reporust_rebootcancel

135,639 Commits over 4,474 Days - 1.26cph!

3 Days Ago
merge from clan_bugfixes
3 Days Ago
Fixed camera positioning, fixed screen shake / effects, enable post processing
3 Days Ago
more texture tweaks
3 Days Ago
Merge from pmm_supermarket_food_freezer
3 Days Ago
Merge from PlayerMaintainedMonuments
3 Days Ago
Added small ramps to basement colliders to help with movement
3 Days Ago
3 Days Ago
More reverb zone distance tweaks
3 Days Ago
Merge from main
3 Days Ago
Fix viewmodel animations resetting on other high fire rate guns at low fps
3 Days Ago
minor wooden helmet mesh tweak
3 Days Ago
small wooden pants mesh tweak
3 Days Ago
Reverb zones misaligned center fixes
3 Days Ago
Fix clan leaderboard never refreshing Probably fix clan announcement truncating to 2048 despite everything else allowing more Don't auto select all when clicking on rank name to edit Missing clan map material change
3 Days Ago
Adding forward and back pose for pool viewmodel anims
3 Days Ago
merge from WoodArmour_skinnable/V2
3 Days Ago
texture size pass
3 Days Ago
wooden pants mesh update texture import settings world model rename
3 Days Ago
merge from apartment_complex_monument (shops in computer UI and invisible furniture fix)
3 Days Ago
Fixed static furnitures being invisible when reconnecting inside your flat
3 Days Ago
Warmup item/wearables icons on startup to avoid FPS dips
3 Days Ago
Update: add ability to step through higher levels of mip chain to reconfirm visibility - controlled via culling.extralodsteps, default to 0 (same as before) Out HiZ downsampling filter erodes depth at edges of objects, so if objects picks a low mip, there's a good chance it won't see any occluding depth Tests: ran around apartments monument in editor with 0, 2 and 7. at 2 saved only 0.25% percent of drawcalls, but 7 can save up to 10% (will profile standalone later)
3 Days Ago
merge from main
3 Days Ago
Check socket base instead
3 Days Ago
Only send snapping mode information provided we have a snappable object
3 Days Ago
Wood Jacket/Pants/Helmet texture updates Wood Jacket model update/world model
3 Days Ago
Revert snapping back to 146206 Send snapping mode from the client with the building info
3 Days Ago
New player select menu next to the Randomise Player Seed button to view the current player seed and to manually enter seeds. Accepts SteamIDs to view specific player models
3 Days Ago
3p pool cue sticks to hand bone
3 Days Ago
Fixed audio distance for industrial single/double door
3 Days Ago
Fix foliage impostors again
3 Days Ago
Update: draw picked hiz lod for occludees in occlusion debug Tests: used debug visualization in editor
3 Days Ago
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3 Days Ago
merge from main
3 Days Ago
Added audio triggers for equip/unequip weapon charms
3 Days Ago
Adding on the spot turn step animations
3 Days Ago
- More consistent sync behaviour - Fix for toasts not showing on ball potting - Fix issues with pooling pooltables screwing up state (pardon the pun)
3 Days Ago
merge from apartment_complex_monument/terminal_shops
3 Days Ago
merge from main
3 Days Ago
merge from darts_game -> game_room_dlc
3 Days Ago
enable leg animator for continous turns
3 Days Ago
Fix big alloc during nav save/load
3 Days Ago
Merge from main
3 Days Ago
manifest
3 Days Ago
split look ik weight into horizontal/vertical to fix looking up neck issues, clean up
3 Days Ago
Fix foliage impostors on RRP
3 Days Ago
merge from apartment_complex_monument
3 Days Ago
merge from demo_compat_convar_default
3 Days Ago
merge from raid_window_map_widget_fix
3 Days Ago
merge from softcore_bed_corpse_respawn