121,502 Commits over 4,048 Days - 1.25cph!
Instancing fixes (including ps4 frustum culling)
[D11][Tutorial] Added tutorial saving hooks (actual saving not implemented yet only stores for the current session), converted hints to use new saving method
More proper fix for river sink
[D11] [UI] Fixed staff credits not scrolling.
Fixed boats sinking on rivers (derp); protocol++
[D11] Added Achievement trigger test
[D11] Fix for Create Server menu becoming unresponsive if pressing 'Back' during a page transition
adds remove from crafting sfx
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adds removing from crafting sfx
[D11][UI] Create server menu changes and fixes
[D11] Change description for Trophy #26
[D11] Change to achievement #26
[D11] Fix for crash when trying to click 'Use' with any item that uses a planner, without a current construction (eg seeds)
[D11][UI] Added server function to send map ping as ints and allow team filtering
Adds primary and secondary interaction sfx
Adds primary and secondary interaction sfx
[D11][Tutorial] Reduced helicopter damage from 80 to 20 per hit
[D11][Tutorial] Fix for actions interrupting other higher priority messages being displayed
[D11] [UI] Increment Network Protocol. Added sleeping bag info to death screen (placeholder). Fixed warnings for invalid state names. Fixed misc warnings in editor. Changed menu tip to always randomise instead of only randomising on first enable and incrementing after that.
[D11][Tutorial] Changed hint text action to support always on messages, updated passive tutorial actions
[D11][Tutorial] Passive tutorial actions no longer block other passive actions
[D11][Tutorial] Commented out log spam
[D11][UI] added in the hints for the monument info slideshow, and fixed the colour of the crafting bar on the HUD
Fix for trying to dynamically spawn network entities
a couple of shutdown fixes
[D11][UI] Map screen ping function using chat system for now
Don't play stash hide / unhide sound when it spawns on the client
[D11] Corrected hint on how to light a torch
Fixed a problem with corpses spawning partially inside stuff
[D11] 'Beenie' hats renamed to 'Beanie'
[D11] More Reporting Flow hints now set, and added an editor warning when duplicate translation keys are found
[D11][TUTORIAL] Removed meta file so I can switch workspaces
fixed deployed sirenlight emission
[d11] [tutorial] Update to gold ore textures
[D11] [UI] aesthetic tweaks to the crafting screen
[D11] Sorted duplication of a translation key
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[D11] Extended textbox for slider value display
Maybe RC 1st person flames.
Flame tongue action in first person.
chase only to last known position
use memory index instead of bce variable