reporust_rebootcancel

138,846 Commits over 4,352 Days - 1.33cph!

4 Days Ago
Start breaking apart LimitedTurnNavAgent and moving its functionnality to the shared rust nav agent
4 Days Ago
merge from hasflag_replacement
4 Days Ago
merge from new_console-ui
4 Days Ago
Fixed loadouts not loading in non debug builds
4 Days Ago
Clean(tests): rename DummyServer -> TestServer Tests: compiles
4 Days Ago
RidableHorse.prefab really wants to be reserialized
4 Days Ago
Fixed text layout issues in auto complete buttons when increasing console text size Fixed auto complete still visible after closing the console
4 Days Ago
Clean(tests): consolidate various test entities/systems Tests: none, going to happen later
4 Days Ago
FlexVirtualScroll can now use GameObjectRef Use refs when spawning UGC stubs, hopefully fixes the engineui2_serveradmin_ugcplayerhistoryentry error
4 Days Ago
rust_relay_server -> main
4 Days Ago
main -> rust_relay_server merge
4 Days Ago
offset packetType by lowestUserPacket
4 Days Ago
Can copy error by clicking on them
4 Days Ago
Clean(tests): Move test utilities to Tests and Tests.Perf namespaces - replaced manual measurement loops with Test.Perf.MeasureAndPrint Tests: none, leaving till later
4 Days Ago
Replace PoolAnalyzer -> CodeAnalyzer - apply HasFlag -> bitwise change across codebase
4 Days Ago
merge from main
4 Days Ago
merge from render_pipeline_testing
4 Days Ago
probable fix for flickering fog
4 Days Ago
Fixed open folder button showing out of editor I was hiding the 'save current loadout' button instead.....
4 Days Ago
merge from waterwheel_deployable
4 Days Ago
Increased the error overlay size, reduced the max amount of entries
4 Days Ago
Added close buttons to the error overlay Fixed fade out taking more time than expected
4 Days Ago
Drain calories and hydration while running, when too low on calories prevent running on the wheel with a toast to show reason
4 Days Ago
nice new shiny store icon for egg suit
4 Days Ago
Switched yellow panels mat on Kiosk A to rentable shop specific one, and enabled blends. Added ms map. Deleted now obsolete blockout meshes. Added some offset to trims in Kiosk A.
4 Days Ago
Merge: from dynamic_object_work_queue_shrinking - Optim: ObjectWorkQueues now shrink to larger capacities overtime Tests: procgen map, ensured outpost turrets still tracked and fired at me
4 Days Ago
Update: debug.printqueues now also prints queue capacity Tests: printed queues while being blasted by turrets
4 Days Ago
some splats tweaks polished the roof hatch look a bit more decals on roof walls
4 Days Ago
Optim: ObjectWorkQueue now shrinks to dynamically adjusted minimal capacity instead of 0 - explicitly calling Clear resets the state back to inital 256 capacity Grows capacity by 10% every minute if 60 overcapacity events have been recorded. This should eliminate allocations for bursty workloads in long term. Tests: visited outpost, got blasted by turrets
4 Days Ago
ErrorUI -> UI_Error
4 Days Ago
Edited mount positions for various chairs
4 Days Ago
rebase on main
4 Days Ago
store icon and steam images for rustige egg amethyst
4 Days Ago
merge from main
4 Days Ago
merge from new_console-ui
4 Days Ago
Compile fix
4 Days Ago
Added a ConVar and a multi-compile for toggling cached shadow maps
4 Days Ago
fixed crate_tools having wood fx
4 Days Ago
setting up M16a2 prefabs for world model/animations
4 Days Ago
merge from new_console-ui
4 Days Ago
Error assert and exceptions can share the same bucket, they have the same color etc
4 Days Ago
Merge from chainsaw_hotspot_gathering
4 Days Ago
Codegen
4 Days Ago
merge from useplayerupdatejobs 3
4 Days Ago
Fixed colored background on console entries not working for asserts and exceptions but for real this time
4 Days Ago
Ensure player fly/speed states are expanded when a new player is added to the PlayerCache, preventing out-of-bounds when initCap is exceeded
4 Days Ago
Removed global.error, we now have debug.testerror
4 Days Ago
Fixed colored background on console entries not working for asserts and exceptions
4 Days Ago
Merge from main
4 Days Ago
Bring back the ❌ when hitting 🎯 trees 🌳 with chainsaws 🔗🪚. It now attempts to respawn close to the last hit point rather than jumping around the tree if hitting with a chainsaw. Is still always automatically hit regardless Fix item redirects of the chainsaw not also bypassing the hotspot minigame The ❌ decal no longer interacts with the wood hit particle effect when being hit