reporust_rebootcancel

121,643 Commits over 4,048 Days - 1.25cph!

49 Days Ago
Merge: from item_allocs - Fixes BufferList not able to sort when it's not full - removes some from Item.MoveToContainer Tests: moved and stacked items in the inventory while checking profiler
49 Days Ago
Optim: remove allocations from Item.MoveToContainer Unity profiling showed an allocation inside it's sort impl, but I haven't seen it on server snapshots - will clean up if it is there Tests: got a bunch of wood in separate stacks and stacked it via right click from belt to inv. Checked profiler to confirm expected allocations are gone.
49 Days Ago
Bugfix: BufferList can handle sorting subrange Tests: moved items around in inventory(future cl)
49 Days Ago
Prevent TC dropping corpse if the last building block of a base is destroyed
49 Days Ago
Updated descriptions for all weapons. Fixed typo on bread, and extra word on egg.
49 Days Ago
Initial setup of player modifier limits: Removed junk test data. Added radiation dart limits: max 5 applications via dart.
49 Days Ago
updated override controllers
49 Days Ago
Default modifier counts for when no limits are specified.
49 Days Ago
grid-based erosion improvements - much smaller timestep, stops patterns from shoddy integration forming - working with height in world-space and copying back - better job dependency handling - some disabled debug data dumping to help debug the process with python scripts
49 Days Ago
set up sound anim events for various weapons
49 Days Ago
Add save/load client methods to mini crossbow/bow/crossbow This lets us reload the arrow effects on relog/network load
49 Days Ago
Merge: from growablegenes_allocs - Remove allocs from GrowableGenes Tests: local in editor, spawned a planter box, filled it with seeds while monitoring Profiler stream
49 Days Ago
Clean: remove profiling hack Tests: none, trivial change
49 Days Ago
Update: avoid linq allocations in GrowableGenes Tests: local in editor, spawned a planter box, filled it with seeds while monitoring Profiler stream
49 Days Ago
Added poolable component to missed prefabs
49 Days Ago
Wood Storage Box - Changed internal UV shells to match the external UV shells in order to improve alpha avaliability for workshop creators. (Would only affect workshop skins with transparency)
49 Days Ago
Fixed duplicate StringID on added loadouts
49 Days Ago
49 Days Ago
aligned arrow type heads properly to end of arrow in compound_bow entity
49 Days Ago
relinked prefabs to skinnables
49 Days Ago
Reduced size of sunflower worldmodel, slightly reduced collider size.
49 Days Ago
initial texturing pass on the radiation dart viewmodel
49 Days Ago
Merge from jungle_update
49 Days Ago
Prevent wolves from spawning in the jungle, imo crocs tigers and snakes are enough to worry about
49 Days Ago
Merge from jungle_update (contains protocol change)
49 Days Ago
Jungle ambient noise like birds goes silent when tiger is stalking you Protocol change
49 Days Ago
ladder volumes in prefabs for bamboo ladders
49 Days Ago
Restore crossbow_arrow_fix
49 Days Ago
Repackaged prefabs for bamboo scafholdings - meshlod use, r/w enabled for batching
49 Days Ago
Cherry picking 116881 - Hoodie/Pants material changes
49 Days Ago
Unpacking missed prefabs
49 Days Ago
Adding animations to support catching boomerang
49 Days Ago
zigg scene - platforms LD work
49 Days Ago
bamboo scafholdings, some removed barriers on the platforms to make player traversal easier
49 Days Ago
merge from 116879 , added taylors pants and hoodie changes
49 Days Ago
added shelf 9959 - hoodie and pants fixes
49 Days Ago
Subtract 116869
49 Days Ago
re-assigned arrow renderer on crossbow to work with turrets
49 Days Ago
Merge from camphysical_taa_support
49 Days Ago
Merge from main
49 Days Ago
merge with 116869
49 Days Ago
merge from 116868
49 Days Ago
rug_deployment_fix -> main
49 Days Ago
Fixed new rug placement allowing placement on top of ladder hatches, landmines etc
49 Days Ago
Merge: from treemanager_oob_nre - Fixes NRE caused by trees close to the edge of the world Tests: throw away unit tests that sampled edges of the tree manager's grid
49 Days Ago
Bugfix: Properly calculate grid dimensions for TreeManager Fixes NRE caused by trees close to/outside of world bounds (modded) Tests: throw away unit tests that sampled edge locations
49 Days Ago
crossbow_arrow_fix -> main
49 Days Ago
- Crossbow Weapon script dynamically enables/disables arrow renderer since the animator isnt handling it (same solution as MiniCrossbow) - Added Mesh Cull for the arrow
49 Days Ago
Correct arrowhead now turns on when Crossbow is placed into turret
49 Days Ago
Remove debug drawing