reporust_rebootcancel

136,815 Commits over 4,324 Days - 1.32cph!

2 Days Ago
Small pass over deployables recently converted to convex colliders Slightly more accurate, fix some missing materials Touched large battery, reactive target, water barrel, water purifier
2 Days Ago
Player boat decay changes: Doubled decay delay from 12 hours to 24 hours. Reduced decay duration from 18 hours to 12 hours.
2 Days Ago
Made TriggerBoatMagnet a partial to fix codegen errors.
2 Days Ago
merge from assetscene_from_clean
2 Days Ago
delete AssetScene-X scenes before recreating and populating - trying to reduce chance of GUID changes causing corruption
2 Days Ago
Fix scaled netting collider on the bbs
2 Days Ago
merge from deepsea_fixes
2 Days Ago
Better repel checks for deep sea portals
2 Days Ago
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Kiosk trim paint mask and fixes to base textures
2 Days Ago
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2 Days Ago
Merge: from main
2 Days Ago
Add `server.randomize_seed` cvar to set random seeds on launch.
2 Days Ago
server_browser_ping_removal -> main
2 Days Ago
Fallback to sorting via ping if we can't find regions
2 Days Ago
Fix various collider issues for things placeable on boats, resolve stringpool warning spam, incorrect materials, offset or redundant colliders etc. Things touched are telephone, spotlights, splitter, single weapon racks, confetticannon, volcano fireworks, torch holder Manifest
2 Days Ago
Make pinging servers a valid part of the startup procedure in bootstrap. Run via a coroutine
2 Days Ago
Re-initialize stringpool for the deployable tests as part of the setup
2 Days Ago
Update terminology for debug overlay
2 Days Ago
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2 Days Ago
procedural_map_custom_save_support -> main
2 Days Ago
Add proc map custom to the build settings (lets us load into it)
2 Days Ago
main -> server_browser_ping_removal
2 Days Ago
map_creator_lag_fix -> main
2 Days Ago
Greatly improve editor play mode FPS if map creator window is left open Don't apply any changes if playmode is active Show 'Map Creator is disable whilst the game is running in editor' and disabl the window entirely
2 Days Ago
merge from main
2 Days Ago
merge from deepsea_fixes
2 Days Ago
Fixed CLIENT_DoOpenNotification error again
2 Days Ago
updated textures
2 Days Ago
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2 Days Ago
merge buoyancy_fixes to main
2 Days Ago
Implement cutoff planes and artificial water info for water volume burst queries, fix water volume queries using the wrong axis(wtf).
2 Days Ago
updated engine.json description for storage box pack
2 Days Ago
merge from boxes_dlc
2 Days Ago
merge from main
2 Days Ago
merge from deepsea_fixes
2 Days Ago
Compile fix
2 Days Ago
renamed to storage_box_pack dlc
2 Days Ago
hamster wheel wip textures
3 Days Ago
merge from deepsea_fixes
3 Days Ago
Skip disable internal collisions for ghostships, it takes 25s for each ship
3 Days Ago
Boxes DLC - disabled shadows in LOD3s
3 Days Ago
Reapllied tropical scene changes post merge
3 Days Ago
merge from main
3 Days Ago
Move all charms to the 20k range temporarily to limit conflicts