reporust_rebootcancel

138,334 Commits over 4,505 Days - 1.28cph!

2 Days Ago
merge from sculptures
2 Days Ago
updated stone sculpture final icon and added square images to steam item
2 Days Ago
Fix stool chair anim mask being off when using items without a viewmodel/3p hold type
2 Days Ago
Skull Wall Torch - initial config
2 Days Ago
forgot world model prefab
2 Days Ago
cut holes in tunnels for spawnable train area to connect to
2 Days Ago
fog machine now has a proper world model updated .item prefab updated fog machine lods
2 Days Ago
Merge from PlayerMaintainedMonuments
2 Days Ago
adding side tracks for spawnable trains
2 Days Ago
pull specific pass out of material instead of drawing all passes
2 Days Ago
Bigger env volumes for new station to fix visibility issues and errors
2 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Days Ago
Remove stale references to powerline entities in various scenes, WhatUsesThis now returns expected result
2 Days Ago
Fixed missing station links
2 Days Ago
Change water treatment plant spawn priority to highest
2 Days Ago
Remove usages of now unused powerline entity from various scenes S2P harbor1, harbor2, trainyard, gas station, warehouse
2 Days Ago
Updated store sculpture mdoels
2 Days Ago
pool_tweaks -> game_room_dlc
2 Days Ago
merge from Fixed SmallBackpack Workshop Model
2 Days Ago
sensitivity changes
2 Days Ago
Fixed SmallBackpack workshop model
2 Days Ago
Crate spawn fixes
2 Days Ago
Added stone sculpture to the skin viewer
2 Days Ago
Change door in new power plant loot room to use new colourless security door Update the loot in the room
2 Days Ago
merge from sculptures
2 Days Ago
small optim for better cache friendliness
2 Days Ago
merge from aiming_module_rename
2 Days Ago
Rename aiming module name + desc
2 Days Ago
LODs and gibs for Halloween Wreath
2 Days Ago
Add soem softness to the corner movements
2 Days Ago
Merge from PlayerMaintainedMonuments
2 Days Ago
merge from main
2 Days Ago
Make Rust/Standard SRP-Batcher compatible
2 Days Ago
Ensure mouse movement cant move faster than A/D movement
2 Days Ago
Stone sculpture store page wip
2 Days Ago
added bobber.worldmodel fishing tackle now references proper worldmodel instead of burlap sack
2 Days Ago
Fix pooltable playable NRE
2 Days Ago
netting now has a proper world model and lods.
2 Days Ago
Bar ganes pack store page wip
2 Days Ago
Merge from main
2 Days Ago
removed told prefab
2 Days Ago
added a small tunnel section, did some cleanup of files, replaced old small tunnels with new ones
2 Days Ago
Remove _RRP multi_compile keyword
2 Days Ago
Re-add _UsingRRP dynamic branch
2 Days Ago
Merge from foliage_displacement_alloc_fix
2 Days Ago
Remove alloc from foliagedisplacement
2 Days Ago
bandages now drop correct bandage model that closely resembles icon.
3 Days Ago
merge from main
3 Days Ago
merge from spray_sorting
3 Days Ago
Post merge fixes: Re-add pad button translation Fix gamepad menu cursor