reporust_rebootcancel

142,605 Commits over 4,413 Days - 1.35cph!

3 Days Ago
Added an outline to animation sub system inspectors, matches the colour of the system in the animation inspector
3 Days Ago
Eval pass and first evaluators
3 Days Ago
Merge from main Mostly code merges, all auto resolved
3 Days Ago
Female mid-length hair wood helmet replacement meshes
3 Days Ago
Added advanced and basic blueprint fragment single pickup spawners
3 Days Ago
Female mid-length hair candle hat replacement
3 Days Ago
Disallow stacking onto other items if custom descriptions are different
3 Days Ago
Added ability to change Item description (works similarly to custom names and icon ID)
3 Days Ago
Circuit system baseline
Rin
3 Days Ago
Inital item setup
3 Days Ago
Mid length hair hat replacement tests
3 Days Ago
Fix broken LODs on hat.cap
4 Days Ago
LOD3 for midscruffy (uses short beard LOD3 material)
4 Days Ago
Converted short scruffy beard to use new wearable replacement Added average meshes to both beards
4 Days Ago
Added mid-length scruffy beard
4 Days Ago
Merge: from pool_mt
4 Days Ago
Merge: from main
4 Days Ago
Added nameFormatted to chat.add2 which is used by the chat UI when set instead - this addresses heavily formatted player names getting cached on the client if they aren't initially in the network group, which get displayed incorrectly in various UI panels Console gen
4 Days Ago
merge from main
4 Days Ago
reinforced workbench upgrade explosiveResistance 0.5 -> 0.2
4 Days Ago
merge from computer_io_no_passthrough
4 Days Ago
merge from throwable_aim_stuck_fix
4 Days Ago
merge from heldentity_anim_fix
5 Days Ago
update from player_rig_update
5 Days Ago
Use target normal when placing mortars, it now displays the correct terrain/angle error toast
5 Days Ago
fix power draw for twitch rivals computer desk
5 Days Ago
update from main
5 Days Ago
clean up thrown darts after a timer
5 Days Ago
Prefabbed up Kiosk B structure + decals as were still only models, plus prefab setup. LOD3s for Kiosk A, B, C (batched together). Removed obsolete kiosk C blockout.
5 Days Ago
merge from store_may_fixes
5 Days Ago
merge from electricfurnace_gibs_fix
5 Days Ago
merge from spectate_map_fix
5 Days Ago
merge from doorcontroller_wiring_fix
5 Days Ago
merge from deepsea_vendingmachine_leakfix
5 Days Ago
Assigned Mat to fbx
5 Days Ago
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5 Days Ago
Added LODs to ballistic/bdu items, created worldmodels and icons for shirt, pants and vest.
5 Days Ago
Update: add debug only sentinel writing to playerInfos and playerSegments Tests: ran unit tests
5 Days Ago
merge in
5 Days Ago
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5 Days Ago
Update colliders on industrial garage door to exactly match those on original door
5 Days Ago
exported edited 3p holdtype jog/run animations from jerrycan to mp5
5 Days Ago
Bugfix: fix tick being written to an index that didn't account for growth Tests: all unit tests pass
5 Days Ago
Update(tests): add TestTickGrowth2Players that also validates tick consistency after growth Tests: ran new test - fails as expected
5 Days Ago
fix 3rd person dart throw
5 Days Ago
Bugfix: avoid out of bounds read when growing array due to tick capacity exhaustion Tests: ran unit tests - no more failures (but there's an extra known bug)
5 Days Ago
Bufix(tests): TestTickGrowth - ensure all ticks are interpolated by picking a better reset point Tests: ran unit test
5 Days Ago
Remaining cookies
5 Days Ago
cleanup, compiler fix
5 Days Ago
Update(tests): Adding TestTickGrowth - accumulates ticks past capacity This one catches out of bounds read during growth (but not the one expected) Tests: ran unit test