reporust_rebootcancel

157,460 Commits over 4,566 Days - 1.44cph!

4 Days Ago
merge from ui_misc_optims
4 Days Ago
Update supported shaders list
4 Days Ago
merge from main
4 Days Ago
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4 Days Ago
Fixed some store pages referencing assets from other packs, copy pasted leftovers
4 Days Ago
Add a tool which syncs grenade release events across their drop/attach anims, so they release at the same time they used to when using the throw anims Fixed a few that were out of sync
4 Days Ago
fix tattoos not showing on first-person legs
4 Days Ago
Tweaked foundation mortar color
4 Days Ago
Fix merge conflicts
4 Days Ago
switch head tattoos to uv0 with shader fix for more consistent resolutions fix ReadOnly attributes
4 Days Ago
Clean up CBuffer declaration and add some more properties to prevent shader errors.
4 Days Ago
Scrap king atlas b / foundation tweaks
4 Days Ago
Fixed discord logos compression, just reduced their size to match the used mip and made them multiples of 4 so they compress to DXT5
4 Days Ago
Rotation fix for cow and sheep jump down going forward
4 Days Ago
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4 Days Ago
client_controls -> pt_boat_rewrite (broken)
4 Days Ago
Fixed the server map image staying in VRAM after the connect modal Now freed about a minute after the modal closes
4 Days Ago
Disable the graphic raycaster of a disabled ui window Saves some overhead when navigating in the menu
4 Days Ago
turret_viewmodels -> pt_boat_turret_rewrite
4 Days Ago
merge from misc_logging_cleanup
4 Days Ago
Fix another leak on domain reload
4 Days Ago
merge from main
4 Days Ago
Skip raycasting canvases that arent drawn, so closed menu pages stop costing EventSystem.Update every frame when the cursor is unlocked Saves 0.5ms in the inventory in editor
4 Days Ago
Updated Nailgun World Model, View Model and LODS to fix UV issues Reimported Nailgun Textures
4 Days Ago
biofuel_generator_poolingfix_2 -> main
4 Days Ago
Dont cut off the stir sound
4 Days Ago
merge from teleportlos_fix
4 Days Ago
Fix teleportlos not working well in editor due to not using a realmed trace and hitting the LocalPlayer while moving
4 Days Ago
Make Blend4Way and TerrainBlend shaders SRP Batcher compatible.
4 Days Ago
Fix more pooling errors with biofuel generator
4 Days Ago
setup plague hazmat skin targets
4 Days Ago
Add SRP Batcher compatibility for BlendLayer, PackedMaskBlend and SnowArea variants
4 Days Ago
Make Specular and Cloth shaders BRG compatible. (And Wind too, technically, but the motion vector pass ruins it)
4 Days Ago
exported attach anims for grenade, fire crackers, beancan and flare, also exported attach grenade 3p test anim
4 Days Ago
Merge from sprint_metabolism
4 Days Ago
merge from build_error_cleanup
4 Days Ago
Reduced increased hunger/fluid cost while sprinting to +25%
4 Days Ago
fixed old mesh on scrap_king-wall_third
4 Days Ago
merge from main
4 Days Ago
Add throw effect to firecracker throw and drop anims, remove the screen shake effect
4 Days Ago
Fix opening a vehicle prefab in edit mode causing errors after recent change to disable pool.debug by default in editor
4 Days Ago
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4 Days Ago
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4 Days Ago
Fix all instances of TriggerMovementSound having a collider on the wrong layer or trigger disabled S2P floating cities, islands, jungle ruins and zigg (no scene changes, feel free to stomp)
4 Days Ago
salvaged cleaver re-sisze - 3p (worldmodel) re-sized up to match pervious verison before the refresh - scaling removed from .worldmodel (was used to quickly fix being too small) - 3p anims updated with larger grip - pivot changed to base of model (to match previous position + the same 3p anim set if used for multiple weapons using this same pivot convention) - removed hacky offset in .entity to deal with above pivot issue
4 Days Ago
Fixed every graphic serializing an empty cull state event nothing listens to. Now created when getting a listener Drops ~40MB of managed memory for 141k graphics
4 Days Ago
Merge from mixingcooking_ui
4 Days Ago
privilegecache.enabled convar set to non-admin so we can enable it on the client via the steam launch args
4 Days Ago
Mixing table UI now only reorders recipe list when availability changes, fixes 4 UI layout changes a second. Remove previous LINQ usage, saves some allocs.