reporust_rebootcancel

159,319 Commits over 4,597 Days - 1.44cph!

2 Days Ago
Serialize apartment building
2 Days Ago
Fix apartment building serializing some client only fields
2 Days Ago
Fixed deployables checking all changes to building blocks nearby instead of only the most recent ones
2 Days Ago
Remove "No marker above the terrain to spawn a new marker from position" log
2 Days Ago
Sort rooms per-floor to speed up the execution time - 0.1ms -> <0.02ms / frame (only when in network range of apartment building) is very acceptable
2 Days Ago
Merge from prefab_hierarchy_flatten
2 Days Ago
Fix placing / destroying doors refreshing all doors on the server instead of only the door that was modified
2 Days Ago
Buildfix: stop QA island modifying splats because of saving with active paint mode Was mutating the splat textures, erroring out unity's content dir build determenism checks Tests: ran content dir - server build, passed
2 Days Ago
Fix entities placed in scene missing preprocessing Fix boat building in editor with flattening enabled
2 Days Ago
Fixed mags staying invisible after swapping weapons mid reload - Reload clips hide the mag with a HideLods event and show it again later in the clip, so holstering before that point left the mag's renderers disabled on the pooled viewmodel
2 Days Ago
Fixed the biofuel generator snapping to the wrong spot in corners with advanced snapping - Corner snap now subtracts the bounds centre offset, like the wall snap already does
2 Days Ago
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2 Days Ago
Fix rotation tilt on viewmodel barrel attachment mods Fix muzzle flash points on third person worldmodel Remove mod compatibility for 8x scope and burst module
2 Days Ago
Adding L85A1 blockout
2 Days Ago
Optimize apartment culling - cache transform - early exit rooms that were already hidden
2 Days Ago
merge from main -> base_occlusion
2 Days Ago
Further tweaks to uzi drop in hackable crates, avoid it spawning "on top" of the other guns, slightly cut bolty and lr weight to limit dilution Keep elite crate and underwater lab crate spawn the same but have it come with some ammo
2 Days Ago
merge from storepage_oct26
2 Days Ago
Scrap king page media
2 Days Ago
merging tattoo gun textures to /tattoos
2 Days Ago
Merge from /main
2 Days Ago
Fixed players getting stuck in the computer station when the space behind the chair is blocked - Added two dismount points beside the seat, only used once the rear three are blocked - A refused dismount on any seat now shows a toast instead of silently doing nothing
2 Days Ago
Extend f1 console multilines up to 25 rather than 8 - Going more than 25 will make it larger than the console window
2 Days Ago
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2 Days Ago
Fixed patrol heli rocket deaths not showing the heli on the death screen Rockets were spawned without a creator so the explosion had no attacker - Rockets now have the heli as their creator, so it gets the kill and its avatar - rocket_heli and rocket_heli_napalm death info points at the Rocket and Incendiary Rocket items, so it reads "with a Rocket"
2 Days Ago
Code cleanup
Rin
2 Days Ago
Uzi loot spawns. Hackable crate, elite crate and underwater variant of crate_normal Likely to revist this in a future update
2 Days Ago
Brutalist Rock - Adjusted hand position, updated and split models, updated prefabs
2 Days Ago
Removed all RRP condition shader keywords from the shaders
2 Days Ago
Added in M79 Grenade Launcher World Model
2 Days Ago
Bugfix: make sure ContentDirBackend serializes correctly Tests: generated ContentDirBackend
2 Days Ago
Merge From Main
2 Days Ago
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2 Days Ago
merge from scrap_king_building_skin - final store icon and square images
2 Days Ago
added steam quare images and final store icon to scap king sitem
2 Days Ago
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2 Days Ago
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2 Days Ago
Stencils now overflow correctly in menu
2 Days Ago
add some placeholder stencils for testing
2 Days Ago
Merge: from remove_baseplayer_breadcrumbs - Clean: remove error logs related to mystery client NRE Tests: build simulator
2 Days Ago
scrap king - updated gibs and prefabs
2 Days Ago
Clean: remove all baseplayer NRE breadcrumbs and supporting code Tests: none, trivial change
2 Days Ago
Fixed shore ice spawning over railway tracks - added a Rail TerrainFilter to `shore_ice_[abc]` to reject ice placement over rail topology. Existing checks at single points easily failed. Tested in editor, resolved.
2 Days Ago
Uzi - charm support and world model Picatinny rail - world model rig re-exported with Picatinny rail, shown only when a sight is attached - charm set up in 1p/3p - supportsAccessories enabled on item - attachment positions adjusted in 3p
2 Days Ago
Fixed roadside waterpipes sometimes spawning on top of a road at T-junctions - stage's SpawnFilter now excludes road topology during placement
2 Days Ago
ent unlock now works on steering wheels
2 Days Ago
Merge: from jobs4_default - Update: make UsePlayerUpdateJobs default to 4 Tests: none
2 Days Ago
Update: turn UsePlayerUpdateJobs to 4 by default Tests: none, trivial change
2 Days Ago
Moved stencils to a seperate tool (like eraser, brush, colour picker) Eraser/stencils/brush get different slider values (so brush is small like a tattoo needle, stencils can be stamped much larger) Clan logo appears in stencil section instead of brush Stencils can't be tinted
2 Days Ago
merge from main