199,490 Commits over 4,140 Days - 2.01cph!

10 Years Ago
Manifest (cc paroxum)
10 Years Ago
Added frame construction socket type Updated wall frame / double door prefab sockets Fixed prefab ID on metal double door
10 Years Ago
Big batch of dungeons LODs and drawcalls reduction
10 Years Ago
Individual visual settings can be changing mid game
10 Years Ago
Scene2prefab dungeons
10 Years Ago
Rocks compression Dungeons rocks LOD distance adjustments
10 Years Ago
tweaked lava materials and shaders, adding in mushrooms, turned off shadow casting on many objects
10 Years Ago
DSE debug displays desired result condition in log GrassParams boilerplate for grazing and cover weights Added Water GraphicsOption
10 Years Ago
Decor autospawn rock distances adjustments
10 Years Ago
Correctly culled lights
10 Years Ago
Don't network spectating players
10 Years Ago
Mesh batching for static quarry and pumpjack
10 Years Ago
Model import defaults
10 Years Ago
Enabled vertex compression in player settings
10 Years Ago
Added lodgrid convar (editor-only, pauses LODing if false)
10 Years Ago
More distance tweaking, autospawn and dungeons
10 Years Ago
Graphics preset backup
10 Years Ago
Fixed a lot of death / respawn bugs. Started on util for VM placement.
10 Years Ago
Cowboy - portrait anim source files
10 Years Ago
Cowboy - portrait anims
10 Years Ago
Autospawn decor checkin
10 Years Ago
All dungeons meshes now use mesh compression (even previous monuments)
10 Years Ago
Third party meshes now use mesh compression
10 Years Ago
Fixed beam shadow uv tiling issues with variable beam length; now world scaled Replaced planar fade strength with actual angles; more intuitive
10 Years Ago
Defaults
10 Years Ago
merging dungeons LODing and rocks optims / mesh compression to pre-release
10 Years Ago
Added world based beam shadow; shadow intensity control for both animated and world
10 Years Ago
Added simple LOD
10 Years Ago
fixed 3rd person weapon alignment so it matches where the 1st person is pointing
10 Years Ago
bind second argument doesn't need quotes
10 Years Ago
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10 Years Ago
Nuked AO heap allocs
10 Years Ago
Enabling low compression on all our meshes to see what happens
10 Years Ago
Updated lashlight beam to use new beam shader features
10 Years Ago
- Splash and title screens updated with BG and logo
10 Years Ago
- Weapons are now automatically made the active weapon when you buy them - New saves default to having 1 nut to spend at the shop in town - The mission reward screen in town now notifies you everytime you return to town with spare nuts
10 Years Ago
Touching these models that unity is compressing from 15kb to 1.5gb for some reason
10 Years Ago
- Deleted old spaceshooter folder
10 Years Ago
- Added new build to Spaceshooter folder
10 Years Ago
* GitSync
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10 Years Ago
Automated Linux Build #167
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10 Years Ago
Automated Windows Build #167
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10 Years Ago
Automated Linux DS Build #167
10 Years Ago
Possible fix for post processing shaders not working properly on Linux/OSX
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10 Years Ago
Automated Linux Build #168
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10 Years Ago
Automated OSX Build #168
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10 Years Ago
Automated Windows Build #168
10 Years Ago
Fixed broken spectate
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10 Years Ago
Automated Linux DS Build #168
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10 Years Ago
Automated Linux DS Build #169