reporust_rebootcancel

141,397 Commits over 4,383 Days - 1.34cph!

Yesterday
removed the interior concrete lip from the apartment core facade
Yesterday
Any errors logged during a test now fail the test, can be bypassed with the AllowsLoggedErrors attribute Also try catch exceptions in WaitUntilWithTimeout and AssertTrueForDuraton and fail the test
Yesterday
Reapply changes to oilrigs, codegen
Yesterday
WB1 corpse fix
Yesterday
Fix RebuildTilesInBounds not rebuilding in independant navmeshes if main navmesh is not built, early out if bounds don't intersect
Yesterday
Move PB to shared, common. WB1-3
Yesterday
Fix powerline poles being ignored by navmesh (handle capsule colliders)
Yesterday
Merge from main
Yesterday
io table
Yesterday
wb3 pb setup
Yesterday
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Yesterday
Merge from shadow_convars_fix
Yesterday
Updated the shadow quality presets to set their parameters on the ConVar properties set method to fix an issue where the preset wasn't been set correctly
Yesterday
T2 bench prevent building setup
Yesterday
renamed mortar materials to match new naming conventions
Yesterday
T1 bench prevent building setup
Yesterday
Ignore the full filler, just use the individuals.
Yesterday
Updated the dev-only debug shadow ConVars to prevent them from being saved and loaded
Yesterday
mortar updates to the guide mesh. Lods no longer display. update to gibs are now the right size and orientation.
Yesterday
merge from main
Yesterday
Fixing dracual cape vertex being skinned to eye lids
2 Days Ago
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2 Days Ago
update mortar and basic ammo icons and reconnect in item prefab. updated manifest
2 Days Ago
Merge from workbench_upgrades
2 Days Ago
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2 Days Ago
Also cache and apply scale for upgrade visuals . Applied to all workbenches.
2 Days Ago
merge from main auto-resolve VendingMachine.cs and proto
2 Days Ago
Merge from parent
2 Days Ago
Mortar animation polish and clip updates
2 Days Ago
updated crypt building skin icon
2 Days Ago
Merge from main
2 Days Ago
merge main -> rust_relay_server
2 Days Ago
Adding low fences LOD0's Updated playground fences
2 Days Ago
Merge from heightmap_bake_fix
2 Days Ago
Merge from main
2 Days Ago
adjusted surplus upgrde position
2 Days Ago
Revert TerrainHeightMap from bad merge
2 Days Ago
merge from main
2 Days Ago
mannifest
2 Days Ago
update from main
2 Days Ago
Merge from main
2 Days Ago
merge from main, will rebuild mainifest
2 Days Ago
Use meshes for hole shapes Switch to using CommandBufferManager to keep hole and terrain render order Add cylinder mesh that matches radius of terrain modifiers Hole editor clean up
2 Days Ago
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