199,490 Commits over 4,140 Days - 2.01cph!

10 Years Ago
saved out unity scenes for swamp and cloud city
10 Years Ago
first person laser prefers aiming accuracy over viewmodel accuracy updated beam shader for laser
10 Years Ago
Owl - Special move flap source
10 Years Ago
Owl - Special move flap anim
10 Years Ago
Beam shader + script fix
10 Years Ago
StatMeasurement now supports all Stat classes with different measurement value types and an improved drawer Fixed StatCondition, StatConsideration (previousl RangedStatConsideration but now just simply limited to those stat types with a CurrentValue), StatMeasurementTrigger
10 Years Ago
new wolf with tweaked model on 1 mat and changed idle
10 Years Ago
- Scriptable object definitions for modular item model system. Definitions only. Doesn't do anything yet
10 Years Ago
Game runs again! Updated all effects data Effects tick stat changes flagged for ticking Added StatTypeSelectionDrawer back in, turns out we do need it?
10 Years Ago
10 Years Ago
Merge from main
10 Years Ago
Merge from stats_refactor_jan16
10 Years Ago
Fixed EffectParameters not passing due to new data being excluded
10 Years Ago
laserbeam tweaks
10 Years Ago
Logo & BG for title screen. Added Design folder.
10 Years Ago
flashlight beam changes
10 Years Ago
Effect data validation on the editor side, with warnings Fixed missing effects data, stats are changing again Some Effect cleanup and bug fixes
10 Years Ago
* Added Player.AnimSetGestureSequence( slot, seq ) * -noworkshop now also prevents SteamAPI from being initialized too soon on dedicated servers
bot
10 Years Ago
Automated Linux Build #166
bot
10 Years Ago
Automated OSX Build #166
bot
10 Years Ago
Automated Windows Build #166
10 Years Ago
laser recoil bonus nerfed to 20%
10 Years Ago
Removed old ingame debug UI modal Rain effect tweak
bot
10 Years Ago
Automated Linux DS Build #166
10 Years Ago
Data fixes, lots of them
10 Years Ago
Improvements.
10 Years Ago
updated beam effects (again) fixed 3p laser perf issues updated flashlight beam texture
10 Years Ago
merge from main
10 Years Ago
merge into main
10 Years Ago
changed material settings for some of the addon textures so they don't look so blurry from firstperson tweaked the 3rd person rifle pose so it's more aligned with the 1st person.
10 Years Ago
▌ ▄▌▇ ▌▍▄▄▍▅ ▄█▌▊▌ ▅█▆▄▄/▊█▆/██▇█▉▋
10 Years Ago
Added automatic mesh splitting to collider batching
10 Years Ago
wolf being on one material source assets
10 Years Ago
wall.frame linking and collisions paths
10 Years Ago
Added refresh_colliders and refresh_renderers console commands
10 Years Ago
Added background plate texture for in-game renders
10 Years Ago
Stat Collection Settings should be specialized.
10 Years Ago
Batching vertex count / submesh cutoff is adjustable via convars
10 Years Ago
building parts use atlased material and Renderer LOD
10 Years Ago
Let's only divide into Individual and Group Stat Collection Settings, to appease the bill.
10 Years Ago
Added wall.frame to planner Added wall.frame icon
10 Years Ago
Prepare prefabs Forgot icons
10 Years Ago
back up added frames test scene
10 Years Ago
animals using 1 material
10 Years Ago
animals using 1 material
10 Years Ago
Made player movement more direct
10 Years Ago
EAC update
10 Years Ago
Divide by zero error (uncommon)
10 Years Ago
Added tags to wall.frame prefab (though these are optional... I think)
10 Years Ago
Fixed bug reporting error