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139,936 Commits over 4,505 Days - 1.29cph!

Yesterday
Setup threshold toggles
Yesterday
Remove the client colliders, not needed
Yesterday
merge from submarine_looting_fix
Yesterday
Disallow looting of clipping player bodies etc. while mounted to submarines, need to get out to loot - Added blockLooting field on base mountables
Yesterday
WIP code
Yesterday
merge from main
Yesterday
Merge from main
Yesterday
merge from livestockanimals
Yesterday
Merge From Main
Yesterday
ao rreduction & optimisation pass on some structure assets they were shipping 2k ao textures, now resized but visually no difference. 11 ao maps touched, 9 were shipping at 2k vram 25.3MB -> 2.2MB
Yesterday
Merge from attackheli_armour_damage
Yesterday
Collider r/w fixes
Yesterday
merge from main
Yesterday
Merge from main
Yesterday
merge from medical_honey_bandage
Yesterday
Instant health 10 > 8. Healing over time 4 > 6. Cloth craft cost 8 > 4.
Yesterday
Batch add stencil block to common shaders
Yesterday
Merge from main
Yesterday
merge from improved_event_saveloading
Yesterday
Proto
Yesterday
merge from main
Yesterday
Make sure to still restart oil rig radiation on server restart if the force reset fails
Rin
Yesterday
merge from hqm_ore
Yesterday
merge from main
Rin
Yesterday
Split off HQM ore spawn to their own population to allow for much rarer spawning Add rare HQM collectable spawns Placeholder resource values Manifest
Yesterday
Add PaintableRenderer for paintable cameras and setup with painting dialog prefab to fix background
Yesterday
Stop clearing camera target in gbufferpass which was stomping the camera clear colour
Yesterday
Add stencil block to molotov, and expose shadow intensity property to fix invisible bottle shadow
Yesterday
Remove terrain depth prepass alloc
Yesterday
Merge from npc_vending_optim
Yesterday
Remove gibbable component from all NPCVendingMachines, also optimised some renderers into MeshLOD
2 Days Ago
Merge from rendererlod_collapse_improvements
2 Days Ago
Revert ziggurat pipe LOD change, S2P
2 Days Ago
Merge from main
Rin
2 Days Ago
merge from main
Rin
2 Days Ago
Adjusted Blockers at Launch site, Military Tunnels and Missile Silo S2P
Rin
2 Days Ago
Adjusted monument blocker protection and HP
2 Days Ago
Merge from vm_hand_spawn
2 Days Ago
Merge from PlayerRigUpdate2
2 Days Ago
Fixed WireTool not overriding 3p_stance-idle_relax_running
2 Days Ago
Merge from main
2 Days Ago
Merge from AugustQuickfire_Buffs1
2 Days Ago
Merge from AugustQuickfire_2Pie2Furious
2 Days Ago
Merge from car_wheel_fix
2 Days Ago
Merge from white_firework_boomer
2 Days Ago
Merge from new_navmesh_fixes (discarded testlist changes, will regenerate once merges are done)
2 Days Ago
Merge from reduce_nade_stack_size
2 Days Ago
Merge from homing_launcher_tweaks
2 Days Ago
Merge from semi_pistol_tweaks
2 Days Ago
Merge from launchsite_walkway