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128,391 Commits over 4,109 Days - 1.30cph!

6 Years Ago
Reworked IO/SimpleLight
6 Years Ago
[D11][UI] WIp version of about update page
6 Years Ago
Puzzle box light fixes
6 Years Ago
Don't fuck with Time.* shit in benchmark mode
6 Years Ago
Better benchmark UI hiding
6 Years Ago
[D11] [UI] WIP Server Stats implementation (translations added, working on hooking up actual stat retrieval now).
6 Years Ago
Basic engine audio working. Still need to port MaxSpeedEstimate to the client to properly set up the gearing.
6 Years Ago
cherrypicking 39375, 39440, 39473
6 Years Ago
Hide moviemaker UI if benchmark Fix NRE in ViewModel.Update Update to 2019.3.0b3
6 Years Ago
[D11][UI] Hooked up ingame connected players list to expanded rustworks request data
6 Years Ago
forest populations tweaks
6 Years Ago
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6 Years Ago
[D11][UI] Implement wipe server option. Navigation to top-up credits page on renew server.
6 Years Ago
[D11][OPTIMIZE] Reduced packet memory copying by getting rid of some internal buffer/byte copy and using a custom streaming class. I did this both to reduce the redundant copies and with an eye to buffering the un-serialised messages.
6 Years Ago
Save on an IOEntity if it's been placed by a player (see PlayerPlaced) Use to distinguish between monument entities and player entities
6 Years Ago
Added engine state info, and propagating that to modules. Added basic engine start/stop/loop audio (no pitch shift yet)
6 Years Ago
Some weird missing metas.
6 Years Ago
Driving physics settings edits
6 Years Ago
Hacked together a quick test. Takes a monument, gets all the meshes that will be seen within a specified range, batches them all together, then generates a low res texture array for them all producing a single draw call proxy. Also tried reducing the mesh with mixed results...
6 Years Ago
WIP support for third person held entities, currently set up on acoustic guitar Added an instrument view point to the player model, still not super happy with this
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Merge back to Vehicles
6 Years Ago
Better solution: Modules now use changes in parenting to automatically add/remove on both client and server. Sync no longer necessary. Handles destruction also as destroyed entities automatically de-parent. Since child entities are automatically parented on start, it also handles vehicles that start with modules already attached.
6 Years Ago
Post-merge shader fix + re-added dilate filter
6 Years Ago
wip
6 Years Ago
Subtracted 39442, 39446, 39447 (needs work)
6 Years Ago
Hook up drum kit materials
6 Years Ago
Remove change perspective RPC calls, do everything from client side perspective mountable callbacks
6 Years Ago
Merge from d11_hdrp
6 Years Ago
Fix merge problems
6 Years Ago
WIP drumkit textures
6 Years Ago
increased Windmill heat protection
6 Years Ago
[D11] Add extra fields to Rustworks active players list request
6 Years Ago
Latest terrain build Terrain config tweaks Foliage, playing with filter cutoff on grass/forests
6 Years Ago
[D11] Replace old active players request with new Rustworks request
6 Years Ago
Scene backup Prefab shadow optimization
6 Years Ago
add this folder back in until we can purge non-hdrp resources more completely.
6 Years Ago
Fixed shaders broken during merge Restored dilate shader Updated all ASE shaders with new template
6 Years Ago
Tiny ASE fix to support hdrp 7.0.1; hdrp template auto-updated
6 Years Ago
Update project version
6 Years Ago
Merge from d11_hdrp branch
6 Years Ago
Repair: recently damaged, insufficient resources, not damaged.
6 Years Ago
Updated ASE to 1.7.0.002
6 Years Ago
Fixed a reverted searchlight.
6 Years Ago
horse fix
6 Years Ago
Fixed those grazillion broken light fixture files.
6 Years Ago
Scene backup. Prefab/mat tweaks.
6 Years Ago
[D11] Add Rustworks wipe server request
6 Years Ago
[D11] Add subset of playerFlags to telemetry snapshot
6 Years Ago
Merge from 2019.2 branch