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155,642 Commits over 4,566 Days - 1.42cph!

Yesterday
Fixed skin viewer background issues with rrp enabled. This one didnt need a grabpass blur anyway, its now blurred in place with a UI shader
Yesterday
Merge from TroughDescLivestock
Yesterday
Merge from PureCreamyCooling
Yesterday
Merge from render_pipeline_testing
Yesterday
Updated Trough description to reference Livestock
Yesterday
Phrase update
Yesterday
renamed Sheep textures
Yesterday
Fixed Creamy Pure Cooling Tea increasing your max temperature
Yesterday
merge from main
Yesterday
Merge from main
Yesterday
animator name change
Yesterday
Fix item notices being incorrect when skimming milk and the items would join existing stacks Play milk effect when skimming, better than nothing Show skim option above drink, avoids misclicks, fixed order not doing anything for item menu options in general Fix item icon import settings for all new items, fixes milk icons looking bad
Yesterday
engine json update
Rin
Yesterday
merge from Livestock_animals
Rin
Yesterday
Drop the word 'meat' from all mentions of Mutton. e.g Cooked Mutton Meat is now Cooked Mutton
Yesterday
merge from main
Yesterday
Fixed country selection popup not drawing its options the first time its open
Yesterday
merge from main
Yesterday
Re export from correct file
Yesterday
Updating sheep skinning
Yesterday
Merge from deferred_lighting_optimizations
Yesterday
Merge from main
Yesterday
Use RustObjectToClipPos for terrain depth prepass to fix depth test issues Don't clear depth in gbuffer pass Restore camera matrix on setup pass to fix RRP terrain holes
Rin
Yesterday
merge from honey_flicker
Rin
Yesterday
merge from powergrid_loot_fixes_2
Yesterday
medium station update
Yesterday
Merge from livestock_animals
Yesterday
Doubled population of cows and sheep in the wild per square km (1 -> 2)
Yesterday
Lower GrazeDayShare from 0.4 -> 0.3 on cows and sheep, meaning they will spend less of the day eating and require less food
Yesterday
Cows and sheep get double fullness when eating from a trough
Yesterday
Fixed reference to animals when selling wool
Yesterday
Fixed some failing tests, all were testing regressions not actual regressions
Yesterday
Reduce sampling loop by pixel distance factor already in use
2 Days Ago
NPCAnimController perf improvements Throttle the animator param calculations if the animal has been culled, max once every 0.25 Check the livestock have changed flags before setting the animator params Disable the F Look component when an animal is culled or if the animal is > 30m away Don't do the snap to ground raycast if we are culled In a scene with 40 cows, this reduces FLook and NPCAnimController total of 0.6ms to 0.1ms when occluded, 0.3ms when at a distance
Rin
2 Days Ago
merge from biofuel_generator
2 Days Ago
Merge from livestock_animals
2 Days Ago
Vendor typo fix
2 Days Ago
Merge from livestock_animals
2 Days Ago
Merge from livestock_hotfixes
2 Days Ago
Added item ownership for items purchased from livestock vendor
2 Days Ago
Fixed wrong text displayed if player drops wool mid conversation
2 Days Ago
biofuel_generator_optims -> main
2 Days Ago
Add ability to turn off background errors by setting -1 in the manifest (incase it completely breaks)
2 Days Ago
- Add an animator LOD
2 Days Ago
Send the livestock to sell via an RPC rather than relying on client side triggers to match up with server side triggers
2 Days Ago
- Run client animations in invoke repeating - Only run stirring animations when actually stirring - Run server updates in invoke randomised rather than invoke repeating
2 Days Ago
Add additional rate limiting to background errors - I expect these can be spammy, so limit to 2 errors per minute - controlled by manifest so it can be increased if we want
2 Days Ago
much more accurate collision meshes for sandbag barricades https://files.facepunch.com/pilgrim/2026/September/29_00-31-PassionatePrayingmantis.mp4
2 Days Ago
merge from render_pipeline_testing
2 Days Ago
compile fix