202,054 Commits over 4,171 Days - 2.02cph!

8 Years Ago
career league table refreshes with week advancement
8 Years Ago
Tweaked aggression values to make animals more dangerous (just wolves right now) and fixed some issues with calculating hostility Raid target falls back to just going to the player camp location if no valid interactions (like eating) are available Tribe spawner now tracks ItemViews as well as BuildingViews so proper items are spawned with the premade tribes
8 Years Ago
Backup
8 Years Ago
Merging from main
8 Years Ago
Cleaned 500mb of shit.
8 Years Ago
Fixed "user-provided triangle mesh descriptor is invalid" error on some road meshes
8 Years Ago
Roads no longer sometimes go through water
8 Years Ago
Tweaked biome distribution (slightly less arctic, slightly more arid)
8 Years Ago
Tweaked world tier distribution (slightly smaller, more concentrated tier 2)
8 Years Ago
Added gizmos to TerrainPathConnect
8 Years Ago
added CareerAdvancedEvent to CareerController. career league updates on career advanced event.
8 Years Ago
Subtracted 24049 and 24043 => rollback to 2017.1.2f1
8 Years Ago
Updated powerline layout to same algorithm roads are using
8 Years Ago
tidy up clay resource
8 Years Ago
getting latest
8 Years Ago
yam and carrot cookable on campfire with a stick
8 Years Ago
shift deselects selected units
8 Years Ago
Monument placement optimizations
8 Years Ago
Subtracting 24065
8 Years Ago
don't command selected units to build when placing a building
8 Years Ago
UICareerStatusBar now updates round, cash changes. Starting cash. Teams awarded cash for win/lose. Gypos lifetime ban.
8 Years Ago
scene
8 Years Ago
Refactored Roles system (see trello for deets) Fixed TooltipWidget NRE Fixed building UI not showing when you have no-one selected
8 Years Ago
First pass at FOV shaders / effect
8 Years Ago
Preliminary road / power connection points for all monuments
8 Years Ago
added UICareerNextMatch, shows player's next upcoming match each week. LeagueFixture.GetOpposingTeam(team). CareerLeague.AdvanceWeek() now updats NextPlayerFixture if applicable.
8 Years Ago
Roles can be unlocked
8 Years Ago
Fixed Roles.OnGPVChanged NRE
8 Years Ago
player's match always played last
8 Years Ago
Fixed default interactions for buildings not working (wrong click)
8 Years Ago
Updated Apex to 2017.1
8 Years Ago
Mining quarry A progress backup
8 Years Ago
match simulation now includes casualities and awards survivor score points. more career helper functions.
8 Years Ago
Behaviours can now support multi-selections. Currently only works on default interactions
8 Years Ago
LMB on a selected unit will deselect other units Double LMB on unit invokes "focus" event Fixed a bunch of null conditions/considerations following Roles refactor Added new detail view widget, opened by double LMBing on a unit
8 Years Ago
PathFinder.Point implements IEquatable
8 Years Ago
Player controller interactions fuckery
8 Years Ago
Hapis progress
8 Years Ago
multi unit commands WIP
8 Years Ago
Added colour tint to shader
8 Years Ago
PathFinder still prioritizes direct neighbors over diagonal neighbors when diagonals are allowed
8 Years Ago
added MatchMode enum for Practice, Career, Online options; set it. integrated career mode with menu/gameflow. can now start next player match from career menu (nothing applied to the actual match yet though) career matches now return to career menu not menu.
8 Years Ago
Road and powerline tweaks
8 Years Ago
tweaks
8 Years Ago
Interactions can specify multiple valid tool types
8 Years Ago
Mining quarry A progress
8 Years Ago
Latest
8 Years Ago
Cleanup
8 Years Ago
Scene
8 Years Ago
Removed PlayerController.SelectedUnit, replaced most usage with new SingleSelectedUnit property that will return null if there are multiple units selected Fixed InteractionPlanData.ToolRequirement NRE