reporust_rebootcancel

137,618 Commits over 4,474 Days - 1.28cph!

5 Days Ago
Fix drone's view being obscured by the drone's colliders
5 Days Ago
Pool Cues - Updated textures for A and B
5 Days Ago
Merge from explosion_fx_script_cleanup
5 Days Ago
Cleanup some third party fx scripts to get stripped/not run on the server
5 Days Ago
Merge from main
5 Days Ago
Merge from water_catcher_tests
5 Days Ago
Build compile fixes
5 Days Ago
More stack size shenanigans
5 Days Ago
Cleanup Lock any crude that's inserted into the tanker
5 Days Ago
Enable fire button for drones in Rust+
5 Days Ago
Regenerate test list, tests pass
5 Days Ago
Fix camera raycasts returning bullshit sometimes
5 Days Ago
Merge from water_catcher_tests
5 Days Ago
Merge from main
5 Days Ago
Created some basic water catcher tests to try and catch any regressions due to the work on PlayerMaintainedMonuments
5 Days Ago
Fix Rust+ cameras missing the ocean
5 Days Ago
Exposed a display name field on WaterCatcher, use that instead of creating two new stub item definitions Delete CrudeOilProducer and WaterProducer items
5 Days Ago
Fixed fuel pumps not producing if connected to a full tanker Added new useStackSizeAsMax field to itemContainer, allows us to make an ItemCOntainer that temporarily allows larger than normal stacks (maxStackSize used to only work as a Min)
5 Days Ago
FIx missing tiles because of too much height and too little cellHeight, causing spans to not have enough range
5 Days Ago
Pool Cues - Updated view and world models, added two materials, poolcue_a and poolcue_b, A is used by default. Added textures for A and B. Updated viewmodel and mounted prefabs with new poolcues
5 Days Ago
merge from water_treatment_plant_maintainables
5 Days Ago
pool table - updated item desc / localization
5 Days Ago
water pipes fixes - raised terrain around the corners (hide the sharp edges) - lower terrain in center (creates a small ridge-like effect, makes it more noticeable) - spawn lower in the ground - add terrain hole for center
5 Days Ago
merge from admin_status_indicators
5 Days Ago
merge from main
5 Days Ago
merge from PlayerMaintainedMonuments
5 Days Ago
merge from main
5 Days Ago
merge from PlayerMaintainedMonuments
5 Days Ago
merge from gas_station_maintainables
5 Days Ago
apply prefab changes to scene + S2P gas station
5 Days Ago
merge from codeanalyzer_getwrapperattrib
5 Days Ago
Applied PoolAnalyzerGetWrapper attribute to a couple of clan methods
5 Days Ago
gas station fixes & updates - fixed no power using backup generator - fixed issues with control interactions collider - fixed(?) cars lerping from underneath the ground when doing the magnet movement - added colliders to destroy the car if it is being pressed into the ground or ceiling with the lift movement - manifest
5 Days Ago
- Add toggle to cast shadows in sandbox lights - Fade out dolly cameras when you get too close to them - Add a "open export folder" button in the export tab. - Automatically switch to dolly view when exporting. - Fix spacebar not pausing/resuming demo when in dolly view.
5 Days Ago
merge from gamemode_tag_active_fix
5 Days Ago
merge from editor_hotbar_swap -> main
5 Days Ago
Cleanup redundant UIBeltSecondRowPreview.cs
5 Days Ago
FX updates
5 Days Ago
Fixed blurring fade when closing the menu Before: https://files.facepunch.com/raul/1b2211b1/22_19-53-RigidOropendula.mp4 After: https://files.facepunch.com/raul/1b2211b1/22_20-02-JealousMassasauga.mp4
5 Days Ago
Fix gamemode server tags being active by default in the UI, causing them to be visible while the state was still loading
5 Days Ago
Add undo/redo to demo2 ui
5 Days Ago
Default satellite client positioning changes to off. Default flat land serverside gating on.
5 Days Ago
Merge from terrain_renderer
5 Days Ago
changed SculptingToolData from mono to static helper class
5 Days Ago
rewmoving now-redundant SculptingToolData PrefabAttribute
5 Days Ago
Merge from terrain_renderer/holes
5 Days Ago
mark ice sculpture as hidden
5 Days Ago
cleaned up tooltips and icons a bit in the sculpting gui
5 Days Ago
Remove some left over logging, and testing holes from foundations