129,737 Commits over 4,201 Days - 1.29cph!

43 Days Ago
Refactoring gun displays to use nested prefabs
43 Days Ago
Override WeatherState with DeepSeaWeatherState on the client when you are inside the deepsea
43 Days Ago
properly centered drone action prompt label on computerscreen ui
43 Days Ago
If we are too close the closest obstacle then attempt to back up - stops us getting stuck in weird places
43 Days Ago
tropical palm server files
43 Days Ago
Fixes to get choice of mission rewards working properly If a mission has no choice over rewards (the same list of rewards gets dispensed each time), this should appear and function the same as it did before
43 Days Ago
Re-apply part of merge manually
43 Days Ago
Codegen
43 Days Ago
Setting up server palm trees entities.
43 Days Ago
merge from deep_sea -> deep_sea/climate
43 Days Ago
merge from demoshot_ui_fix
43 Days Ago
Fixed demo shot list UI text issues
43 Days Ago
Avoidance steering is now lerped onto the desired steering with distance to the obstacle as a weight
43 Days Ago
Revert accidentally touched file
43 Days Ago
merge from more_options
43 Days Ago
43 Days Ago
Crosshair codes were getting too long with the new options -> rewrite it to use bit packing - tightly pack all options into 6 bytes before b64 encoding instead of using a string A short "RUST-AlDFQ-yED" can now hold all information of the now 9 crosshair parameters - Set default values to be as close to the looks of the previous crosshair as possible - Cleanup
43 Days Ago
Harbor 1 and 2 loot location shuffle Tier 0 and 1 now have slightly differnt spawns
43 Days Ago
Clearer target logic Auto pursue system Debug visuals and extra states so i can adjust movement target in real time for testing
43 Days Ago
Deep sea wipe end phase: slowly ramp up radiation in the final phase Exposed a 0-1 factor we can use for weather Content entities spawned in the deep sea get the global deep sea network group assigned
43 Days Ago
merge from deep_sea/wipe
43 Days Ago
Viewmodel_Shotgun_Shells -> main
43 Days Ago
Adjusted prevent building volume to allow foundations to be upgraded when a spike trap is deployed on it
43 Days Ago
fix texture declaration, gizmo radius
43 Days Ago
oil rig leg variants
43 Days Ago
Floating city scene progress
43 Days Ago
Bugfix(editor): LoadMapFile - don't NRE when no scene is loaded and Server Occlusio Debug is open Tests: used in editor
43 Days Ago
merge from drone_storage_slot
43 Days Ago
merge from main
43 Days Ago
Taller volcano smoke variant
43 Days Ago
merge from naval_update
43 Days Ago
merge ghost ship variants to naval_update
43 Days Ago
Add ghostship variants to deep sea manager spawning
43 Days Ago
address feedback on thrownweapon modification
43 Days Ago
merge from volcano_stuff
43 Days Ago
volcano smoke now scales
43 Days Ago
merge from naval_update
43 Days Ago
Swapped smg to static asset in gun display C, also changed LOD groups to meshLODs on gun display assets
43 Days Ago
drone pickup action is overriden to be a normal menu item so that we can have all 3 interactions in the radial menu without hitting the non-hammer pickup interaction issue
43 Days Ago
Merge: from server_occlusion_poppin - Bugfix: fixes false-negative occlusion queries at the top of the hills - Bugfix: fixes false-positive occlusion queries while looking through a hill - Optim: sped up occlusion cache generation by 65%+ (4.5k from 134s -> 50s, can be faster with sufficient RAM) - Editor: extended LoadMapFile with Server Occlusion debug tools Tests: generated reported bug case and visualized and debug traced. Generated 6k, 4.5k, 2k and Craggy to confirm generation doesn't crash.
43 Days Ago
updated cube lava tiling, better over large surface area
43 Days Ago
null check for RendererLOD.CanCollapse
43 Days Ago
Started refactoring gun displays to use static assets instead of world models. Combined static version of ak47 with baked down materials added. Replaced lobster traps in barges.
43 Days Ago
security tower small fixes
43 Days Ago
merge from main
43 Days Ago
skeleton lods
43 Days Ago
merge to naval_update