202,563 Commits over 4,171 Days - 2.02cph!

7 Months Ago
Update: ServerDemoPlayer - add debug option to log packets Trying to figure out why some construction events are not being palyed back properly Tests: played back a demo where I'm building multiple chained staircases
7 Months Ago
merge from primitive
7 Months Ago
Fixed ballista SiegeWeaponVehicleAudio.StartReloadSounds NRE
7 Months Ago
Unpacked catapult mesh prefab, see if it fixes the unpooled bone names
7 Months Ago
Tweaked battering ram door max angles
7 Months Ago
Add support for alternative vending machine trades per era
7 Months Ago
New battering ram dismount pos
7 Months Ago
Metal impacts.
7 Months Ago
Bugfix: ServerDemoPlayer - synthesize initial tick after loadign a player Avoids server's perception of teleport, as ticks are delta serialized and after load of save have default values. Tests: played back a demo on craggy where I stayed stationary the first 10 seconds. No longer generating errors.
7 Months Ago
Disabled the new terrain collision proxy collider added on horses, need a better solution
7 Months Ago
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7 Months Ago
Manifest
7 Months Ago
Bromeliad bushes
7 Months Ago
Removed the 30s repair delay on the battering ram head
7 Months Ago
Added more jungle scaffolding blockouts
7 Months Ago
Shorten tiger leap and growl anims for better blending, custom flee to go back into hiding then circle back
7 Months Ago
merge from primitive -> aux2
7 Months Ago
Bugfix: FullServerDemos - ensure initial save always happens if demo thread was toggled Tests: recorded 2 demos in 2 recording sessions on one server session - both had saves created
7 Months Ago
Ensure AssetDatabase.SaveAssets() is called after manifest is generated - seemed to work fine on build server without this but didn't save manifest locally until manually using Ctrl + S
7 Months Ago
Fixed ballista not repairable when hammering its subentity
7 Months Ago
Bugfix: ServerDemoPlayer - wake up all recognized players Players that are loaded from a save arrive sleeping, which prevents tick processing. Tests: Played back a couple short demos where I didn't jump at the start - saw player move.
7 Months Ago
Add per-convar profiling when changing quality presets
7 Months Ago
adobe wall and gate gibs and collision
7 Months Ago
Merge from main
7 Months Ago
Merge from workshop_perf
7 Months Ago
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7 Months Ago
Can now specify individual menu panels that will return to the main options panel when closed. Added Item store, inventory and workshop menu panels to this list.
7 Months Ago
exported tree climbing anim tests for tiger
7 Months Ago
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7 Months Ago
Use GetCurrentGroundTypeNoAlloc in all VehicleChassisVisuals
7 Months Ago
merge from primitive
7 Months Ago
Added TerrainConfig.GetCurrentGroundTypeNoAlloc, compare the physics material by instance id instead of by name For 100 catapults, from 3.9 KB 0.2ms -> 0.1ms
7 Months Ago
Make sure to stop any stationary siege weapon chassis visual update tick
7 Months Ago
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7 Months Ago
- Minor mini crossbow animation cleanup - Reduced some noticiable flickering - Added more lerp time
7 Months Ago
Additional improvements: Fix download status icons being displayed before buttons load when changing pages. Fix blank buttons appearing on first load before page finishes refreshing.
7 Months Ago
merge from primitive
7 Months Ago
Make tiger weave less than wolves when attacking, as it doesn't fit its personality as much
7 Months Ago
Assign store icons
7 Months Ago
Updated pumpkin world model collider so they no longer roll indefinitely when dropped on the ground
7 Months Ago
Update fsm speeds, fix other roar NRE, reduce tiger sprint speeds
7 Months Ago
Update: DemoServer - properly dispose resources on playback end Tests: played back a server demo - no new errors
7 Months Ago
Removed ballista pulling interaction
7 Months Ago
Update tiger speeds
7 Months Ago
Fix NRE when roaring
7 Months Ago
4ShotMiniCrossbow -> primitive
7 Months Ago
Implemented new quicker animations
7 Months Ago
Added more visual flair and punch to tiger attack impact
7 Months Ago
Battering ram headlight toggle
7 Months Ago
Cleaned up ziggurat blockout FBX and other related assets. Cleaned up ziggurat scene. Started adding blockout bamboo scaffolding kits.