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127,452 Commits over 4,201 Days - 1.26cph!

3 Days Ago
Setup prefab world model animators Setup animator rigs Fixed bug preventing you from sitting in the front turret More aim position tweaks
3 Days Ago
Optim: UsePlayerTasks - ServerOcclusion uses CustomShouldNetworkTo and CustomShouldSkipServerOcclusion Microoptim - this reduces hashset look ups and moves some checks to be run earlier. Main benefit is lifting more code out of BasePlayer.OcclusionLineOfSight Tests: none, skipping tests for now
3 Days Ago
Fix missing ghostship_d nav bake, add strip navmesh obstacle components to all ships.
3 Days Ago
Splats & sculpts.
3 Days Ago
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3 Days Ago
Rebase on /main
3 Days Ago
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3 Days Ago
Atlases, cleanup
3 Days Ago
Removed ability to repair helicopters that are in flight
3 Days Ago
merge from naval_update
3 Days Ago
Refactor StripBatchingComponents into StripComponents<T>, add StripNavmeshObstacles to fix unstable ghostship navigation.
3 Days Ago
Fix shipping_container_900_b prefabs being ignored when navmesh is built on ghostships, rebuild ghostship_d navmesh
3 Days Ago
3 Days Ago
conditional art models, textures, material and initial prefabs setup
3 Days Ago
unlock test
3 Days Ago
Added sounds and support for an audio cue for when the wheel is centred
3 Days Ago
Realign rear turret again
3 Days Ago
Merge from shadow_cascades_light_leak_fix
3 Days Ago
Merge from main
3 Days Ago
Warhammer store page
3 Days Ago
edited small engine anims as they were too subtle previously
3 Days Ago
Add PlayerBoatPrivilege derived from VehiclePrivilege, overrides looking at engine. Make LookingAtEngine virtual on VehiclePrivilege. Added PlayerBoat.GetParentPlayerBoat as an easy way for an entity to find it's parent boat.
3 Days Ago
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3 Days Ago
Recreate the left,right and single 50 cal entities with the new prefabs Get it hooked up like before
3 Days Ago
Fix NRE in server builds when scientists are talking to each other
3 Days Ago
- Create buffers with correct flags according to `buffer_upload_mode` - Set default buffer upload mode to be "indirect" (1) - Disallow changing `buffer_upload_mode` during gameplay
3 Days Ago
Update: refactor ServerUpdateOcclusionParallel to allow for experimental changes Tests: compiles in editor
3 Days Ago
added boat_construction_plans + boat_construction_plans_diff to differentiate itself from building plans colour more inline with icon
3 Days Ago
backpack unlock
3 Days Ago
Large backpack rarity
3 Days Ago
Play cannon fire fx when shooting the cannon, add effect recycle to cannon fx.
3 Days Ago
naval_update -> pt_boat_2
3 Days Ago
xmas ceilingpaper tweaks
3 Days Ago
Update: add a bunch of optimization TODO notes for UsePlayerUpdateJobs 2 Gathered from inspecting 330p server snapshot from a late-in-the-patch-cycle server. Will clean-up before merge. Tests: none, trivial merge
3 Days Ago
Fix cannonballs hiding the rpg prefab until they were moving rather than their own visuals. wtf
3 Days Ago
Add projectile info for cannonballs
3 Days Ago
iterations on the plank audio files
3 Days Ago
Added warhammer store page prefabs, using placeholder assets for now Added a scroll view to the store DLC page
3 Days Ago
RPG7 - adjusted weapon position on wild west DLC racks
3 Days Ago
texture import setting tweaks to xmas floor and ceilingpapers
3 Days Ago
RPG7 - weapon rack peg adjustment to fix clipping
3 Days Ago
RPG7 - world model collider and weapon rack adjustments
3 Days Ago
added gibs for the boat building platform and correct referenced them in .deployed prefab. fixed shading issues on platform
3 Days Ago
structure to query drag by angle from flattened pre-baked data (dummy data for testing)
3 Days Ago
edited vm rpg skin anims
3 Days Ago
Merge from boat_building
3 Days Ago
Fix steering wheel/mailbox issue (properly this time?)
3 Days Ago
enabled texture streaming (mips) on halloween wallpaper textures
3 Days Ago
Merge from parent again
3 Days Ago
moved rotation guides on wallpaper guides to the top so they're visible with new guide shader