reporust_rebootcancel

154,825 Commits over 4,536 Days - 1.42cph!

Yesterday
Missed files
Yesterday
Harvesting a sheep will now reward you with the wool that was on it at the time of death Fixed server compilation causing the visible lead mechanic not working in builds
Yesterday
Fix debug collider shader only drawing one pass
Yesterday
Lambs no longer drop dung (syncs them up with calves)
Yesterday
Fix sheep not dropping dung
Yesterday
Client compile fix
Yesterday
New mutton pie with rich version Increases the speed that livestock animals bond to the player, also prevents bulls from charging Regular pie halves time to reach Bonded status (can be led), rich pie reduces takes another 30s off the time it takes to reach bonded
Yesterday
Added an equivalent to skins.asset for steam skin bundles, makes it easier for the client to pull info from them
Yesterday
Network++
Yesterday
Cow animation updates
Yesterday
New beef pie Increases the maximum amount of food that can be consumed by a player for a duration by +75% (875 calories) More food = more chance to recover when downed, if hunger bar is full after eating a beef pie recovery chance is 75% (calculated after medkit which still guarantees recovery) Also included a rich verison, can go up to 1000 calories and takes recovery chance to 100%
Yesterday
Codegen
Yesterday
- Pass appearance in client ready - Save everywhere as character appearance proto rather than a string representation - More code cleanup
Yesterday
merge from turn in place
Yesterday
also disable head ik when turn in place is off
Yesterday
Don't show the mount animal prompt if no animal is being led by the player Allow a mounting slot to control which animal type it supports (large/small) Cows no longer fit in the small flatbed, need to use the large flatbed
Yesterday
merge from animation_jobs_ik
Yesterday
Fix limb twisting on the wrong axis
Yesterday
merge from main
Yesterday
- Ability to limit changing race/gender from predefined steam id original - Add a 'connect to development server' in the browser for any developers playing on unity so we can easily go main menu -> test server - Ownership checks - Greatly clean up the player customisation backend
Yesterday
Hooked up mounting animations
Yesterday
merge from store_emptyinv_fix
Yesterday
Fixed one more way for the store to break when you have no items
Yesterday
Make bad genes more common, most sheep / cows then look generic, and good genes ones eg black sheep become rarer to find (else because of dominant good genes we get a massive majority of black sheep)
Yesterday
Fix sheep material looking wrong when dung gene is maxed out
Yesterday
Experimental livestock name localizations
Yesterday
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Yesterday
Lamb & sheep shear FX
Yesterday
FX progress
Yesterday
Update: HttpImage - add option to use a best-fit mip - move httpimage comp to image on OverlayCarouselButton Tests: navigated to pack pages
Yesterday
Biofuel rig fixing liquid joint not being centered
Yesterday
Make remote controlled entities (turrets, drones, cameras) have base occlusion disabled - will enable it for RC entities when we do the push to get rid of the minimum 30m occlusion distance to make it work for anti-ESP, for now lets keep it simple and skip since RC entities are used for <1% of gameplay
Yesterday
Merge conflicts
Yesterday
Optim: convert overlay's carousel buttons to lazy load missing sprites - also cleaned some now-dead properties Tests: navigated to pack overlay page with both failloads 0 and 1
Yesterday
merge from base_occlusion -> main
Yesterday
500 extra bases from the server save
Yesterday
- add room.exportpastes <folder> to convert a folder of copy paste files (aka the server save) to the test format base occlusion expects - add support for base occlusion tests to work across multiple directories of test files (so we can keep the test bases organized)
Yesterday
merged 3p_melee_animsystem_updates
Yesterday
Fix refreshing faces being able to go above 1,000 depth, use a queue instead because initializing a large base can go over the limit
Yesterday
removed 9 further orphaned holdtype controllers no longer needed
Yesterday
merge from main
Yesterday
removed old unneeded holdtype controllers
Yesterday
adjust collider sizes
Yesterday
merge from main
Yesterday
merge from critter_animals -> Livestock_animals
Yesterday
Fix unity toolbar extender ui toolkit causing focus as well on domain reload
Yesterday
merge from render_pipeline_testing
Yesterday
fix atmosphere volume NREs for reals
Yesterday
Fix missing decor and foliage prefab references on MonumentIsland scene, fixes grass and decor not appearing
Yesterday
Merge from monumentisland_foliage_fix