144,018 Commits over 4,413 Days - 1.36cph!
Bugfix: avoid NRE when no recorders are requested by a benchmark
Tests: ran ClothingBenchmark
Adjusted deploy guide scale for Wanted Posters 1, 2, and 3 to match their deployed size
Update: PlayerModelBenchmarkScene - record bone count of spamed player models
Tests: ran benchmark
Set parenthistory to false as default
update apartment_complex_monument/prototype
Subtract
152447 merge from unity_6.3.15/ddraw_text_spacing_fix
Fix 50cal idle animations being set with ammo or no ammo incorrectly when sitting idle
merge from skinviewer_viewmodel
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Fixed MainCamera.get_position skin viewer nre
Update: BenchmarkScene - add support for selecting which recorders to activate
- added Scripts and Physics recorders
- PlayerModelBenchmark uses only Rendering + Animation ones
Tests: ran benchmark with various category bitfields
Merge from rain_grace_fixes2
Fix rear turret having incorrect animator time setting
Update: add "CPU Total Frame Time" recorder
Tests: ran baseline
Update: add mainthread-only Camera.Render recorder
Tests: ran baseline
Fixed "View in hands" button still toggled when exiting and reselecting the same skin
Add logs back for testing
main -> mountable_rollback
Auto close fullscreen skinviewer window if the menu is not open (just in case)
Release and wait for the prefab and world asset scenes to load during bootstrap so the skin viewer can:
- load entity and viewmodel prefabs
- load bundled skin textures (we've been downloading them from the workshop as a workaround)
without needing to be connected to a server (these scenes were held until we start loading in)
Use Jarryds hack to ennsure pt boat turret reload animation doesnt drift from the players reload animation (stupid unity issue)
Increase grace period check tick rate
Renamed edge decals textures
Stray meta files
Industrial torch 3p animation updates
merge from ballistic_pass
Ballstic armor chance to be found in elite, supply drop and hackable crate
Moved body hair cap to main body textures, saves a texture sample
Update: PlayerModelBenchmark - add baseline run (0 models)
- change bench naming convention
Tests: none, trivial changes
Clean: get rid of RecordSampleCount - it duplicates MaxNumberOfFrames
Tests: none, trivial change
Industrial torch attack and hit react animation updates
Rework/refcactor calcs.
Add convar'd initial offset range. This also means the rotate thruster effects will be visible from the go.
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Adding smoke grenade refresh viewmodel rig
Improved player model male export
3p jump anim height increase
Updated the blitter shader to fix missing shader keywords relating to MSAA