reporust_rebootcancel

135,592 Commits over 4,474 Days - 1.26cph!

3 Days Ago
merge from demo_compat_convar_default
3 Days Ago
merge from raid_window_map_widget_fix
3 Days Ago
merge from softcore_bed_corpse_respawn
3 Days Ago
Wearables/held items should never have shadow casters triangles but make the distinction in the triangle count display text if that is ever the case
3 Days Ago
Fix turning still being active while moving, add head/spine limits to fix weird neck issues when aiming straight up + make turn in place more natural
3 Days Ago
Unoccupied occupied shop texts
3 Days Ago
monument blocker - trolley - materials
3 Days Ago
Reduce allocations in navmesh save/load
3 Days Ago
monument blocker - trolley -- fixed material issue & added vertexpaint for rust on fence material
3 Days Ago
merge from terrain_ignore_fixes
3 Days Ago
apartments complex s2p
3 Days Ago
Points for running excavator go to the clan who last accessed the diesel fuel storage (before if clan 1 countered clan 2 and inserted more diesel to keep it running, the points would keep going to clan 2)
3 Days Ago
over-fitting basement terrain ignore volumes
3 Days Ago
Only validate on load, no need to validate repeatedly
3 Days Ago
Fix bear and chicken not working on tutorial island
3 Days Ago
fix turn anim blending, they were previously blending between all anims rather than just the closest two angles
3 Days Ago
Add score event for using a red keycard (5 points)
3 Days Ago
Add score event for destroying the patrol helicopter (50 points)
3 Days Ago
Clan points balance pass - Removed scores for killing players in other clan, destroying tool cupboards - Removed score penalties for for being killed by player in another clan, killing unarmed players - Destroying bradley 10 -> 50 - Looting a hackable crate 5 -> 10 - Running excavator 10 -> 3 (its per diesel fuel consumed) - Looting an elite crate 10 -> 5
3 Days Ago
Additional checks
3 Days Ago
adding a interactive wheel version for the WTP monument with explicit gear control on the model
3 Days Ago
Show pool power bar on the ui
3 Days Ago
New, decently cleaned up test pool ui
3 Days Ago
Added rentable shops to apartment complex computer (wip)
3 Days Ago
merge from main
3 Days Ago
Fixed the low framerate shadow issues with shadow caching enabled
3 Days Ago
Disable wielding items on swings/roundabout
Rin
3 Days Ago
phrases part2
Rin
3 Days Ago
phrases
3 Days Ago
exported updated crouch anims
3 Days Ago
Bugfix: add using on actionResult to avoid leaking Tests: none, trivial change
3 Days Ago
merge from glowing_wallpapers - correct steam icon for glowing wallpaper pack
3 Days Ago
Fixed zfighting vent in large apartment, ran s2p
3 Days Ago
Scaled down the Darts Mat to fit inside a 1x1 foundation
3 Days Ago
First pass animation set for smoke signal refresh
3 Days Ago
Fixed colliders on penthouse mezzanine to smooth movement on stairs
3 Days Ago
Fixed the tooltip for the experimental shadow caching setting
3 Days Ago
glowing wallpaper pack final store icon - still need to plug in rest of media
3 Days Ago
player maintained water holes - added a spigot coming up from the pipes
3 Days Ago
Merge from PlayerMaintainedMonuments
3 Days Ago
Rebuild phrases
3 Days Ago
Merge: from jobs3_as_default - Update: UsePlayerJobs is set to 3 by default Tests: booted craggy and verified server var
3 Days Ago
Merge from main
3 Days Ago
Update: default UsePlayerUpdateJobs to 3 - codegen Tests: booted craggy, console returned 3
3 Days Ago
Added LODs and WM to the halloween costume
3 Days Ago
Fixed Rentable Shop B incorrect door rotation when shop is closed (again) https://files.facepunch.com/raul/1b3011b1/Unity_PwpiplugHe.mp4
3 Days Ago
merge from main
3 Days Ago
attempt to fix tarp draw distance by reverting non changes on prefabs in scene - displayed draw distance was correct apartment complex s2p
3 Days Ago
Fix playground entities not immortal S2P apartment complex
3 Days Ago
Added an extra ladder on the apartment demolished side to make going up more obvious Fixed some potential zfighting in marketplace ground mesh Nudged road node connections inward toward the monument to favor a more seamless look in procgen Apartment complex s2p