reporust_rebootcancel

134,086 Commits over 4,444 Days - 1.26cph!

Yesterday
Add volume component for motion blur
Yesterday
Tier is driven by the highest key card required Popup styling update
Yesterday
skinnable and obj mesh for workshop
Yesterday
updated small backpack mesh
Yesterday
Updated all the volumes profiles for RRP that required auto exposure
Yesterday
Add support for real windows notifications
Yesterday
axisFromEdge lookup instead of computing it from the stride
Yesterday
Fix motion vectors from skinned meshes
Yesterday
WIP. Play windows notification sound and flash icon when the player has fully loaded into play state (loading screens gone, ready to play)
Yesterday
Metas
Yesterday
Comment cleanup
Yesterday
Added support for SRP's camera history API and added auto exposure to RRP
Yesterday
array length correction
Yesterday
Same for SatelliteCrash
2 Days Ago
main -> game_room_dlc
2 Days Ago
Splitting to partials
2 Days Ago
edges identified with a unique key and generate vertices coherently, replaces hashing with direct indexing so it's 2x faster again
2 Days Ago
Merge: from servercacheplayerinfo_optim - Optim: reduce the amount of state we recache every frame - Bugfix: fix some state being out of date by half-a-frame Tests: unit tests + playing on craggy
2 Days Ago
Misc cleanup
2 Days Ago
Merge: from main
2 Days Ago
Merge from refactor
2 Days Ago
Merge from main
2 Days Ago
Monument info popup progress, polished the framing and buttons flow
2 Days Ago
smallbackpack WM setup
2 Days Ago
merge from main
2 Days Ago
shadow proxy polish on apartment complex b corner module removed some stray floating props shadow casting optimizations on set dressing inside apartment complex b enabled r/w on some pipe segments left out by batching
2 Days Ago
apartment complex S2P
2 Days Ago
apartment complex wing prefab tweaks shadow casting off on rooftop barriers
2 Days Ago
removing left over greybox from apartment core prefab
2 Days Ago
Fixed greybox fridge for final art in damaged wing prefab, also further optimizations to props shadow casting there
2 Days Ago
fixed statue collider import options
2 Days Ago
Fixed subway town square collider Fixed terrain opacity map near subway entrance
2 Days Ago
Auto fill monument info scriptables based on whats inside the monument prefab
2 Days Ago
Merge from shield_disconnect_fix
2 Days Ago
Add IGameUIDisconnectCallback, will get picked up and called on any implementing UI when a player disconnects Replaced the singleton access in disconnect of the map screen and death screen Fixed shield leaving power bar on screen when player disconnects
2 Days Ago
Typo fix
2 Days Ago
Upgrade SSAO to new render pipeline API Replace RenderPasses with RasterPasses and BlitPasses Replace commandbuffer SetGlobals with material setters Use RenderAttachment and UseTexture workflow
2 Days Ago
Shave off a 40b allocation every time we calculate if the player model needs to show censorship cubes
2 Days Ago
Added framework for blocking some items in rentable store inventory
2 Days Ago
Merge from demo_cfg_frame_0
2 Days Ago
Adjust timing so this runs after replicated vars are applied
2 Days Ago
Merge from PlayerRigUpdate2
2 Days Ago
Don't run the sprint sub system on npc's
2 Days Ago
Merge from PlayerRigUpdate2 (new upper body controller for vanilla hatchet)
2 Days Ago
Merge from melee_subsystem_weapons
2 Days Ago
Some more mild sub system editor speed ups
2 Days Ago
Bring in both arms on the attack state
2 Days Ago
Fixed SetParameterLerpAnimatorBehaviour not working
2 Days Ago
Switched the attack hit animation support to use a blend tree Allow instant transition to aim state even during attack anim (emulate viewmodel behaviour)
2 Days Ago
SetParameterLerpAnimatorBehaviour now interfaces directly with the playable