200,082 Commits over 4,140 Days - 2.01cph!
Fixed edge case browser opening while jumping
Options Menu max gibs 2000 because
10000 is a bad idea (can be set higher via console effects.maxgibs)
Fixed a NRE due to tutorial controller instance not getting set to null when tutorial finishes, then playing a match afterwards, until completion.
Job override on interaction wrappers, proper assignment through player commands
Needs must be flagged as game valid to trigger
Removed the cabinet door from collision on fusebox and lever switch box for ease of movement
Support multiple NPCs using the same waypoint set.
NRE fix in Roles current goal callback
Added Consumable meal sizes enum
another Hapis startup error fix
Properties implemented for value types
Fixed unit stats tab not showing any stats
Rebuild layout after inspector tab content refresh
String value properties set
Tooltip system cleanup, now only 3 prefabs with support for 8 pivots and corresponding arrow graphics, elements that trigger a tooltip can optionally override the pivot
Fixed trees not getting raycasted properly
List type backing fields generated and properties implemented.
Removing the default backing fields
disabled Career and Menu modes in scene
Fixed HL2 barney appearing on HL1 map c1a1
Fixed HL1 and HL2 episodes not displaying their chapter titles and other on screen text
GitHub:
skill.cfg minor changes to match HL2
more language entries for entities
tweak league entry alignment
fix panel global not appareing on top of the what's new panel
Added 12mmRound ammo type from HL:S
Houndeye changes from upstream - auto squads on spawn, better solo houndeye behavior?
Fixed purple blood color on HL1 aliens
Resolved soundscript conflict with HL2 and HL1 turrets
Changed translations for turret classnames to better differentiate which is which
Activity notifications no longer show text or unit portraits, support collation
fixed tooltip pivot overrides preventing position updates
Fixed notification colors