reporust_rebootcancel

97,974 Commits over 3,683 Days - 1.11cph!

7 Days Ago
Cleaned up and refactored wiretool color pie menu
7 Days Ago
Update arctic suit prefab
7 Days Ago
Changed semantic slots, added UV debug mode
7 Days Ago
Fixed high wall building guide clipping through ground when movement was blocking it instead of staying on terrain
7 Days Ago
Updated wind frequencies Fixed transmission problem
7 Days Ago
subtracting 96120 Workshop Normal Map Fix
7 Days Ago
blunderbus viewmodel set up
7 Days Ago
Merge main
7 Days Ago
When 'Power In' gets powered, if 'Close' is powered as well, close the door
7 Days Ago
Fixed speedtree shader bsdf settings
7 Days Ago
Fixed off alignment
7 Days Ago
Ensure cargoships docking path for harbor 2 is properly centered
7 Days Ago
Adding texture vis tools
7 Days Ago
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7 Days Ago
Prevent heli from trying to crash at underwater labs
7 Days Ago
Detect nearby explosives detonating, assigned a different power value to each explosive tier
7 Days Ago
adding more test trees
7 Days Ago
Merge
7 Days Ago
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7 Days Ago
Removed speedtree quality #defs as these appear to be unreliable with our set of shaders and tree components, now using uniform based quality level.
7 Days Ago
merge from main
7 Days Ago
merge from fix_recycler_scrap_remainder
7 Days Ago
merge from junkyard_crane_col_fix
7 Days Ago
merge from external_holdtobuild
7 Days Ago
Reduced external wall placement to 1.5 seconds, down from 3
7 Days Ago
bike lods
7 Days Ago
merge from fix_compressed_modded_tag
7 Days Ago
merge from electricity_power_fixes/2/doorcontroller
7 Days Ago
merge from gunaudiofixes
7 Days Ago
merge from helk_qol_01
7 Days Ago
merge from external_holdtobuild
7 Days Ago
Added a new CanvasLineRenderer component that draws a line into canvas space given a series of positions. Supports a tiling UV and tesselation in the corners to smooth things out
7 Days Ago
Merge from handcuffs
7 Days Ago
Merge from main
7 Days Ago
Laptop screen emits onto things.
7 Days Ago
Screen bloom improvements.
7 Days Ago
Opacity fix.
7 Days Ago
Hacking laptop interface improvements
7 Days Ago
Fixed Hackable Crate keypad looking all fubar. Improved the indicator light and made it emit onto players.
7 Days Ago
Fixed blinding button materials in Trainyard. Made the arrows on the red buttons white for visibility. Could barely read them. S2P.
7 Days Ago
Scrap & attack helis use nested rotor wash prefabs as well, for ease of optimization. Should no longer have the weird rotor wash collision behaviour.
7 Days Ago
Edit pedal bike gears
7 Days Ago
Chinook & Patrol Heli ground wash collision fix & reduced minimum height needed for visual dust spam from 80 > 40 on both. Moved Chinook wash FX to nested prefab.
7 Days Ago
Merge from main
7 Days Ago
Merge from main
7 Days Ago
Fixed steering speed bug when turning one direction and and then immediately in the other direction
7 Days Ago
One more tweak, align both condensed and normal versions with the same right offset on the amount text so we can maximise the size of the font
7 Days Ago
Spacing tweaks
7 Days Ago
Use the condensed item pickup notice when displaying a pickup greater than the stack size of the item Condensed item pickup notice amount text so it's more legible
7 Days Ago
Pedal bike mass, suspension, power, handling setup