reporust_rebootcancel

143,393 Commits over 4,413 Days - 1.35cph!

Yesterday
Split out mezzanine and bathroom from penthouse FBX to reduce mat ID count on one mesh. Renamed loft board material.
Yesterday
updating masks for industrial torch anims
Yesterday
Enabled GPU instancing for a bunch of large apartment materials
Yesterday
merge rust_relay_server -> main
Yesterday
merge main -> rust_relay_server
Yesterday
ensure fake player exists and is active (not just enabled) in HasSubscribers
Yesterday
hooked up auto turrent skinnable after merge
Yesterday
Fix playables not disposed error in editor
Yesterday
merge from PlayerRigUpdate2
Yesterday
exported edited bowless crossbow 3p and viewmodel anims
Yesterday
industrial torch 3p anim set up
Yesterday
Added a dedicated player preview post process profile Disabled bloom, its causing artifacts with the armor green overlay
Yesterday
Updating m16 viewmodel rig with new mesh
Yesterday
merge from main
Yesterday
m16a2 gamemesh update
Yesterday
merge from storepage_industrial
Yesterday
merge from main
Yesterday
merge from industrial_dlc
Yesterday
merge from bowless_crossbow
Yesterday
Added auto turret to the skin viewer
Yesterday
More set dressing around the outskirts of the monument HLOD updated S2P
Yesterday
Didn't save :(
Yesterday
Invisible hose io line now use a visible material when showing directions
Yesterday
merge from PlayerRigUpdate2
Yesterday
Removed TSSAA from player preview
Yesterday
merge from main
Yesterday
merge from censorshipbreast_mountable_fix
Yesterday
Fixed breast censorship cube popping back up after alt looking from a mountable disabling breast censorship
Yesterday
Move init somewhere more relevant
Yesterday
Comment
Yesterday
Merge from main
Yesterday
Start converting props into a functional apartment complex elevator
Yesterday
merge from main -> apartment_complex_monument
Yesterday
Update manifest (prefabs)
Yesterday
Update manifest
Yesterday
Cherrypick CS 151910 (editor toggle button for reflection probe)
Yesterday
Add button to toggle reflection probe in the editor - default docks top right of scene view beside the other camera buttons - fixes bad lag when flying around in scene view
Yesterday
Rename room ids from 3 digits -> 2 digits (305 -> 35) - 2 digits makes it easier to put the room numbers on doors
Yesterday
More lighting stuff.
Yesterday
Convert stool_a to mountable entity
Yesterday
New cleaned up reconcilliation logic - Use an incremental id so we always know whats stale - Add a tiimeout so we can accept super new snapshots regardless - Fix issues with pocketing throwing the whole simulation off
Yesterday
Update manifest
Yesterday
Lighting prefab WIP.
Yesterday
Initial UI setup
Yesterday
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Yesterday
merge from consolehistory_fix
Yesterday
Trim the \r from console history entries, it confuses the input field and mess everything
Yesterday
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Yesterday
Fixed broken mannequin material
Yesterday
Added merged and static versions of all the floating city mannequins