241,605 Commits over 3,867 Days - 2.60cph!

10 Years Ago
Removed colliders from animal skins (animal root object should handle collision)
10 Years Ago
Small lighthouse fbx fix.
10 Years Ago
Some more UnitView tweaks
10 Years Ago
Lighthouse 3ds max file check in.
10 Years Ago
Lighthouse monument check in, lots of files...this might break something/everything =/ so sorry early on.
10 Years Ago
Fixed a couple of warnings in b14.
10 Years Ago
Added volleys and force idle
10 Years Ago
added textures and updated jail building
10 Years Ago
Exposed serve and smash in anim viewer
10 Years Ago
Fixed block damage overlay performance Fixed block damage overlay z-fighting Fixed block health bar not reaching to the end Tweaked the placement guide to not z fight so much
10 Years Ago
- Added HumanUnitView extending UnitView... made color methods a bit more generic. - Rexported human assets with better material setup
10 Years Ago
code adjustment - load/save server only
10 Years Ago
Added cutoff value to grass system
10 Years Ago
Fixed campfire looking like metal
10 Years Ago
Storage boxes now save
10 Years Ago
Committing code and assets to plastic
10 Years Ago
Apart from probable bugs and probably some extra events character motor is done.
10 Years Ago
Fixed DS compiling Added a rigidbody to animals (testing a theory) Put building rendering on their own layer (for profiling) Optimized player update and added profiling (average saving 4ms a frame depending on server conditions) Increased max timestep (testing a theory)
10 Years Ago
Tweaked quality settings
10 Years Ago
Fixed some mesh import settings that would create unnamed materials on library recreation
10 Years Ago
Time of Day update to 2.3.2
10 Years Ago
Fixed trying to build osx twice
10 Years Ago
Profiling shit
10 Years Ago
Commit from svn! Go Plastic!
10 Years Ago
Now on u5b14 Fixed build server
10 Years Ago
[platformer] eyes blink on impact
10 Years Ago
Sceneeeestufffff
10 Years Ago
Fixing some stupid quality settings
10 Years Ago
Done a lot to the player motor. Aiming down sight works in a fairly proper way now. The weapon effects are much nicer but a lot is still inpcomplete.
10 Years Ago
[platformer] added mouth images to blocks
10 Years Ago
- Added Agent Attributes - Fuzzy States for Attributes - Agent Needs for Fuzzy States - Agent Modifiers for Fuzzy States - Custom Editor for Attribute Settings - Added graph rendering system - Started on Debug UI for Unity AI
10 Years Ago
Made BiomeManger a bit more reliable. Cleaned up some FX prefabs.
zon
10 Years Ago
Created spiral test scene.
10 Years Ago
Debug building
10 Years Ago
Adding speedtree to `always include shaders`
10 Years Ago
Tweaking
10 Years Ago
started working on the rabbit model
10 Years Ago
[platformer] block eyes look in movement direction
10 Years Ago
Some helper script updates
10 Years Ago
Added deferred shader/lighting override to help smoothen specular term everywhere (more accurate for rough surfaces)
10 Years Ago
Alpine biome.
10 Years Ago
Bundle loading basics
10 Years Ago
Recompiled RustBuilder.exe
10 Years Ago
Biome no longer stores convenience list of Seasons, instead BiomeManager creates it on init. Sceeeneee stuffffff.
10 Years Ago
Don't forget to build the prefabs too(!)
10 Years Ago
Shaders should use a single bundle
10 Years Ago
New bundling system tests, cleanup
10 Years Ago
Trunk merge
10 Years Ago
- Added a uGui ComboBox extension - DebugUI now shows a ComboBox of scene name choices, instead of having to manually type in the scene name.
10 Years Ago
Fixed invisible trees Tweaked dedicated server timings