121,514 Commits over 4,048 Days - 1.25cph!
[D11] More recoil adjustments
[D11] Update distance travelled stat - for XB1 Feature stats
[D11] [UI] Tweaks to server info visuals. Minor code cleanup in FindJoinGameUI.
[D11][Tutorial] Added extra tutorial assets for UI monument prefabs, hooked up options UI
[D11] Couple of hint fixes for Options buttons
[D11] [UI] Join server popup information hooks. Fixed Create Server not working. Added checks in PopupSystem for whether a prefab is ready or not.
[D11] Checking in looping loading music.
[D11][UI] Fixed text issues with renaming and assigning sleeping bags. Fixed typos in recycler help
Added TerrainDistanceMap to CraggyIsland as a test
[D11] Attempt to hook server connect routine to stop frontend music and switch to game music
[D11][UI] Fixed issues with recycler and implemented right stick controls.
Added EncodeVector2i / DecodeVector2i to BitUtility
Moved Vector2i, Vector2b, Vector3i, Vector3b to Facepunch.System
[D==] Adds frontend music class
[D11] Adds in looping audio functionality. I've still not added the looping loading music just yet.
[D11] Fixes main menu loop positions
[D11] The FP music editor goes wonky sometimes so checking in these assets now to snapshot them whilst they are good
[D11] New batch of recoil adjustments
[D11][UI] Created loot panel class for player loot to allow right stick navigation. Also changed gear/inventory headings to 1 text box instead of 3.
[D11] Prevent controller vibration being continuous
[D11] Another (and hopefully last) fix for death screen not appearing after certain environmental death types
[D11] Fix for achievement #32
[D11][UI] Methods for editing vending machine orders highlighted current order objects
[D11][Tutorial] mp working again. Make a copy of object before processing it (if needed)
Scene backup
Scientist turret laser tweak.
[D11] Updated trophy description
[D11] Frontend Audio WIP ... Checking in now to snapshot what I have. Fixed a couple of bugs in the FP music code that was stopping music from playing in certain coditions in what looks like race conditions between the speed of the audio setup code and the audioDSP clock? maybe
[D11][UI] Vending Machine admin panel now implemented. Fixed a typo in the engine.json file
[D11][Tutorial] Added tutorial scripts and tutorial assets
[D11] Updated PS4 Trophy rewards as per design
Fixes for tree preprocessing/pooling (bug 1190, trees not falling)
Optimized buoyancy cpu path; now 35% faster
Protocol++
[d11][Audio] New meta for music
[D11] Checking in to snapshot what I've got so far... the stinger wav now plays but inexplicably the menu music now doesn't... going to try copying and renaming the stinger clip as the music clip to see if that fixes it
Fixed ores spawning inside hilltop rocks to finally shut up holmzy
[D11] Fix for achievement #17
[D11] Achievement area reduced.
EAC SDK update, third attempt
TOD_Rays and TOD_Scattering are client only components