reporust_rebootcancel

133,711 Commits over 4,293 Days - 1.30cph!

2 Months Ago
Merge from naval_update
2 Months Ago
Fixed Scientist Boat Spawner not properly serializing with Oilrig (had isSaved set to false)
2 Months Ago
Added a new TMP shader that allows a depth offset and custom cull mode
2 Months Ago
Add PlayerBoat.MaxBlockCount convar. Add validation and error message.
2 Months Ago
Merge: from hackweek_jit_explorer - New(editor): Tools/Engine/Jit Viewer that allows to inspect native instruction output from JIT compiling managed methods Tests: used Jit Viewer to inspect BasePlayer::ServerUpdate. Ran perfsnapshot in C+S editor
2 Months Ago
Update: consolidate various editor tools in Tools/Engine Tools top menu still doesn't fit on my 1080p screen .-. Tests: checked the Tool menu
2 Months Ago
Update: Update ServerProfiler.Core binaries to release - built from 6737a87e Tests: perfsnapshot in editor, used jit viewer
2 Months Ago
refactored mesh generation to use a fixed size pool of generators over multiple frames, removes a huge amount of the fixed memory cost of each sculpture
2 Months Ago
Switch new convars to replicated for UI. Add BoatBuildingStation.EditFinishUseInterval convar. Small refactor.
2 Months Ago
Ensure boats dont wander out of protection areas (if they have one)
2 Months Ago
Merge: from main
2 Months Ago
Update to version 1.13.11
2 Months Ago
npc aim refactor first pass
2 Months Ago
naval_update -> scientist_boat_ai
2 Months Ago
naval_update -> turret_head_animations
2 Months Ago
Added PlayerBoat.EditEnabled and PlayerBoat.FinishEditingEnabled convars.
2 Months Ago
naval_update -> blueprint_viewmodel
2 Months Ago
Merge from parent
2 Months Ago
fixed setcolormenu not showing properly
2 Months Ago
better additive sculpting plane handling, only paints onto plane and doesn't create towers of additive shapes
2 Months Ago
updated manifest
2 Months Ago
temp playground.charms scene
2 Months Ago
Slight tweak to emissive map
2 Months Ago
fixed OBB rotation being in the wrong space
2 Months Ago
codegen
2 Months Ago
merge from main
2 Months Ago
merge from attachment_reposition
2 Months Ago
merge from main
2 Months Ago
added boat door icon
2 Months Ago
Adjusted orange deploy guide to not be so bright
2 Months Ago
Removed a pile of trash bags inside the casino barge, wasn't visible Culling volume NRE fix
2 Months Ago
Merge latest Indirect Instancing changes. This is a big one, but it's still disabled by default.
2 Months Ago
CodeGen
2 Months Ago
Merge from floating_cities
2 Months Ago
Fixed floating_walkway_plastic_300x150_a.prefab RendererLOD not hooked up Fixed floating_city_3 central casino barge not using the correct mesh and not rendering in gameplay Added a MeshLOD to improvised_walkway_railing_wood_150x150_corner_a
2 Months Ago
Ensure once again that Indirect Instancing is disabled by default and advanced debug ConVars are only available in debug builds.
2 Months Ago
Rebase on /main
2 Months Ago
Merge from parent
2 Months Ago
2 Months Ago
Gate behaviour behind server.repositionAttachmentsOnReskin convar just in case Cleanup
2 Months Ago
Inputs as well
2 Months Ago
Recalculate final position of line for outputs (still need inputs)
2 Months Ago
Backpack charms
2 Months Ago
WIP moving attachments around to match the new attachment positions when reskinning objects with spraycan
2 Months Ago
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2 Months Ago
Don't run two cameras, it confuses the viewmodel camera system. Instead use one camera and reposition it to match the orbit camera, this matches the regular game behaviour of switching between the game camera and debug cam Marked some button lists as non static so domain reloads can be disabled, still has some issues
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Arctic biome stuff
2 Months Ago
AccessoryManager prefab wip implementation