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133,452 Commits over 4,293 Days - 1.30cph!

5 Years Ago
Don't allow updating settings too often.
5 Years Ago
Reset fix
5 Years Ago
Looking at updating postprocessing package
5 Years Ago
Removed a bunch of unnecessary scripts from microphonestand.deployed.static - fixes cargoship PA breaking
5 Years Ago
Underwater lab moonpool ladder socket fix
5 Years Ago
Underwater lab prefab setup: tube, leg and end pieces
5 Years Ago
Underwater lab test scene updates
5 Years Ago
Underwater lab procedural generation progress
5 Years Ago
Minor spelling edit
5 Years Ago
Editor-only convars for dev. WoundedFreeCamera and WoundedNeverEnds. Also in the Rust Editor window.
5 Years Ago
Underwater lab conditionals prefab tweaks
5 Years Ago
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5 Years Ago
Fixed WaterOverlay NRE on maps without water
5 Years Ago
merge from /voiceprops/dlc
5 Years Ago
Change crawl speed to 0.6m/s to correctly match the animation speed
5 Years Ago
Fixed cliff_medium_sloped_R broken mesh in cave_small_medium scene
5 Years Ago
DLC .item pass
5 Years Ago
Underwater lab conditionals prefab updates
5 Years Ago
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5 Years Ago
Recover chance difference for crawling vs. incapacitated. Added convars for each.
5 Years Ago
Reset wounded timer if player goes from crawling to incapacitated. Some refactoring.
5 Years Ago
Set speed thresholds in the crawling blendtree to 0.5 instead of 1.0, since we only crawl at 0.75 (currently)
5 Years Ago
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5 Years Ago
Animation: Give look look direction a 0 weight while crawling.
5 Years Ago
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5 Years Ago
Underwater lab autospawn prefabs
5 Years Ago
Unterwater lab prefab updates (socket adjustments)
5 Years Ago
Underwater lab test scene
5 Years Ago
Underwater lab generation baseline / proof of concept
5 Years Ago
merge from main
5 Years Ago
merge from save214
5 Years Ago
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5 Years Ago
merge from train_tunnels_new_content
5 Years Ago
Added missing bench collision to stairwell_bottom_360
5 Years Ago
Don't show health while wounded
5 Years Ago
Fix TimeSince
5 Years Ago
More progress
5 Years Ago
Splitting up the wounded states into separate methods
5 Years Ago
Allow for forced death after wounded timeout
5 Years Ago
Continuing setup for the two levels of wounding, crawling and incapacitated
5 Years Ago
Merge Main->NewWounding