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130,350 Commits over 4,232 Days - 1.28cph!

3 Days Ago
Merge from parent
3 Days Ago
Swimming players can't cross the portal Players no clipping are allowed for debug purposes
3 Days Ago
Moved allow child stability support loading check from child to parent. PlayerBoat set to allow, defaults to false for everything else (previous standard behaviour)
3 Days Ago
From the main island, blacklisted vehicles are now stopped right before the portal back wall, instead of right before entering the portal
3 Days Ago
Update for line spacing, text sizes, text colour, and small tweaks for balloons
3 Days Ago
wip/testing switching server to use same caching method as client (on child added/removed, instead of at init)
3 Days Ago
Extra protection to on cl_attack and on cl_reload
3 Days Ago
Paintball Gun - texture update
3 Days Ago
Reposed barrel and crate wearables
3 Days Ago
naval_update -> pt_boat_turrets
3 Days Ago
scientist_boat_ai -> naval_update
3 Days Ago
Fixed scientists dying on boat spawn - Combination of forcing the boats to spawn slightly slower down in the water, as well as sleeping ai on spawn
3 Days Ago
merge from naval_update
3 Days Ago
scientist_boat_ai -> naval_update
3 Days Ago
Ensure front turret is playing the front turret animation
3 Days Ago
- Set boats to kinematic for spawning sequence - Rename rhib_spacingRadius to rhib_radius - Codegen
3 Days Ago
merge from naval_update/deep_sea
3 Days Ago
Change tip wording.
3 Days Ago
Show a game tip mentioning the built-in code lock the first three times you place a steering wheel.
3 Days Ago
Fixed debug portal renderer being visible with the convar off
3 Days Ago
Small engine skinning fix
3 Days Ago
- Fix inverted margin and spacing values on the deep sea rhibs - was causing the spawning values to be totally wrong and spawning rhibs at the corners with barely any on the map - Remove useless logs
3 Days Ago
Only try and ram occasionally
3 Days Ago
- add spawnrhibgrouphere to test group spawning and try and replicate scientist kill bug - try spawning boats lower in the water plane - spawn relative to the correct water height (including waves)
3 Days Ago
- Force the boyuancy system to wake up when the ai takes over (try and stop the boats from drowing all the scientist on spawn) - Better boat positioning - Add more bouyancy points to the pt boat (rear was a nightmare) - Wake up the boats from further away - Convar to spawn boat groups together
3 Days Ago
Set default EditFinishUseInterval to 1 second.
3 Days Ago
Frog boots repose
3 Days Ago
Only fill fuel to 50
3 Days Ago
Evaluate water height at water positions and spawn y at that rather than possibly under water
3 Days Ago
Npc aim refactor progress
3 Days Ago
naval_update -> scientist_boat_ai
3 Days Ago
Check textures for null in ApplyMipLevels()
3 Days Ago
Check textures for null in ApplyMipLevels()
3 Days Ago
Merge Indirect Instancing Fixes
3 Days Ago
* Store local bounds so that new world bounds can be derived when an instance moves * Emit a warning when a unit cube is assumed for bounds * Don't actually try calculating worldBounds for Unity, it gets really messy when things move around * Use the new local bounds for the debug overlay as well * Add some null checks in MotionList * Add BroadcastTransformUpdate() to force-update the instance transform regardless of motion state
3 Days Ago
roof conditionals visual polish various fixes
3 Days Ago
Cannon animation polish pass
3 Days Ago
ak charm anchor position tweak
3 Days Ago
Edit/finish cooldown is now handled by a flag, client UI menu options based on the flag.
3 Days Ago
mp5 charm setup
3 Days Ago
roof block model transforms reset, removed duplicate gibbable scripts
3 Days Ago
Updated charm list
3 Days Ago
AK charm setup
3 Days Ago
backpack charm texture updates
3 Days Ago
Updated deep sea map marker tooltip wording
3 Days Ago
Merge from client_cache
3 Days Ago
Wellipets hat repose
3 Days Ago
Added deepsea.setTimeToNextOpening Lets you set the time before the next deep sea opening
3 Days Ago
Adding space station building grade Added new skin blocks to master blocks Space station building block prefabs setup
3 Days Ago
Abyss Hazmat repose/lods