258,134 Commits over 4,018 Days - 2.68cph!
human male and female now have a blendshape on the eyes called "small" that ranges from 0 (big) to 100(small)
- PLAYER MOVEMENT CHANGES: Increased deceleration speed (3->4.5), increased turn speed (15->100).
- BaseMovement now has a max speed random range. Set some default ranges for enemies.
Rock_cliff_a generic detail texture set
Rock cliff meshes, with shared atlas textures
Automated Linux DS Build #78
Automated Windows Build #78
Automated Linux Build #78
* Bump Steam.inf version so I don't forget to do it later
* IP ban some naughty server
- Removed some debug stuff
Automated Linux DS Build #77
Fixed dx9 low quality LOD<300 blend layer shader (#305, #306, #307)
Automated Windows Build #77
Automated Linux Build #77
Added SetNW2/GetNW2 functions back for testing purposes
Moved textures
Created Cowboy prefab and controller
BehaviourChainPlanSettingsWrapper DM exclusion test
ActionChainData stores HarvestedItems list
BehaviourChainData convenience accessor in Action
HarvestResources stores item yield in ACD and BCD
ConsumeItem will check BCD then ACD for targets
Added a shit load of world prop prefabs.
DecisionPlanParametersDrawer tweaks
Fixed BeforeInspector not renaming assets properly
Clothing prefabs, eye shader/material dickery
fixed missing animation events for a bunch of weapons
Serverside player metabolism performance
Cowboy character
Forehand anim
racket files & anims
- Space game blog buildy build
- LevelBuilder fix for planet spawning with no outdoor rooms
Updated cowboy rig
Added template
Added forehand test anim
Added racket source file & anim
human walk (looks weird atm)
- Barricade renamed to Barrier
- Collision fix for Barrier
FOR FUCK SAKE cone particle, fixing delay
Touched remaining water shaders just in case
- Fixed shitty bug in BeforeInspector+ViewManagement when updating a view prefab from source object
- SpeciesSettingsEditor correctly assigns an avatar to animators on unit views when possible
- Drawers for Wrappers, lots of them
Hack fix for black river backface z-fighting (#294)
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checking in, might break, Will fix asap
- Barricade/barrier now has seperate distance, scale values and spacing delay enabled again
Attempting better RT/Device loss handling in terrain texturing (#69)
Nighttime reflection probe ground color fix
- Nuked UnitImportWizard, ported all functionality into SpeciesSettingsEditor
- Some BeforeInspector+ViewManagement changes
Defaulted PlayerSkin1 material skin color param back to original value; just to be sure
Fixed deferred shaderinos