reporust_rebootcancel

130,534 Commits over 4,232 Days - 1.29cph!

3 Days Ago
Test list including all the space station test cases
3 Days Ago
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3 Days Ago
Updating large sail rig with fixed vertex painted mesh
3 Days Ago
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3 Days Ago
PT Colliison fix
3 Days Ago
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3 Days Ago
merge from boat_building
3 Days Ago
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
3 Days Ago
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3 Days Ago
updated textures
3 Days Ago
merge from server_part_caching2
3 Days Ago
removed wind effect from single vert on sails hand crank
3 Days Ago
Implement serverside part caching using the same method the client now does (on child added/removed) Removed old CacheParts() code. This also removes the need for an additional 5 loops over all entities on creation.
3 Days Ago
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3 Days Ago
merge from main
3 Days Ago
merge from space_station_building_skin
3 Days Ago
Space station building skin added to upgrade_radius commands
3 Days Ago
Merge from parent
3 Days Ago
merge from birthday2025
3 Days Ago
merge from spinnerfixes
3 Days Ago
merge from fix_extra_autoswitching_log
3 Days Ago
merge from applygenes_command
3 Days Ago
merge from vending_mapmarker_close
3 Days Ago
merge from spawn_all_deployables_shelter_fix
4 Days Ago
Merge from foliage_displacement_fix
4 Days Ago
Use OverrideMaxHealth instead of SetMaxHealth for boat
4 Days Ago
Don't allow cancelling reloads on cannons Fix mount UI displaying even if a cannon is unmountable Add additional dismount points for the cannon
4 Days Ago
Move displacement manager to FoliageGrid batching prefab to decouple from FoliageSpawns prefabs
4 Days Ago
Check for valid material before submitting a draw call
4 Days Ago
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4 Days Ago
Fix objects in motion failing to move properly after disconnecting/reconnecting (it was a pooling issue)
4 Days Ago
LCD display & FX.
4 Days Ago
Fixed being able to place boat building station in canyons Fixed boat health always appearing as 400 on the client
4 Days Ago
Fix fuel check not working
4 Days Ago
scientist_boat_ai -> naval_update
4 Days Ago
Power off the sails and engines on a boat when editing
4 Days Ago
Fixed being able to deploy boat station through world layer (icebergs mostly)
4 Days Ago
scientist_boat_ai -> naval_update
4 Days Ago
- Reduced radius on spawning a boat group at the ghost ship (fixes any weird not spawning bugs that were happening) - Spawn group injects load mode
4 Days Ago
- Fixed a bunch of bugs with spawn and load - Dont run cohesion for null group members
4 Days Ago
Don't show cannon health bar if mounted
4 Days Ago
Cannon set condition from health on pickup
4 Days Ago
Mark sails as orange on the deploy guide if they are going to be blocked
4 Days Ago
ghost ship ambient sounds and reverb zones
4 Days Ago
Recursion fix (woops)
4 Days Ago
Auto killed boats now wont drop loot Prevents oil rigs having dead scientist drops around
4 Days Ago
scientist_boat_ai -> naval_update
4 Days Ago
- Scientist boats can now save/load properly in all contexts - Setup system for types of saving/loading, for example oil rig scientist boats wont save between server restarts unless their claimed by killing the ai driver - Fix oilrig scientist boat manager loading error - Simplify scientist boat loading
4 Days Ago
Fixed small ramp not cancelling animation when colliding with a player boat
4 Days Ago
Mark the cannon base as IsDynamic Queue a network update prior to unparenting the child entities when converting a boat to construction, otherwise if the boat has to move (when using the dock and edit function) the child entities think they are in the wrong location briefly when switching to construction. This resulted in objects using RendererBatch constructing their batches in the wrong location