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141,039 Commits over 4,383 Days - 1.34cph!

2 Days Ago
encryption changes
2 Days Ago
Can now specify clearance zones that will block specific upgrades from being installed if there are deployables in that area.
2 Days Ago
merge from main
2 Days Ago
Add null check to fix a NPCShopKeeper.Greeting NRE
2 Days Ago
closing holes in some apartment complex exterior meshes some extra polish on the set dressing damaged wing of the building toned down vertex color and alpha on glass
2 Days Ago
Added a test prefab for the LOD Baker tool
2 Days Ago
update manifest
2 Days Ago
added defensive upgrade icon
2 Days Ago
Add generic info panel to inventory, add mortar's range info using the generic panel.
2 Days Ago
defensive upgrade textures
2 Days Ago
post-merge compile fix
2 Days Ago
merge from custom_item_fixes
2 Days Ago
Dropped item combining now runs the same checks as CanStack Fixes it combining different custom item names & icons and c4 frequencies
2 Days Ago
merge from main
2 Days Ago
merge from dragbyangle_rebalance2
2 Days Ago
Merge: from stableobjectarray_remove_dirty - Optim: maintain synchronized order of dependent data as we remove from StableObjectCache Tests: unit tests and a couple 2p sessions on Craggy with disconnects, shooting
2 Days Ago
Update: codegen Tests: none
2 Days Ago
Bugfix: fix invalid index assigned to a projectile on projectile removal from cache Copy paste mistake, happy we got unit tests Tests: ran ProjectileTests.TestConsistency - it passes
2 Days Ago
Updated eyelash textures Added eyelashes to femaleaverage model Added femaleaverage to skin set
2 Days Ago
more aggressive drag-by-angle tuning, low floor and higher ceiling - moved params to convars to make tuning easier in tests
2 Days Ago
Merge: from main
2 Days Ago
Clean: consolidate player-related state cache growth to AddToPlayerCache Tests: compiles
2 Days Ago
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2 Days Ago
Clean: make the code clearer around maintianing packed order Using better names for vars, easier to understand ifs and a safety assert Tests: compiles
2 Days Ago
Harbor_2 altered the path of cargoship to allow for a wider corner on exit Harbor_2 s2p
2 Days Ago
Merge from workbench_upgrades
2 Days Ago
Merge from main
2 Days Ago
actually tick the save
2 Days Ago
Disable colliders on comfort/accelerated visuals. Add test save with all benches maxed out.
2 Days Ago
updated icons and updated manifest - still waiting for textured versions of prototype and defence before finalising their icons too
2 Days Ago
merge from main
2 Days Ago
Add support for upto 10 upgrade icons in the vital panel at once. Now expands to two icon rows if needed.
2 Days Ago
Update(tests): add TestMovePlayer - bugfix for missing to copy an extra tick/reset point in TickInterpolatorCache.MovePlayer - added more docs to StableObjectArray Tests: ran new unit test
2 Days Ago
Fix suggestions holder overriding the selling item everytime for no reason
2 Days Ago
Fixed some input box text areas from sometimes being offset to the right whilst typing in them
2 Days Ago
Use hud input instead
2 Days Ago
Prevent clicking in a vending entry input field from using a hotbar weapon
2 Days Ago
merge from lightfixture_refresh_recovery
2 Days Ago
merge from custom_item_fixes
2 Days Ago
created and added gibs for protoype and defensive upgrades - updated visual prefabs
2 Days Ago
Fix custom item icons / names not getting preserved when splitting a stack of items Prevent items with different custom icons / names from stacking together Fix regular icon being used instead of custom when dragging item from the splitter UI
2 Days Ago
Merge from main
2 Days Ago
Optim: replace BasePlayer.SparsePlayers with PlayerCache.Objects now that indices always match packed order Tests: 2p on Craggy with disconnects of 2nd player
2 Days Ago
New trims for apartment room interiors. Set up materials for penthouse apartment. Initial first pass of material application for penthouse apartment. Very WIP.
2 Days Ago
io table too
2 Days Ago
added gibs for accelerated and range upgrades added collision for accelerated, range, defensive and prototype
2 Days Ago
Updating skinning for shorts
2 Days Ago
Set workbench slots to 10 for now until we decide fore sure - easier testing/visuals
2 Days Ago
Setup remaining item->visual links