reporust_rebootcancel

141,794 Commits over 4,413 Days - 1.34cph!

Yesterday
Added another female/asian player seed
Yesterday
Merge from parent (use PlayerModelAnimationInspector from main, will reapply changes on this branch)
Yesterday
Fixed missing throw animation on bee grenade hold type Added toggle visible events for bee grenade and beancan
Yesterday
Mortar view model polish pass and entity updates
Yesterday
Support geo lookup for steam queries by polling our cache - Add geo lookup dictionary to ServerListManager - Fix ServerAddress.Equals and operator == using reference equality on IPAddress instead of value equality, this was silently breaking all dictionary lookups including ping cache and geo lookups
Yesterday
Hide mortar shell projectiles until they're mobile to fix 1-2 frames of seeing them float.
Yesterday
merge from mortar_prototype
Yesterday
Display an icon for the currently active ammo type near the pitch indicator on mortars
Yesterday
- Sort country section based on users long and lat - Steam query will poll cache for geo location before giving up
Yesterday
Different explosions for HE and Frag. Fixed parenting issues.
Yesterday
Some TestScenario_RocketSplashDamage refactoring Added 3 new tests checking the triangle splash bug
Yesterday
bunch of fixes and improvements after suggestions from Luke on charms master sheet
Yesterday
supermarket freezer blockout
Yesterday
merge from mortar_prototype
Yesterday
added 3p upperbody state anim clips
Yesterday
updated 3p pickup & drop anim clip lengths
Yesterday
- Country now displayed on country button in main menu - Cleaned up and seperated into GeoLocation class to stop us having to access Account.Hello all the time
Yesterday
switched to ReplicatedVars, compiler fixes, adjustments to separate client and server code
Yesterday
Add one shot handles, blend IK back in after firing mortar
Yesterday
Copy paste preview improvements, we now spawn building block conditional model using the saved modelstate Some cleanup
Yesterday
Codegen
Yesterday
merge from automated_testing
Yesterday
Fixed raiding tests CI filtering Test lists
Yesterday
Add pilot dlc box, electric furnace and electric furnace io entity to StorageAdaptorAllowCollisionGroup Commit RidableHorse because it wants to and when it wants to we listen
2 Days Ago
merge from main
2 Days Ago
merge from main -> apartment_complex_monument
2 Days Ago
Fix compile error from non-existant namespace
2 Days Ago
merge from optimize_plant_lod_wind
2 Days Ago
Industrial Storage - tweaked gibs
2 Days Ago
Terrazo b texture set
2 Days Ago
added more parameters to equations for getting score area on the board, to account for non-standard board shapes. added a gizmo to view scoring areas, toggleable so you can match the math to the mesh
2 Days Ago
Fixed flacky raiding tests Rockets spawned by ServerProjectileTestSpawner were moving during the WaitUntilAllSpawned
2 Days Ago
Fix recast save being called in unity mode (even though it early outs, it logs a warning)
2 Days Ago
- Grab geo location from hello - Initial setup
2 Days Ago
Mortar view model updates to fix up ammo syncing
2 Days Ago
Merge from workbench_upgrades
2 Days Ago
Merge from main
2 Days Ago
Merge from final_code_cleanup
2 Days Ago
2 Days Ago
Remove visualPointLookup and related build-lookup code. It's not needed any more.
2 Days Ago
updated textures part 2
2 Days Ago
merge from automated_testing
2 Days Ago
industrial floorpapers update, renamed them as well to match with the rest of the textures
2 Days Ago
Fixed CI testlist loading
2 Days Ago
set 3p card game anim to loop
2 Days Ago
Cache items and upgrades server-side, iterate these instead. Removes a bunch of getcomponent and tidies up functions too.
2 Days Ago
Update(tests): add simple pool perf tests (ST & MT) ST avg: 1.29925ms for 10k alloc-deallocs MT avg: 21.16116ms for 1k alloc-deallocs per task, 32 tasks Tests: ran tests
2 Days Ago
industrial garage door - texture polish
2 Days Ago
Updating bowless crossbow worldmodel rig with arrow mesh
2 Days Ago
edited 3p minicopter and generic sit idle anims