199,490 Commits over 4,140 Days - 2.01cph!
saved out unity scenes for swamp and cloud city
first person laser prefers aiming accuracy over viewmodel accuracy
updated beam shader for laser
Owl - Special move flap source
Owl - Special move flap anim
StatMeasurement now supports all Stat classes with different measurement value types and an improved drawer
Fixed StatCondition, StatConsideration (previousl RangedStatConsideration but now just simply limited to those stat types with a CurrentValue), StatMeasurementTrigger
new wolf with tweaked model on 1 mat and changed idle
- Scriptable object definitions for modular item model system. Definitions only. Doesn't do anything yet
Game runs again!
Updated all effects data
Effects tick stat changes flagged for ticking
Added StatTypeSelectionDrawer back in, turns out we do need it?
Merge from stats_refactor_jan16
Fixed EffectParameters not passing due to new data being excluded
Logo & BG for title screen. Added Design folder.
Effect data validation on the editor side, with warnings
Fixed missing effects data, stats are changing again
Some Effect cleanup and bug fixes
* Added Player.AnimSetGestureSequence( slot, seq )
* -noworkshop now also prevents SteamAPI from being initialized too soon on dedicated servers
Automated Linux Build #166
Automated Windows Build #166
laser recoil bonus nerfed to 20%
Removed old ingame debug UI modal
Rain effect tweak
Automated Linux DS Build #166
updated beam effects (again)
fixed 3p laser perf issues
updated flashlight beam texture
changed material settings for some of the addon textures so they don't look so blurry from firstperson
tweaked the 3rd person rifle pose so it's more aligned with the 1st person.
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Added automatic mesh splitting to collider batching
wolf being on one material source assets
wall.frame linking and collisions paths
Added refresh_colliders and refresh_renderers console commands
Added background plate texture for in-game renders
Stat Collection Settings should be specialized.
Batching vertex count / submesh cutoff is adjustable via convars
building parts use atlased material and Renderer LOD
Let's only divide into Individual and Group Stat Collection Settings, to appease the bill.
Added wall.frame to planner
Added wall.frame icon
Prepare prefabs
Forgot icons
back up
added frames test scene
Made player movement more direct
Divide by zero error (uncommon)
Added tags to wall.frame prefab (though these are optional... I think)
Fixed bug reporting error