reporust_rebootcancel

135,145 Commits over 4,444 Days - 1.27cph!

Yesterday
Merge from projector_disable
Yesterday
Removed/disabled almost all instances of Projectors Disabled on all Lighting prefabs, mostly used in underwater labs Disabled on all MotorRowboats and disabled their Update loop Added a GameObjectLOD component to the above ground pool, this is now the only place we use projectors in the game (it was the only place I could see an actual visual difference) S2P large oil rig Deleted AboveGroundPool_DeleteMe prefab entirely (only took me 6 years)
Yesterday
Merge from softcore_updates_july_26
Yesterday
Don't apply softcore gather rates to diesel pickups
Yesterday
Quarry is affected by softcore gather rate
Yesterday
Merge from main
Yesterday
Merge from spray_scale
Yesterday
Added ability to change scale of spray skins, exposed on SteamInventoryItem as SprayScale
Yesterday
Setup RRP hurt punch and radiation overlay effects/scripts
Yesterday
merge from apartment_complex_monument -> main
Yesterday
Swap to a 1d blend instead, we don't need the y value
Yesterday
merge from prototype -> apartment_complex_monument
Yesterday
Fixed Signage inspector not showing manifest info
Yesterday
Fixed remove all option not working on rentable shops
Yesterday
merge from roundabout
Yesterday
Progress on integrating building block colours into the recently added EntityColourSwapLookup config asset One config to rule them alll Will allow building blocks and other entities to share the same colour datasets, like the industrial shelves and shipping container skins
Yesterday
Improved sphere synchronization (it now accurately matches server) Added new networked sphere settings - radius, speed and lerping (protos update) Fixed spheres animating from default 1 radius to the desired target on spawn No longer send network updates evey frame when lerping the sphere - only happens once in ModifySphere() https://files.facepunch.com/raul/1b2511b1/25_00-21-FirsthandHomalocephale.mp4
Yesterday
Added loops to playground sitting poses and adjusted them to fix clipping
2 Days Ago
More conversation work
2 Days Ago
Increase maximum conversation options from 4 -> 6 (even if they are filtered out) - surely this won't break anything right
2 Days Ago
Added a regular furnace to the medium apartment
2 Days Ago
Ensure apartment sizes are translated properly
2 Days Ago
merge from apartment_complex_monument/prototype -> main
2 Days Ago
Fix compile error from random using statement being added
2 Days Ago
Add more conversation options for "you are staying in room {0}" and "how do I pay rent?"
2 Days Ago
merge roundabout changes from monument complex
2 Days Ago
merge from roundabout
2 Days Ago
Implement swing/roundabout animations, cleanup, more manifest updates
2 Days Ago
merge from apartment_complex_monument
2 Days Ago
Update conversation options for apartment vendor
2 Days Ago
S2P apartment complex Fix compile for jake
2 Days Ago
Add support to interpolate "{my_room_number}" to show what room you are in
2 Days Ago
Make apartment bathtub mountable Use the beach chair pose Manifest Add to medium and large apartment bathrooms Wouldn't have been releasable without this https://files.facepunch.com/cipeaX/2026/June/24_23-16-ZanyArchaeocete.jpg
2 Days Ago
merge from bathtub_mountable
2 Days Ago
merge from apartment_complex_monument -> main
2 Days Ago
merge from prototype -> apartment_complex_monument
2 Days Ago
Fix compile error
2 Days Ago
Terrain filter setup to prevent apartments from spawning in rivers and on beaches
2 Days Ago
Make apartment elevator no longer a variant so it can be switched to the ApartmentElevatorLift class
2 Days Ago
Lighting various
2 Days Ago
Adding playground sitting poses
2 Days Ago
update from apartment_monument_complex
2 Days Ago
merge from automated_testing
2 Days Ago
Fix single plant pot using a concave mesh collider (introduced on decorative plants branch) testlist
2 Days Ago
update apartment_complex_monument/prototype
2 Days Ago
Hoist the radial menu for the apartment elevators into it's own ApartmentElevatorLift class so it can't affect other elevators in the game (safer)
2 Days Ago
Fix cooking tests failing for the stove
2 Days Ago
merge from main
2 Days Ago
Update manifest
2 Days Ago
Playground area. S2P.