reporust_rebootcancel

136,285 Commits over 4,474 Days - 1.27cph!

4 Days Ago
Merge from main
4 Days Ago
Removed old god rays setting from the image effects tab as it no longer does anything
4 Days Ago
Fixed codegen not being able to generate code for entities in namespaces Added follow interaction to cows, they will follow a player who interacts with them until dismissed
4 Days Ago
Fix computer not being mountable for read only map view when satellite is descending
4 Days Ago
Added a way to avoid GrabPasses being used when RRP is enabled via the shader maximum LOD
4 Days Ago
re-add rock sculpture to manifest
4 Days Ago
merge from main
4 Days Ago
merge from admin_safezone_looting
4 Days Ago
Set up shaders to use _GlobalMipBias uniform
4 Days Ago
Updated command description
4 Days Ago
merge from static_piano_variant
4 Days Ago
merge from deathscreen_bag_delete
4 Days Ago
Fix not being able to unclaim sleeping bags on the death screen
4 Days Ago
merge from main
4 Days Ago
merge from main
4 Days Ago
Converted piano.deployed.static to a prefab variant, fixes player model issues S2P outpost + floating cities
4 Days Ago
Merge: from remove_jobs2 - Removal of UsePlayerUpdateJobs 2 supporting code, setting it lower will run at least mode 3 - Bugfix for potentially invalid buffer usage when fetching WaterInfos - Moved more BasePlayer state to NativeArrays Tests: ran unit tests, ran around on craggy
4 Days Ago
Update: Codegen Tests: compiles
4 Days Ago
Clean: pass around ReadOnly instead of mutable collection where possible Tests: compiles
4 Days Ago
Merge from satellite_crash
4 Days Ago
S2P dome, large oil rig
4 Days Ago
Merge: from main
4 Days Ago
Bugfix(tests): make sure PerfIsNoClipping properly cleans up spawned gameobjects - also cleaned up some leftover deltaTime arrays in tests This was messing up tests further in the queue Tests: ran AH perf and unit tests
4 Days Ago
Merge from playermaintainedmonuments
4 Days Ago
Added livestock scene to dev menu
4 Days Ago
Merge from roof.bottom.line conditionals consistency pass
4 Days Ago
Merge from Piano_AnimFix
4 Days Ago
Merge from apartment_complex_monument (swing jumping)
4 Days Ago
Merge from swing_launch
4 Days Ago
Fixed redundant RendererLOD on door.hinged.industrial_a_e Fixed missing MeshCull on CCTV yaw mesh
4 Days Ago
Merge from main
4 Days Ago
Merge from scene_check_tool
4 Days Ago
Fixed HLOD renderers appearing as renderers without LODs in scene checker
4 Days Ago
Removed old tools, now replaced with unified SceneChecker
4 Days Ago
Merge from main
4 Days Ago
Fixed some water catcher panel help issues
4 Days Ago
S2P sphere tank + HLOD
4 Days Ago
Added a display of which modules will be spawned on the test cars in the vehicle editor Saves having to click through into the scriptable object
4 Days Ago
Updated dome setup with new art Moved the fuel pump models into the entity itself
4 Days Ago
Merge from shadow_caching_tooltip_fix
4 Days Ago
Merge from shadow_caching_framerate_fix
4 Days Ago
Merge from shadow_caching_ambientlightlod_fix
4 Days Ago
Merge from main
4 Days Ago
Merge from apt_cctv_culling
4 Days Ago
Merge from fix_trap_displacement
4 Days Ago
Merge from fix_buffer_upload_mode
4 Days Ago
Merge from fix_demo_culling
4 Days Ago
Removed console input field character limit
4 Days Ago
merge from console_inputlimit_fix
4 Days Ago
Tweak turn in place settings, add response curves for ads/non ads, hook up playback speed as a parameter so we can bump it up if you're turning fast.