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131,443 Commits over 4,262 Days - 1.29cph!

3 Days Ago
Remove new scientists from desert military base
3 Days Ago
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3 Days Ago
Variable Zoom Scope LODs and prefab setup
3 Days Ago
showing visible bullet in mag when reloading wip
3 Days Ago
Spawn fix
3 Days Ago
merge from naval_update
3 Days Ago
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3 Days Ago
Swimwear 02 reposed
3 Days Ago
Added sounds to single and double 50cal reload animations
3 Days Ago
Final spawns on tropical2
3 Days Ago
Changed the convar option for hammer such that when disabled the hammer now only shows health info for objects with less than full health (so you can still see what needs repairing).
3 Days Ago
Fixed casino floor zfighting - S2P FCs
3 Days Ago
merge from main
3 Days Ago
Added naval items to primitive and hardcore tech trees
3 Days Ago
Missing files
3 Days Ago
Added ores chance
3 Days Ago
merge from space_station_building_skin
3 Days Ago
Merge from naval_update (including network++)
3 Days Ago
merge from birthday2025
3 Days Ago
merge from wall_parenting_triggers
3 Days Ago
Merge from naval_update
3 Days Ago
Added metallic, smoothness, and detail-normal maps to the StandardWithDecal shader to be used for paintable surfaces
3 Days Ago
Merge: from jobs_noclip_mask_fix - Bugfix for UsePlayerUpdateJobs > 0 NoClip checks incorrectly using vehicle layer mask - Updated unit test to check for above case Tests: ran unit test, tried to push against modular vehicles on craggy
3 Days Ago
Bugfix: AreNoClipping - fix vehicle layer inclusion logic actually excluding the layer from the mask - Also uncommented one test that I accidentally submitted as commented Tests: ran unit tests - they now pass
3 Days Ago
Merge up from floating cities subbranch to incorporate food marker container collision fixes, and ladder passes on all FCs.
3 Days Ago
Adjusted ladder volumes on FC 1, 2, and 3. Full ladder pass on FC4. S2P on all FCs.
3 Days Ago
Tests: TestNoClipConsistency - add vehicle detail colliders to catch inconsistency - also don't reinvent the wheel with permutation combinations, just use [Values] instead as before Tests: unit test fails (expected, will fix next)
3 Days Ago
Cherrypick from 138603 (mission fixes)
3 Days Ago
Merge from naval_missions
3 Days Ago
- Fix tutorial conversations and mission progression - Fix mission discrepancy warning log which would appear during tutorial - Fix potential out of bounds exception when accessing mission rewards
3 Days Ago
LS gap, lowered box in gap
3 Days Ago
handle boat building blocks potentially having a set of parenting triggers from conditional models, added parenting triggers to wall variant prefabs - didn't add them to low walls as they should always be in the volume of a foundation/wall anyway
3 Days Ago
Tests: Amend TestNoClipConsistency to generate players permutations with non-zero vehiclePauseTime alongside forceCastTime This should trigger a slightly different code path for noclip checks. Still need to generate relevant physics colliders to validate this path. Tests: ran TestNoClipConsistency
3 Days Ago
Merge: from jobs_coarsedist_crashfix - Bugfix: fixes crash when players connect to a fresh server with UsePlayerUpdateJobs > 0 Tests: local C+S with UsePlayerUpdateJobs 2 enabled from the start - no more exceptions by height and shoredist jobs
3 Days Ago
Bugfix: UsePlayerUpdateJobs - fix GatherWavesIndicesJobIndirect returning invalid count of deepsea players - Also fixed invalid index usage for acessing positions Tests: local C+S with UsePlayerUpdateJobs 2 enabled from the start - no more exceptions by height and shoredist jobs
3 Days Ago
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3 Days Ago
Heavily simplified food market barge (top section) collision
3 Days Ago
ore & explosive - guide meshes added
3 Days Ago
Fixed missing door collision on bottom of food market containers. Simplified collision mesh overall.
4 Days Ago
Swimwear 01 and all variations reposed
4 Days Ago
box ore - tweak display anchor location
4 Days Ago
box explosives - updated manifest, updated icon manifest, updated localization.
4 Days Ago
network++
4 Days Ago
box explosives - updated model and gibs, updated lod geo, setup prefab, icon created, item created.
4 Days Ago
Fixed a texture streaming issue in the Icon Render scene where icons were rendered with the wrong mipmap levels
4 Days Ago
box explosives - updated texture settings
4 Days Ago
edited lr300 space world model skinning and created/linked attack anim for it in the animator
4 Days Ago
Enabled AllowKinematicDrift for PlayerBoat
4 Days Ago
more splat work ferry terminal
4 Days Ago
Merge from netting_placement_rework