241,603 Commits over 3,867 Days - 2.60cph!

10 Years Ago
Backup commit
10 Years Ago
[platformer] player can push the sides of blocks
10 Years Ago
Eagle anim import fixes, layer mask, mechanim tweaks.
zon
10 Years Ago
Animals now like to avoid deep water.
10 Years Ago
The scene loading debug ui now actually work.
10 Years Ago
Added input field to scene loading debug ui, that validates the input so that you're only allowed to hit the load button once the input is valid.
10 Years Ago
Fix for occupied loot bug
zon
10 Years Ago
Animals now only hunt when hungry and eat until they are full.
10 Years Ago
Added support for switching between "active" folder menues in the debug ui with active folder highlighting.
10 Years Ago
adjusted the chicken LOD so the transitions happen smoother lowered the chicken sounds so you don't hear them halfway across China.
10 Years Ago
Can now open debug ui with F12 from any screen, and close it back down again.
10 Years Ago
Some eagle metas
zon
10 Years Ago
Animals now gain calories from eating meat.
10 Years Ago
Started on a Debug UI.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
zon
10 Years Ago
Animals can now eat corpses.
10 Years Ago
First pass legacy map port, terrain + splats + road
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Fix for exception in web player builds due to the use of a Regex.
10 Years Ago
b14, tod fix
10 Years Ago
Post-build deployment, GUID: e75bbbd1-3b0e-454f-aa0b-e6c3a51b6063
10 Years Ago
Adding satellite dish game files and prefab
10 Years Ago
Darker concrete textures, backup of latest maxfile
10 Years Ago
fixed the chicken anim controller to use the Speed variable
zon
10 Years Ago
Fixed test level.
10 Years Ago
Made better the player motor a bit. Still needs work.
10 Years Ago
Added eagle anim source files
zon
10 Years Ago
Merged changes from main.
10 Years Ago
Added eagle look left/right/around anims
10 Years Ago
updated eagle mesh, rig & anims
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Added method to automate a standalone development build.
10 Years Ago
Trunk merge - new building system
10 Years Ago
Fixed background blur
10 Years Ago
Made grass refresh context menu force a refresh even if a patch wasn't shifted
10 Years Ago
Made decor and grass refresh context menu force a refresh even if a patch wasn't shifted
10 Years Ago
Adding missing pillar icon
10 Years Ago
Fixed underwater color grading looking neon blue in the arid biome
10 Years Ago
Updated game manifest
10 Years Ago
Added chicken to the spawn handler
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Fixed an exception when attempting to build.
10 Years Ago
Fixed building walls horizontally out of the side of other walls Made some quick icons for the building parts Added speed param to chicken_anims (unused by the controller right now but animals use this) In editor spawn with a foundation plan
10 Years Ago
Tweaked maximum rock slopes
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Improved error formatting, removed some Debug.Log calls.
10 Years Ago
Fixed rock_08 loving to be placed beneath the terrain
10 Years Ago
Coderart-tweaked dirt texture to play nice with color mapping
10 Years Ago
Made better the way a player is created.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade