125,643 Commits over 4,171 Days - 1.26cph!

1 Year Ago
Finalized heli for merging. Better distance scaling on impacts.
1 Year Ago
ARM64 native libraries
1 Year Ago
Map shader now takes water depth from shore vectors into account Fixed shore vectors that are fed into shader system ignoring lakes and water carving volumes
1 Year Ago
Fixed RustCamera environment determination not taking water carving volumes into account
1 Year Ago
More UI work, can now set alarms and save them using the config screen
1 Year Ago
Car radio now works on 1module_cockpit_with_engine. Video https://files.facepunch.com/jacob/1b0511b1/Unity_sqK5oqgNUy.mp4 - WIP Visuals - behaves just like the deployable boombox but without casettes or the need for power - may revisit casette functionality later - still need to add checks for the car is powered on - still need to setup armoured cockpit and regular cockpit
1 Year Ago
Voiceprops page with dancing models
1 Year Ago
Map tools now inject appropriate sizing and seed values into WorldSetup Correct WorldSetup reference grabbed
1 Year Ago
Sanity check to ensure we are in the correct scene Button link up Initial update loop
1 Year Ago
WIP Car radio code setup
1 Year Ago
grabbed latest playeranimation controller from playerRigUpdate branch
1 Year Ago
Clean: Fixing deprecation warnings in Content Also did a drive-by on all the extra newlines Tests: spawned a vehicle with the component, observed vfx in water
1 Year Ago
Styles setup
1 Year Ago
Base UI Toolkit setup
1 Year Ago
Fixed Entity:RemoveAllDecals not working on players serverside Hide mat_reduceparticles warning in VBSP Do not reset $lightmap if the engine didn't set it in the first place. Fixed performance degradation with lots of static props Prevent potential crash with NWVars Fixed a copypaste error in edit_sky Replace debug.getregistry usage with RegisterMetaTable (Pull Request) Fixed crash with threaded addon file access Fixed compile warning in Bootil Squeeze a few frames from static prop rendering
1 Year Ago
Clean: Fixed deprecation warnings in Third Party/Community package Replaced obsolete RequestFileFromServer by implementing IServerFileReciever. Regenerated RPC codegen. Will need to update the public repo as well. Tests: insufficient, booted up local session, but couldn't test the new API.
1 Year Ago
Fixed crash with threaded addon file access Fixed compile warning in Bootil Squeeze a few frames from static prop rendering
1 Year Ago
Initial commits - just some commenting
1 Year Ago
Clean: Fixing deprecated code in most of Third Party packages - Removal of dead code dependent on SystemInfo.supportsImageEffects or SystemInfo.supportsRenderTextures - Removal of MarkRestoreExpected calls - Using ParticleSystem.MainModule to set multipliers Tests: none, trivial changes
1 Year Ago
Clean: fixing deprecation warnings in Standard Assets - Removed dead code around SystemInfo.supportsImageEffects - Removed MarkRestoreExpected calls - Use ParticleSystem's module to control multipliers Tests: none, trivial changes
1 Year Ago
Instruments DLC page
1 Year Ago
Clean: upgrade deprecated code in Plugins - Replacing WWW with UnityWebRequest, also updated success checks to more generic versions - Texture.Resize -> Texture.Reinitialize - Mute deprecation warning when accessing a value (since we validate beforehand) - EditorGUILayout.EnumMaskField -> EditorGUILayout.EnumFlagsField Tests: Booted up local session - no new warnings/errors in logs, code took expected branches
1 Year Ago
Config UI work, can set alarms time using an input field or a slider Added ClockSlider
1 Year Ago
Clean: Disable Obsolete warnings in TextMeshPro pkg This is external package, so we should just ignore what happens in their pond. Tests: none, trivial change
1 Year Ago
cherrypick cs102120
1 Year Ago
improved road rejection on jutting cliffs
1 Year Ago
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1 Year Ago
Created animated prefabs for props with variant skins (sunburn)
1 Year Ago
road, rail rejection on hill cliffs
1 Year Ago
Editor for BaseMountable that lets you edit dismount points with Handles (works for all subclasses)
1 Year Ago
fixed mount command
1 Year Ago
Initial prefab setup
1 Year Ago
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1 Year Ago
Sunburn page view
1 Year Ago
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1 Year Ago
weekly skins and twitch drops
1 Year Ago
Merge from ScrapPlane
1 Year Ago
Baseline for a box sorting system Currently only works on large wooden box, can be configured from the loot panel Currently hardcoded to sort alphabetically by item shortname (more modes in future) Controlled by an attached storage adaptor (no adaptor = no sorting) Sorting removes empty slots between items Sort is applied any time the item list is modified, so while sorting is active items cannot be dragged around inside a container by a player
1 Year Ago
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1 Year Ago
Playtest damage tweaks.
1 Year Ago
PFX Scene backup
1 Year Ago
Fire additive fixes.
1 Year Ago
Updated comp damage with new sparkies.
1 Year Ago
1 Year Ago
Cherrypicked metal bulletholes.
1 Year Ago
Proper orientation fix.
1 Year Ago
Impact sub emitter rotation fixes
1 Year Ago
Advance Path NRE Fix -> Main
1 Year Ago
Preserve tags when formatting Arabic strings RustText formatting, text auto alignment