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136,251 Commits over 4,474 Days - 1.27cph!

Yesterday
Merge from main
Yesterday
Fixed some water catcher panel help issues
Yesterday
S2P sphere tank + HLOD
Yesterday
Added a display of which modules will be spawned on the test cars in the vehicle editor Saves having to click through into the scriptable object
Yesterday
Updated dome setup with new art Moved the fuel pump models into the entity itself
2 Days Ago
Merge from shadow_caching_tooltip_fix
2 Days Ago
Merge from shadow_caching_framerate_fix
2 Days Ago
Merge from shadow_caching_ambientlightlod_fix
2 Days Ago
Merge from main
2 Days Ago
Merge from apt_cctv_culling
2 Days Ago
Merge from fix_trap_displacement
2 Days Ago
Merge from fix_buffer_upload_mode
2 Days Ago
Merge from fix_demo_culling
2 Days Ago
Removed console input field character limit
2 Days Ago
merge from console_inputlimit_fix
2 Days Ago
Tweak turn in place settings, add response curves for ads/non ads, hook up playback speed as a parameter so we can bump it up if you're turning fast.
Rin
2 Days Ago
merge from jumpsuit_occupation_under_fix
Rin
2 Days Ago
merge from abyss_hazmat_helmet_view_fix
Rin
2 Days Ago
merge from clantable_snapping
Rin
2 Days Ago
merge from vm_stack_size_fix
2 Days Ago
Spotlight LOD fix
2 Days Ago
Ensure pool ui closes in demos (when not in first person)
2 Days Ago
Added abyss helmet meshes to SkipInFirstPersonLegs list
2 Days Ago
merge from main
2 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Days Ago
New powerline effects turn on/off with powergrid
2 Days Ago
merge from ui_disconnect_cleanup
2 Days Ago
Fixed nameplates and pie menu not being cleared on disconnect
2 Days Ago
Merge from PlayerMaintainedMonuments
2 Days Ago
Manifest
2 Days Ago
merge from charm_craft_fix
2 Days Ago
When crafting an item, if the prefered charm id isnt a charm, set and save it to 0 (no charm) Fixes not being able to craft items sometimes
2 Days Ago
Merge from main
2 Days Ago
Adjusted rock_formation_d some more to avoid gaps
2 Days Ago
Whitebox progress
2 Days Ago
Changed both cliff_tall_b and cliff_tall_slope_l_a 's TerrainHeightSet object properties to fix close-by cliffs sometimes carving out eachother's terrain corners and creating gaps between terrain and the cliff - Now using "Raise" mode instead of "Set" so overlapping radii take max and don't fight eachother - Increased Opacity from 0.5 -> 0.75 to make the terrain raising a little more harsh (changing to "Raise" alone didn't fix the gap completely)
2 Days Ago
merge from water_treatment_plant_maintainables -> PlayerMaintainedMonuments
2 Days Ago
tuned up pipe watercatcher: - added preliminary sound events - adjusted water generation rate - tweaked prefab
2 Days Ago
invisible water producer variant, applied to pipes, manifest
2 Days Ago
remove greyboxing from water pipe prefab w/ new asset
2 Days Ago
added maintainables to WTP monument scene + S2P
2 Days Ago
WTP maintainbles updates - gearboxes have max pwoer output optional setting - created new prefab for scene maintainables, with 3 gearboxes set to 75 max power each (200 is threshold to start tank spinning) - placeholder sound code - renamed WaterCatched debugging convar to reflect new general state - removed testing debug logs
2 Days Ago
Slightly lowered the centre rock of rock_formation_d to prevent a terrain in the middle
2 Days Ago
Fixed this mat being emissive on abandoned static env assets.
2 Days Ago
Powerline indicator states, electrical FX, LODs & distance glow.
2 Days Ago
Added player.adminsafezonelooting (disabled by default) which allows admins to loot wounded players, corpses or bags https://files.facepunch.com/raul/1b0811b1/08_19-35-CyanViperfish.mp4
2 Days Ago
Removed redundant Unity tools entry
2 Days Ago
Fixed cliff_hills_large_b poking out of terrain - Added a few more terrain anchors - Increased offset/extents of all anchors from 2 -> 2.5 to help with sloped placement (more anchors alone did not solve the example case)
2 Days Ago
Added support to the CliffSandbox scene to recalculate prefab positions based on terrain anchors, specifying what prefab name to recalculate for