reporust_rebootcancel

129,249 Commits over 4,232 Days - 1.27cph!

4 Days Ago
setting global shader params update flag after regenerating textures for dirty DeepSea data flags
4 Days Ago
- Much wider steering force for seeking targets (should help navigate around large obstacles better, eg one side of oil to other) - Less attempts to reverse when we can just go forward
4 Days Ago
merge from cargo_egress_fix
4 Days Ago
Fixed cargo still able to go through oil rig when egressing
5 Days Ago
bug fix's for a selection of player update 3p animations
5 Days Ago
Remove scrap cost from io table to bring in-line with workbench
5 Days Ago
Clatter helmet repose
5 Days Ago
merge from green_hazmat Steamunlock - todo
5 Days Ago
Texture size optimization.
5 Days Ago
Merging main branch to fpbuild_jenkins
5 Days Ago
Profiling
5 Days Ago
Merge: from spectate_dontfloodsnapshots - Bugfix for occlusion not destroying all players in UsePlayerUpdateJobs 2 mode Tests: 2p on craggy - used hill as obstruction, checked entity lists on both clients in editor
5 Days Ago
Bugfix: UsePlayerTasks - calculate end of batch correctly in SendEntityDestroyMessages_AsyncState This was causing server occlusion to skip sending some of destroy commands (from last batch), leaving a phantom player Tests: on Craggy went on behind hill, then checked editor entity list - confirmed that replicated players got removed on both ends
5 Days Ago
merge from minifridge lighting and techtree - todo
5 Days Ago
Fixed incorrect elevator power usage
5 Days Ago
base mini fridge gameplay pass
5 Days Ago
Merge from hackweek_boxsorting
5 Days Ago
Enabled sorting on all DLC storage items (including all barrels)
5 Days Ago
merge from main
5 Days Ago
Merge from main
5 Days Ago
Fixed translation not working
5 Days Ago
Merge from puzzle_reset_changes
5 Days Ago
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5 Days Ago
Enable ProvidesParentingTrigger on frame & triangle frame, fixes players getting thrown off boats.
5 Days Ago
Party hat repose
5 Days Ago
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5 Days Ago
Remove some debug log spam
5 Days Ago
Cap push force
5 Days Ago
Phrases
5 Days Ago
Added a toast if the player is in range of a monument resetting to tell them to leave, off by default (server.monumentPuzzleResetWarnings)
5 Days Ago
Fix push option showing all the time
5 Days Ago
lod optimization pass
5 Days Ago
world model for planner blueprints
5 Days Ago
surgeon outfit repose
5 Days Ago
Merge from parent
5 Days Ago
Merge: from main
5 Days Ago
merge from floating cities
5 Days Ago
S2P redo after stomp
5 Days Ago
merge from naval update
5 Days Ago
FCs S2P for all recent fixes
5 Days Ago
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5 Days Ago
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5 Days Ago
Merge from directional_foliage_displacement
5 Days Ago
Adjust displacement factor on materials to fix stretching
5 Days Ago
Merge from main
5 Days Ago
Reduce cases causing texture stretching Fix centre falloff Add directional displacement strength to material Adjust bush and ferns displacement strength Clamp max displacement height radius
5 Days Ago
Terrain shadow culling wip, and merge fix
5 Days Ago
merge from puzzle_reset_changes -> main
5 Days Ago
Enable pauseUntilLooted on water treatment Disable radiation on the manually opened puzzle room S2P
5 Days Ago
Enable pauseUntilReset on trainyard S2P