reporust_rebootcancel

131,785 Commits over 4,262 Days - 1.29cph!

Yesterday
Merge from /naval_update/lr300_space_display_animations
Yesterday
Fixed shadows inside radtown master house building with a custom shadow proxy
Yesterday
don't touch any tick interpolator stuff for NPCs during MovePosition
Yesterday
Merge from item_ownershipsshare_free
Yesterday
Free ownershipShared list if not null on Item pool reset
Yesterday
Make ammo readout animations work with new mesh renderers
Yesterday
Fixed shadows inside oilrig level6 rooms. Modelled custom shadow proxy
Yesterday
Merge from changeset 138978 (mission change and leak fix)
Yesterday
Merge from naval_missions
Yesterday
Remove time limit from boat scientist hunt mission Fix 138975 2.0
Yesterday
Merge from naval_missions
Yesterday
Merge from changeset 138975 (another leak)
Yesterday
Another leak 💦🔧
Yesterday
merge from triggerparent_pooling_leak
Yesterday
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Yesterday
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Yesterday
Merge from changeset 138967 (fix leaky lists)
Yesterday
Disabled mesh particle instancing disabler during asset scene runtime process
Yesterday
Merge from naval_missions
Yesterday
Fix leaky lists on the server relating to missions
Yesterday
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Yesterday
Fixed players receiving the wrong toasts after entering or leaving the deep sea in a PT boat or RHIB
Yesterday
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Yesterday
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Yesterday
space lr300 fixes - viewmodel rig file updated with mesh update (sep sights) - ironsights re-positioned - sights now hidden in viewmodel when scopes applied
Yesterday
bake shore vectors in s2p, required changing s2p to run as an editor coroutine which needs more testing
Yesterday
Move the player check up to ScientistNP2 and disable the FSM as well
2 Days Ago
Added a temporary fix for invisible mesh-based particles
2 Days Ago
female twitch underwear repose
2 Days Ago
Cannon reload camera update, less looking down and tilt
2 Days Ago
Don't run LimitedTurnNavAgent if there are no players within 150m Check every 5s
2 Days Ago
Adjusted random Y max on coconut spawners.
2 Days Ago
Fixed random Y offset not being enabled on 2
2 Days Ago
Removed some dupes from deepsea_island_tropical1 prefab
2 Days Ago
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2 Days Ago
▉▇▍▌▍▅▅█▉ ██▌▄▊▊▇▄▆▅▋▋▆▉▍▍▆▊▆ ▇█▆ ▌▅▆▍▋▍▋█ ▍▄█▇▋▄▍▊ ▌▄▇▋█▄ ▄▆ ▇▌▄▍▊▉▍▄▅ ▅▊▊ ▌▋▍█▆ ▌▆▋▆▌▌ ▌▍▊▋▆▄▊▋ ▋▅ ▍▊▌▍▌▋▇ ▄█ ▆▉█▇▌▅▄ ▌▉▊ ▌▆▄█▄ "▅▍▄▌▋▍█▇" ▌█▌▅▄▉▇▄▍ ▊▌▉▆ ▇▊▋▊▆▆▅▅ (▍▍▌▅▌▋▌▋-▉▇█▌▅▉▌ ▍▄▍▇▅▊▌▉ ▅▌ ▋▋▇▆▆)
2 Days Ago
merge from spacegun_sightfix ( porting meshes with seperated sight meshes)
2 Days Ago
switched out parent triggers on plank and small_ramp deployables to use delayed exit
2 Days Ago
Static planter boxes in the deep sea (farm barge) spawn their plants ripe and will respawn them every 2 minutes
2 Days Ago
Fixed waterwell NPC
2 Days Ago
Space LR300 - Adjusted LOD distances to match original rifle, removed background numbers from ammo display
2 Days Ago
S2P all
2 Days Ago
Fixed tarp clipping (supplies barge) and table clipping (food market barge) and ran S2P on FC 1 - 4
2 Days Ago
Reverting shadow bias change for this patch to see if it was the cause of the checkerboard shadow bug on AMD GPUs
2 Days Ago
Space LR300 - adjusted worldmodel position, weapon rack pegs
2 Days Ago
Moved floating rubble in FC1 that prevented boat docking
2 Days Ago
Added purple light material variant and applied to light props in supplies barge
2 Days Ago
Merge from naval_update
2 Days Ago
Merge from naval_update
2 Days Ago
fixed cover prop on trawler_D shifting locations