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137,719 Commits over 4,474 Days - 1.28cph!

Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Use already set currentEnergy when setting PowergridIOAccessPoint power flag
Yesterday
Bunch more
Yesterday
merge from darts_game
Yesterday
update reticle with new shader add CanvasLOD to score panels decrease default timeout from 4min -> 3min when game is over, players not registered can clear the board
Yesterday
Added soundsa and audio support for powerline electrical boxes
Yesterday
Power plant lighting issue fixes PowergridStage indicators are Default instead of World, to fix reflection probe light pollution.
Yesterday
Bunch of fixes for potential demo issues
Yesterday
Merge from fx_rework1
Yesterday
Phase 2 resume fix
Yesterday
merge from sculptures
Yesterday
Fixed escape button not working in the sculpture editing dialog Save then close the sculpting dialog when pressing escape, following behaviour of the other painting panels
Yesterday
merge from main
Yesterday
Codegen
Yesterday
merge from nameplate_dialog_fix
Yesterday
Added hideNametags to UIDialog, enabled it on sign and sculpture panels - makes things more robust when we want to selectively disable nametags on panels which render raw camera feed
Yesterday
Remove powerline IO entity spawn from powerlines in monument scenes Also check if the spawn point is inside a monument prevent building volume before spawning it S2P powerplant, outpost, launch site
Yesterday
Move all the descent code to a partial while I'm at it
Yesterday
Refactor, moving the new flight curve calc/build to its own class.
Yesterday
More cleanup
Yesterday
Move SatelliteTrailFadeOut to its own file. More comment cleanup.
Yesterday
Comment cleanup
Yesterday
merge from game_room_dlc -> darts_game
Yesterday
merge from main
Yesterday
Descent phase time defaults
Yesterday
merge from water_treatment_plant_maintainables
Yesterday
fix waterpipes audio order of operations - multiple spouts were playing duplicate audio, using silent prefab variant - fixed audio happening when water was in spout, but not producing (now it wont) - extended preventbuild volume lower - try fix ambient audio pool error - manifest
Yesterday
merge from main -> waterwell_stock_decrease
Yesterday
Merge from scale
Yesterday
merge from PlayerMaintainedMonuments
Yesterday
merge from gas_station_maintainables
Yesterday
save changes to scene + gas station S2P
Yesterday
fix gas station kill colliders again adjusted collider positioning and size now kills any other type of vehicles - like horses, bikes, and others that could be physics glitched
Yesterday
merge from nameplate_dialog_fix
Yesterday
Improved performance when checking for open painting / sculpting dialogs
Yesterday
Fixed nameplates showing up on the painting / sculpting dialogs
Yesterday
Added new sounds and audio support for gearbox
Yesterday
train tunnel small rooms update
Yesterday
merge from sculptures
Yesterday
bear rug comfort trigger size increased 1.1 -> 3 and minComfortRange stays at 2 - this means you will get comfort from further away but you have to be within 2m to get full comfort, previous commit's fixes means a single player within 2m of the bear rug will get 25% comfort - subject2change
Yesterday
merge from main
Yesterday
regenerated and updated rock sculpture guide mesh
Yesterday
Masterkey 3p and viewmodel animation updates
Yesterday
Calculate comfort from the player's center point, not feet. Clamp minComfortRange [0, triggerSize] so incorrect prefab setups never influence code - minComfortRange cannot be larger than the triggerSize, this creates poor comfort behaviour
Yesterday
merge from powergrid
Yesterday
Rock Sculpture - repacked textures to fix seams in sculptable block
Yesterday
added `basesculpture.useconvexcolliders` replicated convar as a safety net, may overfit some setups but will always patch holes in the sculpture
Yesterday
Fixed broken LOD on red recycler power indicator
Yesterday
merge from PlayerMaintainedMonuments
Yesterday
merge from airfield_maintainable_features