmodel prefab
10 Days Ago
viewmodel updates - material fix on prefab - added bullet mesh, textures & mat, added as child of mag - attachment tweaks
10 Days Ago
Undoing unwanted changes to materials
10 Days Ago
Player update. 3p semi auto rifle anim set exported/setup
10 Days Ago
Adding missing shaders
10 Days Ago
Update wire parented positions only when the parent entity is busy (door opening/closing)
10 Days Ago
merge from ScaleBySpeed_server_optimisation
10 Days Ago
merge from fix_horse_bullet_penetration
10 Days Ago
merge from fix_steam_nickname_slow_refresh
10 Days Ago
merge from viewmodelrenderers
10 Days Ago
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10 Days Ago
Subtracting 96103
10 Days Ago
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10 Days Ago
Updated changes to normal map fix
10 Days Ago
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