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123,855 Commits over 4,171 Days - 1.24cph!

7 Months Ago
Enabled mipmaps on recent new item icons we missed (wallpaper, new guns, IO)
7 Months Ago
Enabled mip maps on all the new food icons
7 Months Ago
merge from crafting_update
7 Months Ago
merge from crafting_update/visual_cooking
7 Months Ago
Compile fixes
7 Months Ago
Cooking workbench: Show oven fire effects when cooking pies or bread Disabled 'only one user' Put bread on top of the recipe list so its not in the middle of the pies
7 Months Ago
Bugfix: fixing unit tests Rip. Missed the fact that unit tests were runnin on empty data. At least there weren't any issues with previous optims. Tests: rajn the unit tests
7 Months Ago
Cooking wb oven ignite, extinguish and cooking sounds
7 Months Ago
Remove need for an intermediate data type when declaring fsms (previous commit didn't go through)
7 Months Ago
Restored mixing table VFXs
7 Months Ago
Remove need for an intermediate data type when declaring fsms
7 Months Ago
Cooking wb meats and effects pos
7 Months Ago
Meat pos tweaks Particle setup, play and stop when the meat starts and stops cooking
7 Months Ago
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7 Months Ago
Optim: avoid row allocations Tests: ran unit tests
7 Months Ago
Optim: get rid of small Column allocs - also removed all private qualifiers Tests: ran unit tests
7 Months Ago
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7 Months Ago
blowpipe icon and hookup
7 Months Ago
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7 Months Ago
Update: set out optim plans - reuse string builder via pool - Renamed TextTableOriginal to TextTableNew (otherwise I'll accidentally break the game before I mean it) Tests: none, trivial changes
7 Months Ago
lr300 holster position updates
7 Months Ago
updated wip v4 player loadout
7 Months Ago
merge from crafting_update
7 Months Ago
Merge from armor_slots
7 Months Ago
Explicity set wood and metal insert protection properties
7 Months Ago
merge from plantpot_gibs
7 Months Ago
merge from visual_cooking
7 Months Ago
merge from visual_cooking
7 Months Ago
merge from store-ui-frontiers-update
7 Months Ago
reduced amount rigidbody pos/rot is accessed when determining if a ModularCar is stationary, it was causing multiple unecessary transform syncs
7 Months Ago
use HasDriver flag instead of always searching for a driver seat for vehicles (reduces a lot of overhead from unoccupied vehicles, especially modular cars)
7 Months Ago
Update: initial test setup to validate optimizations for TextTable Tests: ran the new unit and perf tests
7 Months Ago
Meat now stops sizzling when fully cooked Fixes
7 Months Ago
Add TrianglePlanter to Frontiers view
7 Months Ago
Committing missing foliage meta
7 Months Ago
Started adding in generic debris assets. Enabled terrain blend on zigg pipes.
7 Months Ago
exported crocodile swim sprint attack animation
7 Months Ago
merge from crafting_update
7 Months Ago
merge from crafting_update/fridge power indicator
7 Months Ago
Cooking workbench bbq doesnt block bullet
7 Months Ago
Static hobo barrel cooking visuals
7 Months Ago
Sizzling sounds for all ovens VisualFood gameobject stripping
7 Months Ago
Tweaked bbq and camper bbq item overflow pos
7 Months Ago
Fixed cauldron and hobo barrel item overflow drop pos
7 Months Ago
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7 Months Ago
Fixed cooking workbench BBQ item drop position
7 Months Ago
Restored IO light mats looking super bright (caused by the new explosion effects branch) Created material variant for C4s