reporust_rebootcancel

157,291 Commits over 4,566 Days - 1.44cph!

Yesterday
Fixed ballista and catapult sounds not playing in builds, missing unity event attribute
Yesterday
Skull Wall Lamp - hooked worldmodel prefab up (didnt merge properly)
Yesterday
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Yesterday
fixed annoying mvoement issues with xmas and halloween lights so you dont get stuck walking on them. Applied wood phys material to skull lamp gibs
Yesterday
merge from Halloween2026DLC
Yesterday
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Yesterday
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Yesterday
Disable turn in place on NPCs
Yesterday
exported updated warhead garage door anims
Yesterday
merge from modulator_as_struct
Yesterday
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Yesterday
Improved the existing and spammy "Model PreProcess on X: Duplicate bone name: Y and they both have colliders" warning - now only checks for colliders on "hittable" layers which actuall cause issues with duplicate bone names Add new automated test looking for these issues for all prefabs with model components Finds 34 cases where colliders will teleport impact effects / thrown projectiles around on hit Fixed some duplicated geometry in gas station, S2P
Yesterday
Lighting balance in characterstage, room is a bit darker Disabled ~20 lights that weren't really doing anything Some charactershotsettings tweaks
Yesterday
ResetStaticFields on UIInventory, fixes get_Eventsystem error when entering playmode Fix sam site server targets list not getting reset, causing error spam on subsequent play mode sessions
Yesterday
UI cleanup
Yesterday
Updating viewmodel skinning
Yesterday
merge from fonts_optims
Yesterday
Same deal with adrip1, removed duped font and made a material S2P apartment complex
Yesterday
Fix another "Some objects were not cleaned up when closing the scene"
Yesterday
Set NotoSans to non readable
Yesterday
Fix the "Leak Detected : Persistent allocates 4 individual allocations. To find out more..." logs that appear after every recompile Came from TerrainTexturing, AtmosphereRendererAmbientPass and VolumeClouds
Yesterday
Regenerated NotoSansCJKsc-Bold SDF to extended ascii only, CJK is covered by other fonts already
Yesterday
Disable pool.debug by default in editor
Yesterday
Fixed duped NotoSans fonts used for apartment mailboxes and doors Apartment complex S2P
Yesterday
Restored TMP missing font log warning on the client
Yesterday
Restored TMP missing font log warning on the client
Yesterday
Skull Wall Lamp - added worldmodel prefab
Yesterday
merge from skinviewer_bg_fix
Yesterday
Fixed skin viewer backgrounds compression
Yesterday
Scrap king / updated half height texture with some more dirt and details
Yesterday
Merge from RRP
Yesterday
Fixed pickup and move sounds for tuna can skull lamp.
Yesterday
Hide "Indirect Instancing: Assuming unit cube..." debug logs behind instancing being enabled Hide "Prefab has a Poolable component..." logs behind pool.debug
Yesterday
Remove "Threaded texture creation has been enabled!" debug logs, not needed anymore
Yesterday
Fix another "Some objects were not cleaned up when closing the scene" error when exiting play mode
Yesterday
Fix scene loading and steam platform log handlers accumulating every session with skip domain reload enabled, spamming logs when entering / exiting play mode
Yesterday
Remove FOV animations on reload
Yesterday
turret_viewmodel -> pt_boat_turret_rewrite
Yesterday
merge from skinsmemory_optims
Yesterday
Cherrypicked 167938 "Fixed invis or disconnected players blocking halloween candy spawning"
Yesterday
merge from egghunt_spawning_fix
Yesterday
Upgrade Instancing to submit calls via new BatchDrawCommandIndirect API
Yesterday
Fixed invis or disconnected players blocking halloween candy spawning
Yesterday
Put per-instance data in a structured buffer rather than a raw one
Yesterday
Use a GraphicsBuffer for the (identity) visibleInstances indirection buffer to make BRG happy
Yesterday
Restore SRP Batcher compatibility of Rust/Standard
Yesterday
merge from pendingnotice_fix
Yesterday
Fixed pending item notice error (shows up when buying something from the marketplace terminal)
Yesterday
Fixed bootstrap non interactable modal
Yesterday
merge from fonts_optims