202,079 Commits over 4,171 Days - 2.02cph!
Automated Windows Build #470
Spawn groups scale up their respawn rate with increasing player counts
Added spawn.player_base convar (base player count from which on we will scale up the loot respawn rate)
Added spawn.player_scale convar (how much to scale up the loot respawn rate with increasing player counts)
Added spawn.scalars console command (displays the current spawn scaling parameters)
Automated Linux DS Build #470
minor eq tweaks to a few sounds
reapply no melee hitmarker change to radtown loot barrels
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Do not ship overrides/ empty fallbacks/ folder to Steam
made carry pose non looping to fix weird whole body freeze with carrying deer
Automated Windows Build #471
Server schema download error
Fixed shit sometimes missing in the crafting list
Fixed error when server downloading item defs
Automated Linux DS Build #471
* FIxed a regression with Player Animation State ( Noclip animation not looping )
* Switched SRCDS Steam Workshop to ISteamUGC API
Automated Linux Build #472
Automated Windows Build #472
Workshop view - latest, trending, popular categories
Automated Linux DS Build #472
Made bridge prefabs
Added inclines to AI
Fixed RenderTexture not being destroyed when generating workshop icon
Added skyreflection and ambientvolumes debug convars
metal_panels_e texture set (used for ship hulls)
Player created desire momentum tweak.
Cooking AI tweak.
Added SteamServer.PublicIp (modders)
AvatarPostprocessor moved to AvatarUtility, available via menu
Fixed badly imported flame fx texture
Profiling directives, fixed a couple of bad samples
fixed missing radiation at airfield
Fixed PatrolHelicopterAI serialization
Fixed player weapon hold type never being set
Catch log file creation exceptions
Fixed applying skins on server
If can't init Steam on the server - just quit instead of throwing thousands of errors.
Changed camera collider for triggers to own layer, just to be sure