201,239 Commits over 4,171 Days - 2.01cph!
added a delay before tooltips appear.
added tooltips for unit row stats.
Added protobuf defs for news classes.
Added a NewsItems to Career.
NewsItem and NewsItems serialization/deserialization.
Added a new career news item.
career mode starts at news tab.
reduce height of news items
Bah, lots of refactoring, simplifying, making things make sense
can now use %t in news item text and it'll get replaced with the team name being discuessed, colour coded with their team colour.
added season sponsor news item.
made news items buttons.
clicking a news item will now show the player team tab if it's about the player's team, or push a modal team view for an AI team.
adding scale in/out to news item hover
%hs and %he (highlight start/end) can now be used in news item text to insert colour highlighting.
revert skydome to try and make it not get dark at 7pm
added a news item for which team starts the week at #1 in the player's league
Vector/Angle.Mul and Div methods now have correct type checking and errors
news item for player match outcome
Entity.IsRagdoll will attempt to return proper value when the entity is marked for deletion.
update detail unit panel so the mod tooltip works
Switched birch tree render lod scripts to tree lod
Removed GetEstimatedWorldPosition & GetEstimatedWorldRotation from entities (no longer does anything, access transforms instead)
Oaks / photoscanned bark / prefab settings / additional LOD levels / tundra variants
Fixed probex on standalone build
Restored water probex reflections
Fixed probex errors when switching server
When creating world objects of projectiles, set their position / parenting before sending out the network update (this may fix all sorts of oddities)
Network++
Removed BoneFollower (improved performance, better foundation for future features)
Audio options show value as %
Cleaned up some Form.Bind stuff
added news events and notifcations
news tab now shows notification highlight icon when new news items are posted
Grinding through items WIP
Finishing setting up the 3 of the crafted cloth tiers, stats & placeholder look.
tweaked chainsaw position when attacking
Decode URI paths before handling asset requests
Same file ext -> mime type behaviour as awesomium imp for asset requests
player owned mod items no longer show buy button when browswing market
removed "start" week from news feed week headers
fixed bug with NewsItem parsing text as week not week+1
switching to the news tabs resets the scroll view to the top of the list (newest items)
increased MaxTeamRating for AI teams.
added a news item for strong opponent team.
Fixed rand/biome tinting on core/foliage billboard to match main shader
Added WindZoneEx and manager components to feed wind animation (up to 4 dir or sph zones atm)
Updated wind.prefab with new components; tweaked default WindZone to match previous anim
Touched relevant shaders
Nuked GlobalWind component