reporust_rebootcancel

139,165 Commits over 4,352 Days - 1.33cph!

44 Days Ago
Potential fix for UpdateExcludeLayers related bugs
44 Days Ago
Various UI fixes and tweaks
44 Days Ago
Door closer first pass implementation
44 Days Ago
Apply shelf changes after code review. Fully implement now, use fillInventory to fill inventory with random items. You can filter by category too!
44 Days Ago
Data computer graph saving/loading
44 Days Ago
Add ability to unlock whole paths of the tech tree at once, with customizable speed, very satisfying https://files.facepunch.com/cipeaX/2026/February/10_17-20-ApprehensiveIntermediateegret.mp4
44 Days Ago
Item setup for locked loot container
44 Days Ago
Fixed print node printing everything as floats Added NodeValue.AsString
44 Days Ago
merge from LNY26
44 Days Ago
Compile fix
44 Days Ago
merge from LNY26
44 Days Ago
added greybox clubs
44 Days Ago
Added execution logic and event nodes Can finally run some graph now
44 Days Ago
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
44 Days Ago
merge from main
44 Days Ago
Fixed the input bar
44 Days Ago
Fixed the UI, kinda
44 Days Ago
codegen localization
44 Days Ago
cinema screen code
44 Days Ago
cinema screen ui, placeholder model and prototype code and prefab setup
44 Days Ago
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44 Days Ago
hooked up store icons to steam items - realised the item prefab can control the ingame icon
44 Days Ago
hooked up media images to lny26 sitems and also added store-only icons (currently unused because skin asset doesnt have functionality)
44 Days Ago
merge from main
44 Days Ago
comps box matrix added, guide mesh assigned, prefabs updated, icon updated
44 Days Ago
comps box removing temporary files
44 Days Ago
Nested grid changes: - Add scale to instance data - Move rotation float2 to uint - Handle finding grid coords in nested grid with thread id - Find LOD using precomputed offsets instead of distances - Adjust grids by offset from LOD0 grid
44 Days Ago
Don't load monument bundles or asset scenes when running a local server Add a list of allowed files, don't let the asset scene system load them (not quite working yet)
44 Days Ago
Tutorial island successfuly runs as a scene in a dedicated build
45 Days Ago
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45 Days Ago
Fix clientside golf ball stuttering
45 Days Ago
Fixed a bunch of serialization mismatch fields in BoatBuildingStation, BoatAI, BoatBuildingBlock and PlayerBoat Was preventing local builds
45 Days Ago
Build stuff WIP
45 Days Ago
Compile fixes
45 Days Ago
Setup tutorial island scene as a playable scene Ripped out a massive amount of tutorial code for handling the spawning around the world edge
45 Days Ago
Fix compile errors in Server mode
45 Days Ago
Fixed server shutting down when player tried to connect Better line reading of logs
45 Days Ago
Merge from main
45 Days Ago
Refactored node config fields Added config fields UI
45 Days Ago
Codegen / manifest
45 Days Ago
Add trailer chassis that is scaled larger to fit building block sized trailers
45 Days Ago
Add shipping container building block trailer prototype thingy
45 Days Ago
Disable the RendererBatching components on shipping container skin for the hackweek
45 Days Ago
Merge from fishing_village_perf (not expecting much from this, but worth changing anyway)
45 Days Ago
Fixed youtooz bobble heads breaking after 10 uses
45 Days Ago
tweaked guitar inUse position
45 Days Ago
Swap away from projectiles in favour of a standard BaseEntity - Golf ball can be claimed by a client, this takes client ownership and updates the server on its position (ensuring accurate collisions for local client) - Various settings to tune update amount - Simple press e to force golf ball in that direction