reporust_rebootcancel

136,168 Commits over 4,474 Days - 1.27cph!

Yesterday
LOD states for damage states (lockers)
Yesterday
Added the UI Background Blur component back to the EngineUI2 prefab after the merge
Yesterday
texture optimisation
Yesterday
Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
Yesterday
merge from smallbackpack_workshop_setup (missing .meta)
Yesterday
Compile fix 2
Yesterday
wooden crate 2 lods and gibs
Yesterday
Fix pooltable collider NRE
Yesterday
Fixed server compiler errors related to if CLIENT defines on renderer features
Yesterday
Added disclaimer text on the pooltable
Yesterday
Update: move tickDeltaTime and tickNeedsFinalizing into it's own state arrays Cleans a stale TODO Tests: booted craggy and ran around
Yesterday
Null check player in RPC_FireThruster
Yesterday
backpack model.meta
Yesterday
Fixed compiler errors from merge
Yesterday
Compile fix
Yesterday
remove editor hacks
Yesterday
Server-side mount enforcement check for power
Yesterday
Updating arrow head and arrow meshes in weapon prefabs
Yesterday
merge from apartment_s2p_spawner -> main
Yesterday
Fixed game update notification showing up in aux builds, manifest only tracks release and staging
Yesterday
Added fast bootstrap option in the editor preferences, skips some yield we don't necessarily need, will just cause some visual glitches we don't care about in editor Saves 4 seconds ish when loading from the bootstrap scene
Yesterday
merge from bootstrap_fastmode
Yesterday
merge from bootstrap_logs
Yesterday
merge from game_room_dlc
Yesterday
Merge from main
Yesterday
Correct occupation-over values for all dweller jumpsuits (fixes naked underwater dwellers)
Yesterday
Supermarket freezer new sounds
Yesterday
Merge from PlayerMaintainedMonuments/powergrid
Yesterday
Add _RRP multi_compile to all shaders with a forward pass
Yesterday
Remove _UsingRRP dynamic branch
Yesterday
Added support for the LensDirtinessEffect in RRP and added some if client wrappers around the night light effect's renderer feature and pass
Yesterday
S2P apartments
Yesterday
Add support for apartment rooms to only be spawned based on position instead of all the entities being baked into the monument's scene - stores list of entities to spawn inside a component attached to the output prefab - spawns them inside FindMapEntities() - fixes needing to run S2P when only the apartment room prefab is changed - reduces scene size from 175MB -> 75MB (unsure how that translates to actual RAM usage)
Yesterday
Abort the launch in the (unlikely) event the final lock-in search fails, prevents potentially locking up the event.
Yesterday
Bugfix(tests): remove test assertion that can sporadically fail Since we run some checks in parallel, some state results are unreliable Tests: ran unit tests as a batch and each in isolation
Yesterday
Manually force global broadcast, just incase - particularly for saves.
Yesterday
enabled censor on tank top (so skins don't reveal nudity)
2 Days Ago
merge from apartments_adminauth_bypass
2 Days Ago
Made apartment.adminapartmentnoclip a server variable instead Client compile fix, codegen
2 Days Ago
Fix darts throwing towards the player and bricking the darts board
2 Days Ago
Bugfix(tests): ensure env volumes get cleaned between TestIsFlyingConsistency runs Found a test that fails when run in isolation Tests: ran unit tests
2 Days Ago
merge from main
2 Days Ago
Bugfix(tests): use test state caches for PlayerState Fixes failures from previous change. Spotted a bug that should cause a failure, yet it passes somehow - will investigate next Tests: ran AH perf and unit tests
2 Days Ago
Added logs in bootstrap when each step starts and ends, helps debugging issues
2 Days Ago
assigned temp baseplate to rock sculpture
2 Days Ago
Update: move generic AH state from BasePlayer to AH.PlayerState struct Tests: ran AH tests, perf tests failing (will fix next)
2 Days Ago
Fixed world setup in train tunnels test to make dwelling spawning work
2 Days Ago
Cherry-pick: Fix shader errors about undeclared identifier '_ST_WindBranchAnchor'. (Use SpeedTree 8 Wind)
2 Days Ago
Fix shader errors about undeclared identifier '_ST_WindBranchAnchor'. (Use SpeedTree 8 Wind)
2 Days Ago
Halloween costume prefab fixes