199,332 Commits over 4,140 Days - 2.01cph!
Fixed pp scattering dx9 shader compilation error (#781)
Traits added to BeforeEditor
Added TraitSettingsEditor
File cleanup
Fixed pp scattering mask uv addressing in d3d9 (#781)
Removed old animal shaders, renamed Before/Animal3 to Before/Animal
Agent stores a list of of it's currently active modules, has methods for installing/uninstalling
Goal's optionally store a reference to their source module
Traits now install modules and apply effects
Added Lazy, Strong and Loner traits
fix for water barrels not destroying with foundation
Fixed building block placeholders being visible for a short time when placing a building block
Disabled far splats on terrain blend shader (affecting rocks/cliffs) on both d3d9 vs d3d11 to test perf discrepancy
added animations for the flamethrower's fuel gauge
Removed some building block overhead when entering a networking group
Tweaked client cycle time
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TraitPickerWidget on TribeCreation UI
Added a bunch of placeholder traits + icons
Tweaked client cycle time (done with testing)
Load balancer per-frame time curve tweaks
Clutter layer updates (RUST-772)
Added clutter layer toggle to F1 dev tools
Tree entity client skin instantiation is load balanced
flamethrower implementation
building block balance
fireballs can merge
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- Weapon definitions can now be set to not use ammo
- Picking up a weapon always equips it to slot 2
- Starter weapon set as not using ammo
- Disabled ammo drops for now
Fixed per-vertex depth computation for scattering on transparent surfaces; cause for black river sections up close
Eyebrows on all heads
Asian male variation
BoneFollower is disabled when following non-moving entities (only set position when updating parenting in that case)
Greatly reduced per-frame overhead caused by BoneFollower (especially around large buildings with tons of doors)
Removed LODGrid.Register
LOD grid verifies LOD distances against the max grid refresh distance
Tree and mesh qualities once again affect culling distance (RUST-787)
hope fully fixed bug with scaled animals animation speed
added new shader with animal print (should probably be merged later)
sabertooth and mammoth anim tweaks
Proxy sync, most things networking.
slightly more forgiving flame merge range
fix for ammo going below 0 for flamethrowers
fix for being able to fire before deploy is complete (flamer)
AmbienceEmitter doesn't fade in quite as fast when there's no sound currently playing