reporust_rebootcancel

123,166 Commits over 4,048 Days - 1.27cph!

1 Year Ago
Add horse laxative tea, doubles rate of dung production when consumed by a horse for 15 minutes Horse still requires food to produce dung even while this tea is active
1 Year Ago
More icon work
1 Year Ago
Icon button work etc
1 Year Ago
Added the ability for a Modifier effect to only apply to a type of entity Added a Horse speed tea, increases top speed of horses by 30% for 10 minutes after being eaten by a horse If consumed by a player they will be heavily poisoned for 10 minutes
1 Year Ago
Generate proto
1 Year Ago
Tea target type proto change
1 Year Ago
Using incorrect version of shoelace algorithm to correct volume of each room: it at least gives higher volume for larger rooms which will be good enough to show bigger rooms taking longer to heat up
1 Year Ago
Scene backups
1 Year Ago
Cherrypick #92273
1 Year Ago
Fixed IsSeatClipping direction not being normalised
1 Year Ago
Merge fixes in some random prefabs
1 Year Ago
Missed .cs file
1 Year Ago
Copy faces from normal walls & floors to low wall, half wall, wall + floor frames & doorsways Assign deployables to room(s) based on the floors they are on Command to hide everything inside walls so esp cheats don't work
1 Year Ago
merge from fix_send_inventory_nre
1 Year Ago
Fixed triangle center position being incorrect Fix -180 degrees not being handled when discarding invalid faces Triangles & squares both work when splitting into rooms
1 Year Ago
▆▍▇▅ ▊▇▉▊▌▇▋▉
1 Year Ago
Remove foundation faces that are on top of eachother (think of two foundations beside eachother, you don't see inner sides) Fix triangle foundation wall facing inwards instead of outwards
1 Year Ago
RNG'd occasional high impact hits, because all hits being samey is boring
1 Year Ago
More debug visualization commands
1 Year Ago
Rooms now correctly connect Add bunch of debug commands
1 Year Ago
baked harbor grounds meshes specific collider meshes for grounds - removed old duplicates bunch of biome visuals compliant prefabs simple colliders for damaged scientist turret harbor2 level update
1 Year Ago
Merge from main/map_entity_load_fix
1 Year Ago
Fix for trying to call "Kill" on entities that haven't called "Spawn" (seems to have gotten lost in the last revert / restore / retry cycle)
1 Year Ago
Reapply
1 Year Ago
Merge from main
1 Year Ago
Actually create the meal output items
1 Year Ago
updated diesel_collectable prefab
1 Year Ago
Fixed situations like chicken kebabs vs. mixed kebabs. Doing some fairly advanced filtering now.
1 Year Ago
Harbor2 scene hierarchy cleanup baked to mesh vertex paint grounds LOD0 S2P
1 Year Ago
subtract map_entity_load_fix
1 Year Ago
Actually convert ingredients to meals
1 Year Ago
Potential fix for NRE's in SendUpdatedInventoryInternal
1 Year Ago
Oops, needs the .translated
1 Year Ago
Tidy up
1 Year Ago
Revert accidental MenuUI commit
1 Year Ago
Grenade arc visualiser starts at the viewmodel hand rather than the camera position (centre of screen) Improved handling when throwing through narrow slots (use a raycast with thickness to tru and account for the size of the physics object) Improved visual look
1 Year Ago
Fix unassigned fuel grid + other bits
1 Year Ago
Stop inheriting from furnace stuff, we're moving too far away from it. Let's do our own thing so we can go our own way more easily.
1 Year Ago
Rooms connect but closest face isn't working correctly
1 Year Ago
Add faces to square foundation and triangle floor
1 Year Ago
Break out the tea bufs and the poison side effect into separate UI elements in the inventory and the health bar vitals
1 Year Ago
Defined all 13 meals and their ingredients in a scriptableobject. Grouped all fruits/veges/meat/fish. Edited and created a few new meal combos.
1 Year Ago
Ok seems to finally connect faces of walls & floors correctly
1 Year Ago
WIP poisoning - if a player has more than three teas active they get a negative poison effect Currently triggers a screen post effect and slowly ticks down both hydration and calories Kicks in at 30% effectiveness when at 3 concurrent teas, 100% effectiveness at 6 teas
1 Year Ago
Simplifying. Let's make the cooking devices more similar to the furnaces
1 Year Ago
Getting closer
1 Year Ago
Trying to identify what faces can connect before sockets are connected doesn't quite work
1 Year Ago
Merge SeatClipInfoChanges -> Main
1 Year Ago
More info for the SeatClipInfo going to Sentry