reporust_rebootcancel

136,035 Commits over 4,474 Days - 1.27cph!

Yesterday
Renamed ConVar to apartment.adminapartmentbypass Moved the entire logic into IsAuthed Switched the variable to a replicated var for invisible blocker synchronisation Codegen
Yesterday
Merge from m16a2_viewmodel_fix
Yesterday
Compile fix
Yesterday
Merge from main
Yesterday
merge from PlayerMaintainedMonuments -> water_treatment_plant_maintainables
Yesterday
Added apartment.adminauthbypass ConVar (unsaved, disabled by default) which when true, it grants access to admins to rented rooms (walk in, open doors and containers) https://files.facepunch.com/raul/2026/July/07_19-40-StarryBumblebee.mp4
Yesterday
Disable saving on static control computer prefab
Yesterday
Merge from monumentisland_apartments_fix
Yesterday
Fix empty monument island loading apartments
Yesterday
Recalculate button keeps cliffs in the same location
Yesterday
2 gizmo options: 1. Distance culling 2. Select what cliffs to show gizmos for by clicking them
Yesterday
Founders Door - added gibs, double door variant
Yesterday
merge from m16a2_viewmodel_fix
Yesterday
Clean: use AH states in unit test logic Eliminates a chunk of BasePlayer AH field usage, can remove them next Tests: ran unit tests
Yesterday
Improvements to the CliffSandbox dev scene - Select cliff prefabs from inspector dropdown - Can provide a real `.map` file, coordinate and region size to instantly generate the real terrain and cliff data from a live map for debugging - Toggleable prefab gizmos in playmode - Spawnable player-sized capsule for sense of scale
Yesterday
Merge from PlayerMaintainedMonuments/powergrid
Yesterday
Supermarket scene playable in editor
Yesterday
exported deer anims and rig
Yesterday
Try to exclude the GrabPass-SubShader of the "Standard Refraction" shader from RRP and causing error spam
Yesterday
adding new areas for trainstations, submitting for Damian to check randomization
Yesterday
Clean: rewrite internal unit test methods to use PlayerServerState struct Done in prep to switch to custom AH states from Jobs 3 Tests: ran unit tests
Yesterday
Deleted first version of the backpack and reorganized folders
Yesterday
Further lower the pooltable
Yesterday
merge from darts_game
Yesterday
Clean: got rid of Jobs 2 branches in AntiHack code - also moved serial IsSpeeding and IsFlying from AntiHack to Test.AntiHackTestsSetup Keeping them so that we can still use those to validate batched logic Tests: ran unit tests
Yesterday
compile fixes
Yesterday
Merge from PlayerMaintainedMonuments/powergrid
Yesterday
Update supermarket freezer so new effects are toggled on/off with power S2P supermarket
Yesterday
- Add mouse instructions to the ui - Minor ui changes
Yesterday
Fix pool balls not rolling when they get slow enough
Yesterday
merge fix
Yesterday
Fix the fuse gib being created every time a fuse would leave its item slot for any reason
Yesterday
merge from game_room_dlc
Yesterday
Stop dismounting from the pooltable ending up killing you
Yesterday
Darts QoL - viewmodel rotates to aim at reticle position smoothly - leaderboard menu is hidden in multiplayer (it's a singleplayer only feature) - mountable headlook clamps to not look through viewmodel
Yesterday
pool: Resetting the game now takes a few seconds rather than instantly being able to do it
Yesterday
Fix darts game board breaking aux1 builds
Yesterday
gamesroom shotgun trap - fix ansio setting for specgloss texture map
Yesterday
Enabled/Disabled states for freezer
Yesterday
gamesroom shotgun trap - added guide model for consistancy - updated prefab - updated game model
Yesterday
Merge from playermaintainedmonuments
Yesterday
Merge from satellite_crash, keeping the monuments in conflict from this branch
Yesterday
merge from smallbackpack_workshop_setup - made small backpack skinnable
Yesterday
Codegen
Yesterday
Pooltable: - Fully swap pooltable 3p animations to an animation subsystem - Dont use leg animators anymore - Rip out player animation test code - When destroying an animation subsystem ensure the system is disabled - Fix floating deployable
Yesterday
Fix skinned legs/hands getting culled when using debug cam
Yesterday
Merge from main
Yesterday
S2P powerplant
Yesterday
Clean: remove BasePlayer.UpdateSubscriptions, it was only used in unit tests - fix TestPlayer.UpdateSubscriptionsConsistency unit test Tests: ran unit test
Yesterday
Merge from PlayerMaintainedMonuments