reporust_rebootcancel

134,031 Commits over 4,444 Days - 1.26cph!

Yesterday
Add PNG sequence/MP4/Prores demo exporter
Yesterday
Add linear/cubic spline camera math utils/jobs
Yesterday
implement atmopshere volumes (bandit camp fog) in RRP
Yesterday
Add demo controls UI
Yesterday
Add Rust UTK - UI Toolkit based package that recreates most of the existing Rust UI elements.
Yesterday
merge from prototype -> apartment_complex_monument
Yesterday
fix AnimalFur shader missing g-buffer stencil write
Yesterday
Fixed RustIconEditor text align buttons not working since the tmp update
Yesterday
Initial keyboard prefab setup + folder organisation - all very WIP
2 Days Ago
Cobalt Statue - Changed text from "Project Immortality" to "Project R.U.S.T." on metal plaque
2 Days Ago
merge from fix_deepsea_teleport_consistent -> main
2 Days Ago
small backpack prefab and material setup
2 Days Ago
Speculative fix for players not consistently being teleported into the deep sea - grab list of players before PreTeleportEntity() so they are guarenteed to have PostTeleportEntity() called if they unparent when going to sleep before transition
2 Days Ago
Fix elevator not showing the top floor in the radial menu because the top floor doesn't contain itself inside the list of floors
2 Days Ago
Update phrases
2 Days Ago
Change phrase name for apartment breaking in
2 Days Ago
FlexElements allow negative gaps
2 Days Ago
Monument info popup baseline
2 Days Ago
Set display floor number for basement elevator
2 Days Ago
Set floor display numbers in the apartment elevator shaft
2 Days Ago
Add support for elevators to override the display value for their floor number - still uses indexes to navigate floors but will show "Floor 3" or "Penthouse"
2 Days Ago
Ridable horse prefab
2 Days Ago
Add icons for elevator floors
2 Days Ago
FPV Goggles - More attempts at getting it to show up (not working) (this is a continuation of the hackweek project)
2 Days Ago
update apartment_complex_monument/prototype
2 Days Ago
Update test lists
2 Days Ago
merge from prototype -> apartment_complex_monument
2 Days Ago
merge from main -> apartment_complex_monument
2 Days Ago
merge from lockpick -> apartment_complex_monument/prototype
2 Days Ago
merge from cannon_mortar_subsystems
2 Days Ago
Add Play() to child animators, fix mortar desync from spamming, fix animation handle copies never being disposed
2 Days Ago
Glowing wallpapers - texture updates
2 Days Ago
Lighting prefab
2 Days Ago
merge from fix_server_browser_compression/http_clien -> main
2 Days Ago
Rename StagedResourceEntityInfo component to StagedDestructionEntityInfo Change serialized collision mesh references on StagedResourceEntity and StagedDestructionEntityInfo stages to arrays so we can swap out multiple colliders between stages Update all existing resource entities so collision meshes are held in the new arrays instead Update collapse blocker to correctly swap out its colliders at each stage
2 Days Ago
Update(tests): amend BatchWaterLevels and SerialWaterLevels to support variety of query counts Existing 10k test is a bit unrealistic (even if shows nice improvement) Tests: ran perf tests
2 Days Ago
Loot ground scatter now has additional checks
2 Days Ago
Added reverb zones to complex_b and damaged_wing
2 Days Ago
FPV Goggles - Initial prefab setup, added placeholder model, ran manifest, added localization, mesh not visible on player yet
2 Days Ago
Switch BannedServers over to the shared HttpClient too (even though it's not frequently called)
2 Days Ago
Lighting prefab. Exit sign layer shift to stop it from being reflection probed.
2 Days Ago
SatellitePendingCrashSite prefab fixes
2 Days Ago
Fix compile error after merge
2 Days Ago
vending_stats_crash_fix -> main
2 Days Ago
vending_stats_page_fix -> main
2 Days Ago
merge from main -> fix_server_browser_compression/http_client
2 Days Ago
- Remove some test code in for disk - Add using statements
2 Days Ago
Fix foliage rendering with camera motion blur
2 Days Ago
apartment complex HLOD and S2P some material saves
2 Days Ago
Metas doing my head in