reporust_rebootcancel

135,354 Commits over 4,324 Days - 1.30cph!

6 Days Ago
merge from main
6 Days Ago
Enable streaming on recent updates new content textures
6 Days Ago
Enable streaming on more DLC textures
6 Days Ago
Enable streaming on a bunch of naval textures
6 Days Ago
z data error fix attempt 2: electric boogaloo
6 Days Ago
Enable streaming on a bunch of recent DLCs
6 Days Ago
meta file
6 Days Ago
Exported broken spec again
6 Days Ago
Component Ammo Box - Updated basically everything. Split up the model based on materials, setup signs, setup lods for all of these, updated gibs with signs, etc
6 Days Ago
HorseMask updated Materials
6 Days Ago
HorseMask updated .mat
6 Days Ago
Fixed lny horsearmour material to be set to cutout for the cloth pieces that needed transparency.
6 Days Ago
Charcoal Box - lods and gibs
6 Days Ago
Z data error fix attempt
6 Days Ago
Added worldmodel for the silly horse mask
6 Days Ago
Ornate horse mask texture size pass, set material to opaque
6 Days Ago
deleted old placeholder LNY horse armour models
6 Days Ago
Ornate horse mask material fix
6 Days Ago
Added BatchUpdateV4RustPlayerMask to animation tools menu
6 Days Ago
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
6 Days Ago
BC pass on horsemask - high iteration count for more nose strength - slightly less root motion strength for not turning into a scarf - more damping a quick nose jiggle resting time
6 Days Ago
LNY horse burst cloth optimisations Game object lod burst cloth controller Burst cloth controller now child of armour, so gets toggled with entity flag
6 Days Ago
merge from shader_memory_fix
6 Days Ago
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)
6 Days Ago
Add comment to make new scientists aimCone calculation less cryptic
6 Days Ago
Silly horse texture size pass
6 Days Ago
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
6 Days Ago
Optimisations and refactoring
6 Days Ago
Started tools tab
6 Days Ago
Fix npc weapon parenting
6 Days Ago
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6 Days Ago
Updating outbreak scientist skinning
6 Days Ago
Optimised textures sizes for LNY horsearmour
6 Days Ago
guns box corpse
6 Days Ago
sulfur box corpse tweak
6 Days Ago
Updated LNY horse armour icon to match other armours
6 Days Ago
Silly horse mask lod burst cloth controller
6 Days Ago
gun box gibs appended to prefab
6 Days Ago
silly horse mask player neck lods
6 Days Ago
Potential NRE fix
6 Days Ago
merge from building_planner_viewmodel_perentity_toggle
6 Days Ago
Remove from ladder hatches as well
6 Days Ago
LNYHorsearmour WM and WM prefab
6 Days Ago
Allow us to define what entities we show the building planner viewmodel for: - Add 'hideBuildingPlannerViewmodel' to construction scripts - Enable on just the ladder for now
6 Days Ago
Temp fix for indirect instancing and proc instancing keywords causing a large shader memory overhead
6 Days Ago
Component box guns gibs Some texture tweaks
6 Days Ago
apartment complex layout refinement to street and ground surfaces
6 Days Ago
Adding m16 blockout rigs
6 Days Ago
append gun box to storage adaptor allow collision group
6 Days Ago
ran manifest, icon manifest, localization