reporust_rebootcancel

156,917 Commits over 4,566 Days - 1.43cph!

Yesterday
Flail vm and 3p set up with placeholder animations
Yesterday
store icons for halloween limited items, plus set all to limited
Yesterday
Fix compile
Yesterday
Merge from main
Yesterday
Merge from render_pipeline_testing
Yesterday
merge from buildingprivilege_cache
Yesterday
Comment
Yesterday
Fixed regression with player boat privs when using the cache
Yesterday
merge from gate_speed_fix
Yesterday
Cleaned up building priv cache vs vis tests
Yesterday
Merge from main
Yesterday
update from main
Rin
Yesterday
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Yesterday
Merge from neon_sfx_occluded
Yesterday
Neon sign sounds are now occluded Had to adjust their volume slightly
Yesterday
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Yesterday
Merge from solar_explosive_fix
Yesterday
Fixed attached explosives getting scaled incorrectly on the solar panel
Yesterday
Merge from spray_reskin_atlas_fix
Yesterday
Fixed incorrect material replacement when using the spraycan to reskin the double door at low quality
Yesterday
Fixed chainlink gate speed opening 2x slower
Yesterday
Merge from mount_size_changes
Yesterday
Cleanup
Yesterday
NPC mount points can now specify a size and overlaps - so a large mount point could overlap other mount points and make them inaccessible Added a new, single large mount point to the 2 module flatbed that overlaps the two existing small mount points Prevents being able to mount two cows to large flatbed, still allows two sheep to be loaded
Yesterday
Merge from OreNodeNetworkFix
Yesterday
Merge from WeaponRackFlamethrower
Yesterday
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Yesterday
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Yesterday
Fixed error spam on ultra-wide screens with the nailgun, paintball gun and bowless crossbow viewmodels. Small rounding errors in the viewmodel sway/bob were snowballing each frame until Unity rejected the rotation. No visual change, just trying for a clean console.
Yesterday
Merge from terrain_config_load
Yesterday
Possibly fixed terrain configs not loading in a demo
Yesterday
Merge from main
Yesterday
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Yesterday
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Yesterday
merge from buildingprivilege_cache
Yesterday
Cleanup
Yesterday
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Yesterday
Reordered the check so bases with no TC are cheaper
Yesterday
Convared the vehicle and entity privilege changes under buildingmanager.privilegecache
Yesterday
Building privilege tests
Yesterday
Legacy shelters, vehicles and boat building stations no longer use Vis queries Same base same spot: GetVehicleBuildingPrivilege 0.34ms -> 0.01ms GetEntityBuildingPrivilege 0.84ms -> ~0
Yesterday
nailgun skinnable initial setup
Yesterday
Optimize server startup time by 72s (230s -> 158s) by fetching the spawnables only once instead of doing it for each of the 100 spawn populations
Yesterday
merge from main
Yesterday
Optimize server startup time by 24s (254s -> 230s) by using HashSet to check for duplicate player models
Yesterday
Added coconuts to small_a, small_b, small_c and med_a
Yesterday
Sort the cells oldest first
2 Days Ago
Store each blocks bound centre and net id in the grid so: - blocks out of the query radius are skipped without a dictionary lookup - the age check doesnt read every block from memory Only run HasColliderWithinSphere when the block bounds aren't entirely inside the search sphere Around 0.09ms for GetBuildingPrivilege in that same base, same spot
2 Days Ago
LightGroupAtTime optimization pass