reporust_rebootcancel

155,839 Commits over 4,566 Days - 1.42cph!

3 Days Ago
merge from main
3 Days Ago
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3 Days Ago
Added an editor test to check the store doesnt use mp4 videos because looks like I can't check a video extension myself
3 Days Ago
Fixed the contact images being too dark on RRP
3 Days Ago
Halloween Wallpapers - texture updates
3 Days Ago
Updated instrument dlc video (was mp4) Removed some old mp4 refs in prefabs
3 Days Ago
Remove serialized field for VehicleSpawner on VehicleVendor, vendor now finds this automatically when spawned
3 Days Ago
Merge from rust_render_pipeline
3 Days Ago
Merge from main
3 Days Ago
Fix garage doors blocking navmesh above them when closed
3 Days Ago
Rebalance how much food livestock needs (stomped Jarry halving the amount with a previous fix)
3 Days Ago
merge from critter_animals
3 Days Ago
fix turtle error log - swimming NPCs no longer pause their navmeshagent, the agent is disabled but required on the prefab for other dependencies
3 Days Ago
Fix pooling bugs causing crabs and jellyfish to often be invisible
3 Days Ago
Fix dialogue for purchasing calves appearing to be successful with insufficient scrap
3 Days Ago
Fixed cargoship lighting regression.
3 Days Ago
Adult animals get two ropes like the horses Rope ends off camera Applied rope fixes to horses as well
3 Days Ago
Blurhash
3 Days Ago
Updated plague doctor store page media (video + one screenshot) Updated jungle pack store page video (was a mp4)
3 Days Ago
Livestock vendor now says how much wool you need when you don't have enough wool to sell
3 Days Ago
More halter meshes for calf and bull
3 Days Ago
Updated lead interaction icon
3 Days Ago
Bugfix: fix invalid isLoading state when reloading map Copy paste mistake Tests: able to control camera after reloadmap
3 Days Ago
If doing the underwater labs mission in a team, activating a boombox counts towards team members objective progress if they are currently in the same underwater lab Change TerrainPath.FindClosest to use SqrMagnitude2D instead of Distance2D
3 Days Ago
merge from erosion_optim - ~22s faster on a 4000 map, overall savings now ~67s or ~18%
3 Days Ago
Prevent wild livestock from dying from hunger etc
3 Days Ago
Prevent wild livestock from dying from unmet needs (floor to 50% hp)
3 Days Ago
Fix `ent scale` not working immediately for certain entities and you had to leave network range for it to apply - it was gated behind !ShouldLerp() Fix `ent scale default` disabling scale networking before resetting the scale, so it didnt replicate the reset Slight cleanup
3 Days Ago
Fixed the tin can alarm wire being missing from RRP
3 Days Ago
removing unnecessary files
3 Days Ago
Add standalone lever-action rifle test item and viewmodel, with adjusted hand alignment and initial ADS sight markers. Blockout mesh.
3 Days Ago
merge from main -> base_occlusion
3 Days Ago
Bugfix: avoid RustNavigation NRE spam on reload - move RustNAvigation to Server scene - LoadLevelAsync can preserve server scene in C+S setup - add missing player states on the server to facilitate connect-lite flow Tests: ran reloadlevel - no NRE spam, but camera is detached
3 Days Ago
Added halter to all livestock animals
3 Days Ago
Merge from blur_artifacts
3 Days Ago
FakePhysicsRope alloc optim
3 Days Ago
Use unity_MatrixVP over UNITY_MATRIX_VP for consistency
3 Days Ago
Added livestock halter models
3 Days Ago
Customiser animation updates
3 Days Ago
Fix all motorcycles & bicycles dismounting on top instead of the side - the mount points were sorted to closest which always picked the top dismount - switched to ordered so it will try the points on the side first
3 Days Ago
Fix wild livestock being passively tamed and then breeding out of control
3 Days Ago
Decay livestock taming if not full bond, don't allow sleepers to tame passively, give calves a start bonus to familiarity but don't max it out. This is to avoid wild cows being accidentally tamed by passer bys and starting to breed and fill the server.
3 Days Ago
Fix another rare case of duplicated crates being possible in oil rig puzzle rooms, which could happen if the server crashed / wasn't shut down cleanly Invalidate the network cache of the puzzle's generator after spawning crates during a reset
3 Days Ago
Update: initial prototype alongside Approved hack Tests: tried both, it's megaborked in C+S
3 Days Ago
Fixed the post processing on the player preview camera
3 Days Ago
merge from moocclusion
3 Days Ago
removed repeated check of 0 orientation on cliff placement where we'd check it on both sign flips across X and Z - cuts an additional 19.1s with matching results
3 Days Ago
Reduced the mooing chances a tad
3 Days Ago
Bull texture optimisations
3 Days Ago
Potential fix for animals not eating from troughs