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131,522 Commits over 4,262 Days - 1.29cph!

4 Days Ago
Fix Render batching occasionally persisting after the prefab is deleted - caused by RendererBatch being disabled before LODComponents and LODComponents resetting to the lowest LOD that has a batched mesh
4 Days Ago
null check
4 Days Ago
Revert BoatBuildingStation.GetForPlayer changes
4 Days Ago
Remove unused function
4 Days Ago
Refactored separate creation of OBBs into a single function. Steering wheel check uses same entity finding as rest of BBS functionality.
4 Days Ago
Some cleanup.
4 Days Ago
missing null check
4 Days Ago
Add shield stats display to techtree selections
4 Days Ago
GetBoatBuildingStation uses FindTrigger on player instead of a vis check.
4 Days Ago
Boatbuilding UI: Only check vis every second,
4 Days Ago
Extra profiling
4 Days Ago
Refactored BoatBuildingStation.GetPlayerCount to HasPlayerInBuildArea and it uses the bbs trigger instead of a vis. We don't care how many players, just if there are any or not.
4 Days Ago
Fix tropical underwater overlay logic issue
4 Days Ago
Regenerate tropical2
4 Days Ago
Fix dwelling NRE causing deep sea islands to not spawn fully.
4 Days Ago
Removed unused functions
4 Days Ago
merge from main/naval_update/floating_cities/island_ambience
4 Days Ago
Null check reloaded sound for cannons
4 Days Ago
consolidate hull creak local stings to single instance on the casino_base_ambience gameObject
4 Days Ago
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4 Days Ago
Bump the BoatBuildingStation autoclose check interval up now that most people are gonna be using deploy & edit
4 Days Ago
merge from main
4 Days Ago
merge from Techtree_PrimHard_Nava
4 Days Ago
Remove some redundant checks from CanClearArea. Misc rate limiting. Calculate and cache CanClear once a frame for the client when called - reuse it when there are multiple calls a frame (option menu show stuff)
4 Days Ago
Added ramp up parameter for homing missiles, to control accuracy over lifetime.
4 Days Ago
4 Days Ago
reapply changes post merge
4 Days Ago
Merge: from spectate_3p_fix - Bugfix for spectating yourself causing a client crash Tests: tried to spectate via F1 menu - no longer possible
4 Days Ago
Clean: fix formatting for PlayerInfo Tests: none, trivial change
4 Days Ago
Update: Block Spectate button in F1 Server menu when selected player is local player - updated engineui.serveradmin.playerinfo.prefab to link up the button Tests: Opened Server tab, selected self in list - button was not interactible
4 Days Ago
Bugfix: Spectating - prevent server accepting spectating yourself Tests: Used F1 Server tab to spectate myself - no crash
4 Days Ago
merge from main/naval_update
4 Days Ago
4 Days Ago
Reasign sound class to 50call sound and change pitch on loot storage
4 Days Ago
merge from main/naval_update
4 Days Ago
Swimwear_03 reposed
4 Days Ago
Missed tape on canvas M
4 Days Ago
Mat instancing for tropical foliage. (Respecting auto-change)
4 Days Ago
Full spawns on 4
4 Days Ago
merge from space_station_weapon_skin
4 Days Ago
fixed wrong description on LR300 and space station LR300
4 Days Ago
Fixed sulfur on 3.
4 Days Ago
Texture polish for frameless artist canvas atlas. Icon generation for all canvas sizes. Vert AO polish to some of the canvases.
4 Days Ago
Test saves
4 Days Ago
Island 4 initial spawner setup and deep sea script.
4 Days Ago
HeadsetCap and NightVisionGoogles repose
4 Days Ago
Unsaved
4 Days Ago
Change all GetEntitiesInBuildArea for BoatBuildingBlock to VehiclesLarge layer
4 Days Ago
GetPlayerBoats() - GetEntitiesInBuildArea only checks VehicleLarge layer instead of all layers