200,686 Commits over 4,171 Days - 2.00cph!

5 Months Ago
Previous changeset didn't go through
5 Months Ago
Have croc match their prey aggression Which means they'll be hyperagressive if sprayed non-stop Pause sometimes when not hit for a while Take their time if not hit at all This helps the croc feel more balanced when faced with different player loadouts Also make croc belly flop side-steppable again as the primary counter play
5 Months Ago
backup
5 Months Ago
Client update fix
5 Months Ago
Added some missing shaders to always included shaders
5 Months Ago
Added Crative.alwaysOnEnabled bool convar to toggle the feature entirely. Add some extra safety checks behind alwaysOnEnabled.
5 Months Ago
manifest
5 Months Ago
codegen -> main
5 Months Ago
code gen
5 Months Ago
show_sprinkler_range -> main
5 Months Ago
Added convar to allow enable/disable
5 Months Ago
Remove unneeded ddraw commands
5 Months Ago
Flags
5 Months Ago
Fixed inaccurate sprinkler radius
5 Months Ago
Added toggleAlwaysOnRadius command
5 Months Ago
Fixed volume guide being slightly offset towards the player
5 Months Ago
Update: use PlayerCache for ServerUpdateParallel Should enable us to optimize for data persistence - will attempt next CL. Tests: played back staging server demo twice, got same analytics numbers
5 Months Ago
- Huge code cleanup - Ensure spheres and hemisphere prefabs can be correctly swapped between
5 Months Ago
Volume guide now disables properly when turning off
5 Months Ago
dilate palette textures, fixes black pixels bleeding into bilinear sampling at ray intersection
5 Months Ago
Further heater zone placement refinements
5 Months Ago
edited crocodile sprint and swim attack anims
5 Months Ago
Added toggleAlwaysOn single entity command, sets flag for the IAlwaysOn entity you are looking at.
5 Months Ago
Updating reload animation with correct dart movement
5 Months Ago
Corrected some incorrect heater growable sizes
5 Months Ago
Corrected a bunch of incorrect visual sprinkler radius size calculations
5 Months Ago
Ensure sphere prefab loads into memory correctly
5 Months Ago
- Proper prefab based volumes support - Ensured prefab scales properly
5 Months Ago
Flipped combat knife mesh in v and w to have parity with the workshop downloaded combat knife model, and now text doesn't appear flipped on the in-game combat knife. Have tested with all approved knife skins. This does mean some unapproved knife skins will have flipped text/symbols if they uploaded their skin with manual flip compensation.
5 Months Ago
Fixed client not granting premium status when value is exactly 15$ (matches API)
5 Months Ago
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5 Months Ago
Added Ziggurat Water Treatment Tank Prop Setup Basic Materials for Water Treatment Tank Prop
5 Months Ago
Fixes. Support for turning off.
5 Months Ago
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5 Months Ago
merge from rw_2
5 Months Ago
bundle fixes
5 Months Ago
Refactor
5 Months Ago
Merge from spatially_aware_env_volume_fixes
5 Months Ago
Added a convar for disabling spatially aware environment volumes
5 Months Ago
Candle support.
5 Months Ago
Test save
5 Months Ago
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5 Months Ago
Changed skin colour fallback colour to match the default workshop scene player model (red hands fix)
5 Months Ago
Cleaned up zigg scene. Placed hatch doorframe. Rearranged gantries and enabled decals on material. Prefabbed zigg plus extra polish.
5 Months Ago
compile fixes etc
5 Months Ago
Very wip/testing toggleAlwaysOnAll command. BaseOven initial always-on support, works without fuel and turns on if necessary. TorchDeployableLightSource wip always-on support, creates a torch item if none present when toggled on. Doesn't drain torch durability.
5 Months Ago
merge from ase-camdepth-fix
5 Months Ago
work around duplicate _CameraDepthTexture definition in ASE with our templates