reporust_rebootcancel

143,222 Commits over 4,413 Days - 1.35cph!

Yesterday
Merge from main
Yesterday
merge from optimize_deep_sea_texture -> main
Yesterday
Change deep sea height data from managed -> native array
Yesterday
Exterior lighting progress & related files
Yesterday
merge from iolines_shader_fix
Yesterday
Fixed remaining hose IO material still using the wire shader
Yesterday
merge from wallpaper_defaultskin_fix
Yesterday
Fixed wallpaper skin picker not showing the default skins, regression from last month
Yesterday
Russian roulette progress
Yesterday
Fixed FlexGraphicTransform messing with rust icon rendering after the TMP update
Yesterday
merge from optimize_generate_textures_alloc -> main
Yesterday
Fix VS putting the wrong class name
Yesterday
Add profiler samples
Yesterday
Fix heap watermark allocation of 280MB when generating textures on startup - switch from using managed array buffers in GenerateTextures() to NativeArray + Get/SetPixelData()
Yesterday
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Yesterday
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Yesterday
lod baker: distinguish identical mesh names
Yesterday
merge from server_browser_description_loading_fix
Yesterday
Lighting prefabs
Yesterday
Update Facepunch.Steamworks (22b352e) Fixes the initial challenge request for A2S_RULES queries using the A2S_PLAYERS byte, causing server info in the browser to fail to load in some cases Important: Server hosts need to ensure they use the A2S challenge mechanism correctly, otherwise their server's info / descriptions WILL NOT load
Yesterday
Fixed scroll speed issues
Yesterday
industrial garage door; - fixed wire on door error, was a missing reference to root on closed collider and reference to deployable
Yesterday
updated 3p talking anim
Yesterday
cinematic animator updates
Yesterday
industrial garage door; - fixed busy state model popping with the finished states. Should now be seamless between states.
Yesterday
industrial garage door; - colliders fix
Yesterday
Glass AR - blockout mesh, initial prefab setup
2 Days Ago
Update skinnable fileIDs
2 Days Ago
merge from fix_steam_nickname_team_cache -> main
2 Days Ago
Codegen
2 Days Ago
Listen for steam name updates via SteamFriends.OnPersonaStateChange instead of trying to clear cache every 30s after startup - should prevent issues of cache being stale for ~5m sometimes making the issue more confusing - still clear cache every 5m to be safe
2 Days Ago
Fix team nickname cache not being invalidated when adding/removing teammates or changing team - I think this is the source of a lot of the weirdness: NameHelper caching names before you join their team on the server
2 Days Ago
stool A, B , C, D col shape improvements
2 Days Ago
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2 Days Ago
merge from fix_prevent_building_monument_scale -> main
2 Days Ago
2 Days Ago
exported updated 3p jump north animation
2 Days Ago
Bunch more rework/refactor
2 Days Ago
Cherry picking commits from ai_recast_integration
2 Days Ago
reduced physics log level from "verbose" (the default) to "default" (which isn't the default) - also disable OnTriggerStay event generation because we don't use it and shouldn't
2 Days Ago
medium apartment lods
2 Days Ago
Renames
2 Days Ago
Some UI refactor, dedicated prefabs. More cleanup, add convar to toggle free scrap/power up.
2 Days Ago
removed unneeded stuff for FakePlayer
2 Days Ago
Updating ghost sheet to fix burst cloth stuttering
2 Days Ago
exported updated 3p sprint animation and edited dragon launcher backpack holster position
2 Days Ago
Merge from .../batch_renderer_group
2 Days Ago
Added new sounds for the bowless crossbow
2 Days Ago
Manifest
2 Days Ago
Industrial Torch - Updated model, added placeholder textures, redefined material separation and on/off setup, removed old meshes and materials