reporust_rebootcancel

136,595 Commits over 4,474 Days - 1.27cph!

Yesterday
Merge from countdown_monitor
Yesterday
Bugfix(tests): path CargoShip and skip some prefab logic for TestMTSave Tests: TestMTSave(CargoShip) passes
Yesterday
Add a hatched effect to targeting circle.
Yesterday
Bugfix(tests): patch OreHopper.oreOutputMesh in TestMTSave Tests: TestMTSave(OreHopper) passes
Yesterday
Generate higher res targeting circles with consistent width borders. Double thickness of connecting line. Fix mounting the computer chair backwards like a cool kid.
Yesterday
Bugfix(tests): patch up ItemContainers.allowedItems in TestMTSave setup Tests: ran TestMTSave tests, 343 -> 298 failures
Yesterday
merge from cui_multi_destroyui
Yesterday
Compile fix
Yesterday
storage room block outs
Yesterday
Bugfix(tests): catch exceptions raised when killing spawned entities on test cleanup Allows us to clean up entire spawnable list, permitting other tests in the queue to succeed if they don't mind the poisoned state Tests: ran all TestMTSave, 354 failures out of 637
Yesterday
merge from hackweek_creativemode_ui
Yesterday
Fixed creative UI indicator disappearing when toggling creativemode for an user while allUsers is enabled
Yesterday
Update(tests): patch up CoalingTower.unloadingBounds for TestMTSave Tests: TestMTSave(CoalingTower) passes
Yesterday
Translation strings.
Yesterday
Continued texture polish on stacked tables
Yesterday
Further tweaks: text strings, layout
Yesterday
tunnel medium b blockout
Yesterday
refactor SDF data access and modification to alway be via an internal handle so that it can be baked in the background in all cases, stops a nasty stall when loading large numbers of sculptures but also ensures safe access in all cases
Yesterday
Update(tests): do minimum initialization for IOEntities Allows FogMachine and StrobeLight to pass tests Tests: ran TestMTSave, these 2 cases pass
Yesterday
Bugfix(tests): exclude abstract BaseEntities from test cases Tests: ran unit tests
Yesterday
merge from cui_multi_destroyui
Yesterday
Added SendDestroyUIs (mainly for ServerRPC overload generation)
Yesterday
Countdown monitor turns on display with the other one. Display tweak.
Yesterday
Bugfix(tests): bypass ferry error checks when initializing during unit test Can be fixed properly, but don't think we need it right now Tests: ran TestMTSave(NexusFerry) - it passes
Yesterday
merge from main
Yesterday
Bugfix: bypass marker spawning when unit testing Unrelated blocker to MT saving test Tests: Ran TestMTSave(NexusIsland), now passes
Yesterday
screen setup/placement.
Yesterday
Whitebox progress Basic layout for the HVAC room Converted crashed station into a proper station rather than a secret room
Yesterday
Optim: avoid struct copy in ExtractTransformAccess, just reinterpet the pointer shrinks asm to 8 instructions from 40+ Tests: ran TransformEx unit tests
Yesterday
Add and setup screen prefab
Yesterday
merge from main
Yesterday
Add support for a second world-space monitor screen display, showing the countdown timer.
Yesterday
merge from games room branch
Yesterday
merge from allplayerlist_dupe_fix
Yesterday
Fix allPlayerList returning duplicate entries if a player is sleeping and active
Yesterday
Merge from satellite_crash
Yesterday
merge from playermaintainedmonuments
Yesterday
UV and model polish on terminals/tables blockers
Yesterday
Merge from main
Yesterday
codegen
Yesterday
merge from UpkeepTerminal_TextNSound
Yesterday
merge from pool_fixes_july_26
Yesterday
merge from pool_fixes_july_26
Yesterday
merge from sewer_cave_box_fix
Yesterday
Delete a stray cardboard box in large sewer cave
Yesterday
Merge: from main
Yesterday
Merge from /main/global_mip_bias
Yesterday
Rebase on /main
Yesterday
Adding flare world model fbx
Yesterday
Merge: from remove_jobs2 - Bugfix for exceptions when server gets more than 32 players Tests: compiles