121,515 Commits over 4,048 Days - 1.25cph!
TOD_Rays and TOD_Scattering are client only components
[D11] [UI] adjusted the wording of the controller map option name
[d11][Audio] Added reverb to pre-existing ui audio for parity with new fx.
[D11] [UI] updated the control scheme for the map
[D11] Fix for dying via environmental causes not showing the death screen && missing define fix
Fixed shadows not always highest quality in edit-mode
[D11] ShotsUntilMax now working for weapon recoil, and first set of changes to recoil values for all weapons
[D11][UI] Added RCP for editing all parts of a sell order
[D11] Achievements #29, #30 and #33
[D11] Server side support for achievements #29 and #30
Fix for incorrect placement of collision on building block skins
Fix for incorrect destruction of non-skin objects when destroying building block skins
Remove unnecessary D11InstanceRenderer on building block skins
[D11] [UI] Server Info popup changed to reflect updated design.
[D11] [tutorial] Tutorial map update
Fixed some issues related to graphics.waves
don't fire at targets unless aimed for atleast a quarter second
Added client and admin-only graphics.waves console toggle to profile ocean wave performance
Second pass ocean client/gpu-side optimization
First pass ocean client/gpu-side optimization
Changed LightLOD to skip fading shadows via shadowStrength (currently remapped to area shadow size)
Added Distance Flare LOD component
Modified FX/Additive billboard shader for smooth fade-in/out
Player cull/visibility fallback set to always visible for now
Fixed water dynamics client gpu path not disabled on q=0
Fix for crashy native gfx jobs on PS4
adds construction rotation sfx
[D11] [UI] Fixed UI not updating when sleeping bag option is being deleted (still exists on server and internally, needs proper deletion via server. Investigate.)
[D11] Rocket Factory Reduced Col
Merge from instancing branch
Update version to 2018.3.8f1