199,116 Commits over 4,140 Days - 2.00cph!

8 Days Ago
Hopefully fix mac path issue Move logging to editor/development builds only
8 Days Ago
Always include SKybox/Procedural shader for ReflectionProbeEx
8 Days Ago
Delete all prop renderers in the scene when switching the selected prefab - fixes renderer objects not being deleted after the editor window is closed and reopened
8 Days Ago
Skin viewer v2 baseline, using twitchdrop renders models and lighting
8 Days Ago
Can now select prefabs, modify their values in the custom inspector and have them update the render
8 Days Ago
improve code quality and unsubscribe from events
8 Days Ago
fix mesh particle placement and LODS
8 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
8 Days Ago
Merge from main
8 Days Ago
Fixed Hacked Rollermine not respecting ignore players flag Fixed env_fog_controller.SetColorHDR not working due to extra space char Fixed that one HL2 map having weird fog when coming out of the tunnel Ship Episode 2 override of barricade001a.mdl with fixed physics mesh kickid supports SteamID64 Reduce CEF logging severity to default (from verbose) Can build 64bit studiomdl 64bit merges studiorender 64bit merges Minor cleanup
8 Days Ago
fix mesh width for clients
8 Days Ago
Fix preview window not redrawing every frame
8 Days Ago
Update icon renderer manifest
8 Days Ago
Spawn the prefab in the scene when you click it instead of setting one to active
8 Days Ago
Delete every prefab (except rendering ones) inside the IconRenderer scene, instead store the renderering setting in the PropRenderer component on the source prefab
8 Days Ago
Fix destroyed PropRenderer causing NRE and failing to draw window
8 Days Ago
Deleted some stuff I won't need
8 Days Ago
Re-implemented the skin viewer in item store modal
8 Days Ago
merge from Twitchdropsrender
8 Days Ago
Update iconrenderer_improvements/batch
8 Days Ago
merge from main -> iconrenderer_improvements
8 Days Ago
merge from main
8 Days Ago
Speed up instancing terrain culling by only walking a single wide ray from the top of the bounding box: "If you can't see the ears, then you can't see the cat."
8 Days Ago
rpg viewmodel animation update setup in unity
8 Days Ago
Moved some files in the right folders
8 Days Ago
Cleaned up store limited modal, tags are working
8 Days Ago
Menu Prefab
8 Days Ago
Bugfix: conditionally start bootstrap timer since it can be null Tests: none, trivial change
8 Days Ago
Buildfix: remove dead burst code and move job to namespace Avoids name mangling shenanigans Tests: build client locally
8 Days Ago
cleanup profile region
8 Days Ago
merge from fogmethod1
8 Days Ago
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8 Days Ago
merge from fogmethod1
8 Days Ago
Underground config.
8 Days Ago
Add support for a subheader
8 Days Ago
jobified transform readback for effect updating, still slow to update scaled renderers though
8 Days Ago
pooling HitInfo for Projectile DoHit and don't string concat for every ricochet fx fire
8 Days Ago
MenuUI - support for Ultrawide, 16x9 and 4x3
8 Days Ago
merge from main
8 Days Ago
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8 Days Ago
Fix lights.rad being broken again
8 Days Ago
Reset pools and fix evil runtime fields on scriptable objects. - Craggy Island now runs, as far as I can tell everything is functional but I'll test it a bit more with other scenes.
8 Days Ago
Cart button nre fix
8 Days Ago
Fix SteamId copying button on streamer mode
8 Days Ago
Update: enable batched projectiles and water checks by default in the BaseRaidBenchmark scene Tests: ran the scene
8 Days Ago
Update: add benchmark timer to SoundManager - replace magic values for timers with named consts It's chonky, so tracking it as well. Tests: ran the scene
8 Days Ago
Updated test save with a couple of larger built boats, including cannons.
8 Days Ago
Update: add benchmark timers to Projectile.Update and BatchUpdate Tests: ran the scene in editor, saw output
8 Days Ago
Improved store search bar results Some refactoring to better support steam DLCs Fixed search bar styling
8 Days Ago
Revert 125318, try it again later