121,502 Commits over 4,048 Days - 1.25cph!
fix for client+server config
[D11] Collision mesh Reduction and Triggers Added to Monuments
[D11][Tutorial] Fix for Issue #1177, opening inventory would cause the current task to not clear and overlapping with new task
[D11] Remove duplicate translation entries
Fix for missing bundle tags
[D11] [UI] Implementation of sleeping bag info hookup for death respawn screen. (NOTE: Map Grid value currently incorrect and pending a fix.)
Merge from d11_console_version
[D11] Add a self destruct workspace option to Jenkins
Added some extra save data from facepunch
work in progress compute shaders for updating instancing lists
ugh, ignore .vscode properly
Reinstate the prefab warmup
[D11][Tutorial] Fix for objective task list not hiding when inventory is open
[D11][Tutorial] Removed debug that wasn't supposed to be in
Only batch the building blocks for now until the texture streaming issues are resolved
[D11][Tutorial] Updated manifest
Added some extra validation to SimplePrefabPool and made a fix for the last instance in the pool being broken on certain objects, e.g. scrap_searchlight_barrel
Added menu option to write out the dependencies of the instanced meshes
Fix for GPU culling on PS4
Optimized item skin list loading (when selecting items in the crafting menu)
Updated Facepunch.Steamworks
Don't dynamically spawn power lines
[d11][Audio] Set up new First Person (Player) and Third Person (Non player) channels for gunshots in mixer. Set Weapon gunshot sound class to route to these channels accordingly
[D11][Tutorial] fixing some errors found when switching defines
[D11] Adjustment for achievement #28 trigger
[d11][Audio] Added ui radial select sound, improved existing radial sounds and delete spawn audio
[D11][Tutorial] updating branch
[D11][Tutorial] wip single player merge
[D11][UI] changed the way that the ingame carousel loads in its scenes
[D11] Enable ChunkBasedCompression on Jenkins builds
[D11] Monument detection achievement #8
[D11] Fix for crash when trying to use a research table with no item selected
Fix compound static refinery one user
[D11] Add in some jenkins clean options, not done yet
Compound progress.
New lit version of the detached streetlight.
Distance flares, light occlusion and distance fading into radtown proplight prefabs.
Fixed light DistanceFlares being all the wrong color.
Compound lightig backup.