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155,003 Commits over 4,536 Days - 1.42cph!

Yesterday
Adjust viewmodel drop release event time to match throw release event so grenade spawns at same time as before Fix drop animation not playing on player model
Yesterday
Cattle coat: proper on/off inbreeding for the pattern - Swapped the old Bias Strength slider for a real Inbred toggle, so it works the same way inbreeding does everywhere else (on/off, not a dial) - Not inbred keeps the bias map's painted white/dark grey zones, inbred drops to just the seam mask and lets the rest go to noise - Split the edge softness into two sliders (dark edge / white edge) so softening the white mask border doesn't also soften the dark edge and dim the whole body - Fixed a bug where switching Inbred on changed how busy the pattern looked overall, not just the zones it's meant to affect - Pattern tester and material inspector both updated to match, so this can be tweaked and previewed without a real animal - Fixed a few tests that broke from the renames
Yesterday
merge from lod_texture_optimization
Yesterday
updated scrap king lods and prefabs, enabled r&w, fixed material order
Yesterday
Squirrel and Rabbit sounds added to anims
Yesterday
merge from main
Yesterday
Throw animation updates
Yesterday
Scene2prefab
Yesterday
Scene2prefab
Yesterday
updated lods for the sandbags to be more accurate
Yesterday
Merge from main
Yesterday
update for the train station medium added new signal lights
Yesterday
Merge from render_pipeline_testing
Yesterday
Fixed the issue where the max shadow lights cap wouldn't match between BRP and RRP
Yesterday
Reapplied NMS loot room after file conflicts
Yesterday
Adding crouch turn animations
Yesterday
Merge from powerlevel_loot_rooms
Yesterday
Merge: from ui_store_slim_ram - Update: store assets are taken from the backend - Optim: store assets are loaded and unloaded dynamically Tests: navigated through various store pages with various debug overrides
Yesterday
Couple more texture res reductions (floating city sign decals / ziggurat related ones)
Yesterday
Texture optimisations to some apartment textures (reducing size) and floating walkway LOD textures
Yesterday
Committing WIP work on Small Random Room J for branch switching
Yesterday
merge from main
Yesterday
update to barricade sandbags now use continuious lods so skins persist down the chain. Was previously using a baked version.
Yesterday
Changed base ladder hatches to have more metal and less rust
Yesterday
update milk icon to face the other way so item quanity isn't covered
Yesterday
Merge from main
Yesterday
Merge: from main
Rin
Yesterday
merge from airwolf_repairable_pad
Rin
Yesterday
Helipad repair now requires 30,000 wood 10,000 metal fragments 100 rope Added AIRWOLF cctv S2P
Yesterday
Added analytic hook locations TODOs
Yesterday
Merge from legacy_anim_deletes_oct_2026
Yesterday
Removed 75 animation files and overrides, around 47mb worth Mostly legacy hold types
Yesterday
Cleaned orphaned data in player animation controller Updated cleanup tool to also clean out orphaned references in override controllers
Yesterday
Added new tool Tools/Animation/Remove Orphaned Sub Assets Finds orphaned assets on animation controllers that Unity apparently just keeps around after you delete things? Could also have been caused by bad merges Cleaned out Scientist2.anim, RidableHorse, v_mini_crossbow.anim, snowballgun.anim, v_food_pies.anim
Yesterday
Fixed boomerang waiting to catch animation still using old player model animation Once removed old boomerange animations were no longer referenced, removed them
Yesterday
Merge from main
Yesterday
Double baseline dung production speed of cow and sheep (was every 40m, now 20m) Fixed a long standing dung production bug on horses that was inadvertedly increasing their dung production x10 Adjusted horse dung produced per calorie to 0.2, was 0.1 A well fed horse should now produce ~48 dung/day (was 240) A well fed livestock animal should now produce ~72 dung/day (before any gene increase/decrease)
Yesterday
Add additional tests
Yesterday
Merge from deep_sea_teleport_fix
Yesterday
Possible fix for players being left behind when a boat they are on transfers to/from the deep sea and they were standing too close to a wall Also add null checks when spawning the deep sea so we can spawn a quick, empty deep sea in the editor
Yesterday
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Yesterday
Fix individual edits causing more faces to be marked dirty than needed
Yesterday
Animals are now dismounted when the vehicle they are on rolls or ends up submerged
Yesterday
Updated sales charts for livestock selling Can now receive random reward that could include Turret, HQM, LGF, Semi rifle, Scrap, Saddles, Rope, Blue cards, Tarps, CCTV, Targeting computer and frags Updated wool chart to match for now, will likely need a further revision
Yesterday
Cows now harvest for 30 cloth, 100 leather, 100 bones, 20 beef, 40 fat Sheep now harvest for 10 cloth, 20 leather, 50 bones, 12 mutton, 20 fat + whatever wool they had on them at the time of death
Yesterday
Hooked up new animal icons Set all animal avatars to 1024, was 2056
Yesterday
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Yesterday
Item icons for milk drink interaction
Yesterday
anim updates
Yesterday
Open/close sounds