202,453 Commits over 4,171 Days - 2.02cph!
Fixed missing scripts in neutral_dungeon_lighting prefab
Added Tools/Find/Missing Scripts
Fix NRE in
18437 and reapply
Fixed white background on player preview
Update visibility now actually hides parts; keeps shadow under min playercull dist
Optimized update visibility routine, including censorship objs
Fixed weird profiler BeginSample error in editor
Drag/drop working again. Removed debug prints.
python slightly more accurate
python slightly less aim sway
python slightly higher firerate
ignoring and deleteing RainbowFolders, QHJierarchy and SceneMate
added howie's truck to art repository
added howies truck to new paint scene and setting up paintable materials
Replaced Facepunch.Tick (appears to be fucked)
fixed paintable stuff on beep truck 3
Fixed shader compile error in edge detect shader (vulkan)
made behind the windows on truck 3 paintable
vegetation models WIP
roads and railroad overgrowth dressing
Fixed placed entity spawn pos/rot being reset
concrete slabs and sewers overgrowth dressing
Scene for prefabs management
updated bushes with new naming convention
updating herbs naming conventions
Cleaned up and simplified -Entity View prefab creation and processing
Nuked all old resource view prefabs
Added Window/Tools/Replace Objects With Prefab
Fixed missing sphere tank barrels (cc garry I think you have to reimport Content/Props/water_drums/water_drum_a.prefab)
Fixed broken objects / references on HapisIsland (hopefully takes care of our build issues)
Fixed batch view creation not working
Remade all Resource view prefabs
DataAsset.AssetName tweaks, editor perf opt
removed can transition to self on harvest anim