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142,716 Commits over 4,413 Days - 1.35cph!

3 Days Ago
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Evaluator refactoring
3 Days Ago
Some tooltips
3 Days Ago
Merge from auto_particle_cinematics
3 Days Ago
Compile fix
3 Days Ago
Fixed EffectREcycle still recycling the effect if cinematic particle system mode is active when the particle is dragged into the scene
3 Days Ago
Branch and blocker evaluators Some cleanup and fixes
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merge from main
3 Days Ago
Batteries tick flow. Charged and depleted on the same tick Bug fixes and refactoring
3 Days Ago
hackweek illuminated pressure pad; - placeholder model and emissive for pressure pad skin. - pad illuminates in the same fashion as the illuminated buttons when it has power supplied. https://files.facepunch.com/curtis/1b1211b1/12_05-05-ScholarlyYardant.mp4
3 Days Ago
Initial baseline to AudioSourceEntity Prefab setup, manifest, protos https://files.facepunch.com/raul/1b1111b1/11_20-53-MediumgoldenrodRoebuck.mp4
3 Days Ago
Unity 6.3.15f1
3 Days Ago
Merge from unity_6.3.11
3 Days Ago
Finalized D. B fixes. Scene backup.
3 Days Ago
Fixed apartment lights having a bunch of unintended culling layers and causing warnings.
3 Days Ago
Various D fixes.
3 Days Ago
Cleaned C and set correct layers.
3 Days Ago
Update SetFlag to accept a specific update/send type. Makes it less easy to make the mistake of doing multiple send network updates in one go and allows for some neater one-line invokes Added some SetFlags methods that accept multiple flag set arguments, allows setting multiple flag values in one go before doing a single send and avoids multiple invokes of OnFlagsChanged
3 Days Ago
Shifted a sign for render order purposes.
3 Days Ago
Fix item pooling error when demo scrubbing (copying over flavien's changes)
3 Days Ago
Finalized A/B
3 Days Ago
Some reserialized metas
3 Days Ago
Updated some legacy input code to use the new input system
3 Days Ago
mosaic from previous hackweek
3 Days Ago
Lights only at night. More B fixes.
3 Days Ago
Layer fix
3 Days Ago
Merge fixes
3 Days Ago
Refactored stuff for the layer warning.
3 Days Ago
Merge from main
3 Days Ago
Subtracting dont_bake_on_load
3 Days Ago
Renamed Pie partial class file
3 Days Ago
merge from main
3 Days Ago
First floor fix
3 Days Ago
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New tier 1 healing item - Medical honey bandage https://files.facepunch.com/LukeD/2026/05/Unity_eO0Pwpt7V0.mp4
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update manifest
3 Days Ago
Use MinimalBatchRendererGroup shader
3 Days Ago
RRP: Add MinimalBatchRendererGroup shader
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Basement fixes
3 Days Ago
Generator, switch and light use the new IO system Got a simple circuit working
3 Days Ago
Removed debugging command Tests passing - menu entry imageId and sprites load correctly
3 Days Ago
Apartments complex basement progress
3 Days Ago
merge from BDU_set
3 Days Ago
Clear movement properies on ballistic helmet
3 Days Ago
Submit identity array as visibleInstances, allowing BatchRendererGroup to function
3 Days Ago
Entity bridge first pass Added debug commands