reporust_rebootcancel

143,575 Commits over 4,413 Days - 1.36cph!

4 Days Ago
Fix spectator mode being broken for vehicles that don't override position/rotation
4 Days Ago
Merge from batch_renderer_group
4 Days Ago
Only initialise BatchRendererGroup if using a render pipeline
4 Days Ago
merge from auto_turret_cover_fix including scene2prefabs
4 Days Ago
scene2prefab with auto turret fixes
4 Days Ago
Merge from Main/bowless_crossbow
4 Days Ago
merge from mfm (merge from main)
4 Days Ago
Industrial Storage - added missing physics material to horizontal variant
4 Days Ago
Merge from main Manually resolve merge hell in SprayCan.cs
4 Days Ago
Merge: from jobs3_skip_preallocnetwrites - Optim: Jobs 3 - move netwrite pooling to all threads Tests: ran around craggy with Jobs 3
4 Days Ago
Optim: Jobs 3 - skip running PreallocNetWrites On a busy server we can end up sending 1.5k entities in a frame, and it can cost us 0.7ms total on preallocation. With recent pool rewrite we should be able to allocate on demand. Tests: On Craggy ran around/broke stuff/ziplined with Jobs 3
4 Days Ago
Full screen skinviewer layout/transition changes
4 Days Ago
Collision for large apartment
4 Days Ago
Adding new world model rig for m16
4 Days Ago
Merge from industrial_dlc
4 Days Ago
Reorder industrial shelf colours to match shipping container
4 Days Ago
▉ ▅▄▍▍▄▇ ▊▅▇▄ ▊▊▋▉▄▄ █▍▉▇ ▉█▅█▆▍
4 Days Ago
Remove legacy built-in instancing support from Rust/Standard shader. We're all-in on RRP, SRPB, BRG and all the other fancy acronyms.
4 Days Ago
Fix rare NRE from missing player models when creating sweep handles
4 Days Ago
update from main
4 Days Ago
merge from PlayerRigUpdate2
4 Days Ago
Fix burst cloth when spawning in near sleeping players
4 Days Ago
Updated shorts to eliminate transparency bleed in some skins
4 Days Ago
Caching m16 viewmodel textures
4 Days Ago
Show faded fuel blocks when consumed instead of hiding them.
4 Days Ago
Mortar animation update
4 Days Ago
linked 5.56 bullet prefab M16a2 bullet bone in viewmodel prefab and vm anims updated
4 Days Ago
merge from dont_bake_on_load2 just tool: `Tools/Lighting/Disable Bake On Scene Load (All Scenes)`
4 Days Ago
Merge from lockin
4 Days Ago
4 Days Ago
FIx map not appearing
4 Days Ago
compile fix
4 Days Ago
set serialized version as well
4 Days Ago
wip keep locked trajectory visible but allow now control after locking in.
4 Days Ago
tool just injects the property into the .unity file instead of opening and saving it
4 Days Ago
testlist
4 Days Ago
updated m16a2 world mesh material order issue
4 Days Ago
initial tool
4 Days Ago
Fuel UI tweaks
4 Days Ago
added /ProfilerCaptures to ignore.conf
4 Days Ago
Add fuel related UI prefabs. Refactor/move UI fuel code.
4 Days Ago
Merge: from buildcommand_allocs - Optim: reduce alloc count from building Arg commands from 20+ to 2 on average - Update: expanded StringView API, Tests: unit tests and running a bunch of different console commands
4 Days Ago
added prefab exporter
4 Days Ago
m16a2 textures update
4 Days Ago
Mortar animation update to use the player update content
4 Days Ago
update: m16a2 textures , shading fixed on worldmodel
4 Days Ago
Merge: from main
4 Days Ago
Initial conversion of fuel count display from just text to blocks.
4 Days Ago
Fixed drone config screen inputfield config type
4 Days Ago
some more set dressing, some foliage culling around the marketplace to aerate a bit material tweaks to sign