224,727 Commits over 3,714 Days - 2.52cph!

49 Days Ago
Merge from harbor_tweaks_4_cargoship
49 Days Ago
Compile fixes
49 Days Ago
Spawn containers when the ship docks (temp) Containers don't save (temp) Added a second dynamic crane to harbor_1 so it can reach more of the ship Don't spawn containers if there is already a container there (there will probably be more save/load issues but this should stop the worst of it for initial testing)
49 Days Ago
Remove all my temporary rowboat seat clip debugging. Hopefully rowboat dismounts are now solved
49 Days Ago
Cherrypick copying harmony to build directory
49 Days Ago
Pure reflection approach to load 0Harmony.dll, create Harmony instances & patch methods
49 Days Ago
Clear list when using GetList in the pool
49 Days Ago
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49 Days Ago
Exclude 0Harmony from the build
49 Days Ago
Cherrypick disable assembly validation again
49 Days Ago
Cherrypick harmony 2.3 again
49 Days Ago
Fix copying of dlls to builds
49 Days Ago
Don't bother with writing cubemap normalization right now (in fact disable it for now!), reuse previous mip so that we have more quality with less samples Assert isn't valid anymore in ComputeImageViews since we can pass a cube array
49 Days Ago
Update HarmonyHook.cs to work in editor (because unity wants absolute path) Update Rust.Harmony.Loader.dll
49 Days Ago
GGX filtering
49 Days Ago
Ensured cargo only docks once
49 Days Ago
Set default dock time to 8 minutes
49 Days Ago
Set better stopping location on harbor 1
49 Days Ago
Smooth cargo ship docking rotation
49 Days Ago
Codegen
49 Days Ago
Created bone objects on skinned model renderer update on model reload and model change
49 Days Ago
Cargo dock time now uses convar Debug docking now set as a replicated var
49 Days Ago
Removed cargo docking from harbor 2 Ensured harbor 1 and 2 now have boat access
49 Days Ago
Fix cube orientation when copying, do texture per envmap probe instead of a singleton array, this will cause headaches with multiple envmaps intersecting but makes it much simpler
49 Days Ago
Added temp colliders to all harbor_1 grounds prefabs
49 Days Ago
Add info on a collider name to the IsSeatClipping error
49 Days Ago
Fixed editor-only list check in Pool.Free
49 Days Ago
Harbor crane / finished LOD0 geometry Basic textures and materials using packed mask setup / still very WIP
49 Days Ago
Fix asset browser not finding files on T and U drives Resolves sbox-issues/issues/4560
49 Days Ago
sks vm prefab & test base rig file wip
49 Days Ago
Allow for single sliced cubemap array, needed to be able to render an independent texture in the renderer since it expects a TextureCubeArray, also allow TSPEC_CUBE_CAN_SAMPLE_AS_ARRAY if we want UAV Also fix a problem where CTextureManagerVulkan::GetImageView wouldn't work with a cubemap array as a rwtexture2darray in compute shaders
49 Days Ago
In editor only, throw an exception if Pool.GetList is going to return a list that isn't empty.
49 Days Ago
Ensured approach nodes list is initialised Added second harbor to test scene
49 Days Ago
Added docking path to harbor 2 CargoShip now supports multiple harbor paths registered
49 Days Ago
merge from ping_estimate -> aux2
49 Days Ago
Fix compile error from random namespaces at top of `PingEstimator.cs`
49 Days Ago
ShaderGraph: Fix ScreenPosition.XY incorrect component count
49 Days Ago
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50 Days Ago
Merge from main -> harmony2
50 Days Ago
merge from ping_estimation -> aux2
50 Days Ago
Sprite shader flips with uv sign Add SpriteRenderer FlipHorizontal and FlipVertical
50 Days Ago
sks vm prefab wip
50 Days Ago
ModelPhysics recreates physics on active model change, fixes some props not initializing physics when created in code
50 Days Ago
Fix all sounds being downmixed to mono
50 Days Ago
Add ping results to server & client analytics
50 Days Ago
Add `ping_region_code_override` convar for servers to manually override their region
50 Days Ago
.meta files Compile error
50 Days Ago
Add "Estimate Ping" button to browser
50 Days Ago
Add `browser_ping_estimate` client convar Use region's ping instead of local cached ping when ping estimation is enabled
50 Days Ago
More potential crash fixes to do with texture loading