reporust_rebootcancel

128,627 Commits over 4,140 Days - 1.29cph!

6 Years Ago
Cheaper LODs for modular pipes
6 Years Ago
Merge from main
6 Years Ago
▆▄▌▄▊▋ ▉▉▄▆
6 Years Ago
Removed extra blue key card spawner from large oilrig
6 Years Ago
[D11] + Object removal of Sattellite Dish/Updated Manifest/Scene to prefab
6 Years Ago
minor Hapis fixes
6 Years Ago
LightLOD also turn off HDAdditionalLightData Quality settings tweak
6 Years Ago
[D11] Restored the initial bootstrap splash screen
6 Years Ago
Added Drop Item (single) and Drop Item (stack) to the control binding UI, under the Inventory section. (default unbound)
6 Years Ago
merged from main
6 Years Ago
merge from main
6 Years Ago
Better item definition lookup for weapon name on game over screen
6 Years Ago
merge from map_improvments
6 Years Ago
added keybind to control options UI
6 Years Ago
IsValid check before getting GameObjectRef in LifeInforgraphic
6 Years Ago
Merge from main
6 Years Ago
Show grid on death screen map
6 Years Ago
[D11] Rustworks player snapshot event, every 60 seconds. To deprecate telemetry.log player snapshots.
6 Years Ago
Industrial structures - cooling towers and collapsed bits baked LOD rework
6 Years Ago
Remove reference image
6 Years Ago
Merge from main
6 Years Ago
Add left and right hand prop rotation offsets for instruments
6 Years Ago
Basic working vehicle lift
6 Years Ago
▅▊▇▋▇ "▍▇▄▍▄▆.█▍▉▇▅▉▋▄▋▆█▋█▌▅"
6 Years Ago
Added vehicle lift button and stairs (non-functional)
6 Years Ago
Fixed animation issues introduced by earlier changes
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Modular vehicle lift is now client/server networked
6 Years Ago
Weapon and attacker name info boxes now expand with text instead of truncating with an ellipsis Weapon name box now shows translated name, not the shortname
6 Years Ago
Backup
6 Years Ago
Don't show map on respawn screen while streamer mode is enabled, toggle it with G instead
6 Years Ago
Merge from main
6 Years Ago
Fixed Oilrig small loot max population exceeding available spawn points
6 Years Ago
All military crates and elite boxes now behind puzzles on oilrigs
6 Years Ago
Compound scientists now covers blackspot near recycler
6 Years Ago
Removed recycler from small and large Oilrig
6 Years Ago
Baked LODs for dump truck
6 Years Ago
Spawning prefabs directly from the skin set rather than using mesh replacements
6 Years Ago
Setup all relevant skin prefabs and skin sets
6 Years Ago
merge from main
6 Years Ago
more save/load NRE checks
6 Years Ago
Bunker volume profile
6 Years Ago
Launch site backup
6 Years Ago
Industrial structures - interiors extra LOD level
6 Years Ago
material tweaks
6 Years Ago
xylophone player anims and override controller
6 Years Ago
merge from main
6 Years Ago
Generated prefabs for skin variations
6 Years Ago
[D11] 38 vertex shader LODs added to compound scene assets
6 Years Ago
[D11] - Launch site and Compound object removal/scene to prefab/updated game manifest