reporust_rebootcancel

143,871 Commits over 4,413 Days - 1.36cph!

Yesterday
Fix compile error (UnityToolbarExtender)
Yesterday
merge from main
2 Days Ago
exposed pipes art and prefab
2 Days Ago
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2 Days Ago
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2 Days Ago
Merge from main Conflicts on powerplant and sphere_tank scenes, chose PlayerMaintainedMonuments version
2 Days Ago
Post merge fixes
2 Days Ago
Re-run disable Bake on Scene Load for the cave
2 Days Ago
merge from terrain_lowering_nms_large_cave Stomp cave scene
2 Days Ago
merge from heli_crate_train_wagon_fix
2 Days Ago
merge from industrial_torch_weaponrack_setup
2 Days Ago
merge from bowless_crossbow
2 Days Ago
merge from excavator_light_fix
2 Days Ago
merge from industrial_dlc
2 Days Ago
merge from main
2 Days Ago
Merge from indirect_instancing (main)
2 Days Ago
Merge from main
2 Days Ago
merge from main
2 Days Ago
merge from main 152363
2 Days Ago
Re-ran disable automatic lightmap baking in floating city scenes (this can be overwritten in case of any conflicts in these in the future)
2 Days Ago
main -> mountable_rollback
2 Days Ago
Re-enable wind on hemp collectable
2 Days Ago
Able to name electrical branches. I Implented this in a previous hackweek but that branch was very old and plastic kept crashing when merging main into it. Will continue adding naming to other electrical components where it makes sense. (This is a hackweek project and not currently approved to go in game, just implenting for fun/learning)
2 Days Ago
Fix elevator radial menu not using correct buttons
2 Days Ago
Ridable horse
2 Days Ago
update apartment_complex_monument/prototype
2 Days Ago
m16a2 textures update
3 Days Ago
Collect analytics on what prefabs from the props asset scene are being used so that we can optimize how they are bundled to reduce memory usage and load time
3 Days Ago
remove extra semicolon
3 Days Ago
Fixed a very rare bug - if patrol heli crashed on top of an unloadable train wagon, the heli crates would become locked and unlootable
3 Days Ago
fix g-buffer inconsistency for skin shading between BiRP and RRP
3 Days Ago
prefab merge fix, will need to redo this
3 Days Ago
further fixes
3 Days Ago
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3 Days Ago
merge from tmp_validatehtmltag_nre_fix
3 Days Ago
Merge from PlayerRigUpdate2 Keep source on floating city scenes
3 Days Ago
fixes
3 Days Ago
Clean up completed todos
3 Days Ago
darts move ballistically when they dont hit the board
3 Days Ago
demo_breaking_fix -> main
3 Days Ago
Fix demos removing certain entities during initial playback Was most apparent with global broadcast entities and would often result in Cargo Ship not being there during playback
3 Days Ago
merge from cassettepanel_nre_fix
3 Days Ago
Fixed cassette loot panel NRE
3 Days Ago
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3 Days Ago
Fixed server-side ragdoll erratic behaviour
3 Days Ago
Fixed error when spawning server-side corpse
3 Days Ago
merge from main
3 Days Ago
Add the industrial barrels to the StorageAdaptorAllowCollisionGroup
3 Days Ago
merge from main 152363
3 Days Ago
progress on billboard/particle lighting conversion to RRP