reporust_rebootcancel

144,179 Commits over 4,444 Days - 1.35cph!

4 Days Ago
Merge from Main
4 Days Ago
Updating industrial torch mesh
4 Days Ago
Added crash remains prefab/entity script. Hook up to satellite prefab.
4 Days Ago
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Optim: cache RemoveOldNoises invoke Saves 1-2 allocs, 128b each Tests: none, trivial changes
4 Days Ago
exported updated v_m16a2 anims
4 Days Ago
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4 Days Ago
Fixed some bind widgets not using the full command
4 Days Ago
player_loot_mark_dirty_fix -> main
4 Days Ago
Remove repeated allocation in PlayerLoot::MarkDirty
4 Days Ago
Added a warning popup when you're about to override a bind from the keybind menu Localized "Press a key" text on the bind button
4 Days Ago
small and medium apartment, mesh colliders
4 Days Ago
merge from main
4 Days Ago
merge from main
4 Days Ago
dance gesture animation update
4 Days Ago
Merge from PlayerRigUpdate2
4 Days Ago
Optim: use pooling in BaseNetworkable::OnNetworkLimitStart Saves us 3 allocs, 100b min Tests: none, trivial change
4 Days Ago
UI sounds polish and audio tweaks
4 Days Ago
merge from main
4 Days Ago
Optim: cache action in PlayerLoot.MarkDirty 1 alloc/128b Tests: none, trivial change
4 Days Ago
Optim: cache PlayerLoot.MarkDirty action creation Saves 1 alloc/128b per container Tests: none, trivial change
4 Days Ago
merge from PlayerRigUpdate2
4 Days Ago
merge from PlayerRigUpdate2 (just texture metas)
4 Days Ago
commit annoying body hair and mannequin texture metas
4 Days Ago
Optim: cache actions in TrainEngine.PlayerServerInput Saves 2 actions, 128b per Tests: none, trivial change
4 Days Ago
Male playermodelskin set up
4 Days Ago
for the apartment corridors: added lods, vertex paint, tweaked trim material, set culling distances
4 Days Ago
Fix 'elbow-ness' a little on the front turret
4 Days Ago
merge from resourcedispenser_allocs
4 Days Ago
Avoid double lookup
4 Days Ago
Optim: cache BasePlayer.ForceUpdateTriggersAction allocation Saves a single 128b alloc Tests: none, trivial change
4 Days Ago
Fixed binds menu not using strict GetButtonsWithBind +attack was showing mouse0 and mouse1 instead of just mouse0
4 Days Ago
When reading the cfg, we now apply keys.cfg before keys_default.cfg. Fixes default binds always being re-applied as the primary on startup. This was breaking binds on non-US layouts, AZERTY for example: rebinding +prevskin to A would end up with Q back as the primary and A as a secondary after a restart. But Q is +left for AZERTY users, so moving left while upgrading building blocks was switching skins... Tradeoff: any unbound command gets filled in from defaults on startup
4 Days Ago
Setup spawning an impact entity on impact so I can assign one later (crashed satellite version)
4 Days Ago
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4 Days Ago
merge from main
4 Days Ago
Default binds are automatically localized so non us-QWERTY players dont have to rebind everything when starting the game for the first time keys_default is now using 'bind_default' instead of 'bind'
4 Days Ago
Shrink/expand thruster actions don't consume fuel if already at min/max. Shrink doesn't do the movement nudge in this situation either.
4 Days Ago
Fix lock trajectory token
4 Days Ago
Delete old SatelliteOrbit prefab
4 Days Ago
Satellite kills players on impact. Added killRadius and debug draw.
4 Days Ago
Merge: from buildcommand_allocs - Bugfix for enable_marker_teleport teleporting to wrong Z Tests: unit tests + enable_marker_teleport
4 Days Ago
Optim: get rid of a string alloc in teleportpos Forgot it when expanding string view compatibility Tests: used enable_marker_teleport
4 Days Ago
Bugfix: fix invalid trimming in ToVector(StringView) - StringView - add 2- and 3-char Trim overloads - add a unit test Tests: unit tests + enable_marker_teleport
4 Days Ago
Fix fuel cells draining in wrong order
4 Days Ago
Merge from main
4 Days Ago
merge from PlayerRigUpdate2
4 Days Ago
merge from playerboat_beached_flipping_fix
4 Days Ago
better controlled lifting force with PlayerBoat unbeaching