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127,540 Commits over 4,201 Days - 1.26cph!

32 Days Ago
Merge from parent
32 Days Ago
Merge from main
32 Days Ago
greencard desk always spawns a single basic blueprint fragment
32 Days Ago
supply drop always spawns basic fragments
32 Days Ago
Lowerd chance of blueprint fragments in elite crates 20 basic blueprint fragments can now be upgraded to advanced
32 Days Ago
floating city 2 layout polish
32 Days Ago
merge from meta_shift
32 Days Ago
Medical barge, shifted location of security tower a bit for better flow
32 Days Ago
merge from main
32 Days Ago
Merge from foliage_instancing (indirect instancing fix)
32 Days Ago
Merge from main
32 Days Ago
Make foliage instancing compatible with indirect instancing
33 Days Ago
Add a hash of the map URL to the map download cache file name to prevent file name collisions Delete cached map and redownload when the version or checksum doesn't match what was expecfed
33 Days Ago
pt_boat_gameplay -> naval_update
33 Days Ago
We are moving! Fuel storage Item storage
33 Days Ago
Adjust water plane points for PID
33 Days Ago
Fix engine access Place mount points properly
33 Days Ago
Added working compass to the PT Boat Fix error on the RHIB Visuals (happens when added to a PT Boat)
33 Days Ago
Add AI support to the new PT Boat
33 Days Ago
Higher HP than RHIB Slower than RHIB Setup test item
33 Days Ago
merge from main
33 Days Ago
Engine speed adjustments Setup dual propellers
33 Days Ago
RHIB throttle animation can now support left or right side PT boat requires right sided throttle animation
33 Days Ago
Flag when textures are using an uncompressed format in the texture import analyzer tool
33 Days Ago
merge from fix_texture_analyzer_npot -> main
33 Days Ago
scientist_boat_ai -> naval_update
33 Days Ago
Enabled mipmaps on all atlased, need to review if they all need it later
33 Days Ago
More Waterworld map obstacles
33 Days Ago
Remove resolution field - not used Standard RHIB cleanup
33 Days Ago
Rewrite steer force system again (third times the charm) Boat position is merged with desired directional point before application Manifest
33 Days Ago
`Find Uncompressed Textures` tool will now flag textures that have texture compression "enabled" except it's disabled due to the texture not being a power of 2 - will flag with big yellow prefix text in console that the texture is uncompressed due to not being a power of 2 + having mipmaps enabled - will include in the sum of texture memory being used by uncompressed textures
33 Days Ago
Store page overlay are now using sprites instead of textures Converted all pages
33 Days Ago
Store steam DLC atlases
33 Days Ago
merge from cargo_oilrig_path_fix
33 Days Ago
Applied 131183 in the correct branch - Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
33 Days Ago
merge from main
33 Days Ago
merge from store_atlases/coverimage
33 Days Ago
Frontier atlas
33 Days Ago
Added support for sprite in CoverImage, fixes messed up UVs when using atlases
33 Days Ago
Enable sprite packing on build
33 Days Ago
M15 pistol (50MB)
33 Days Ago
Exclude pack brandings assets from atlases, they need alpha and dont need to be POT Some fixes
33 Days Ago
Cleanup, compile errors
33 Days Ago
Packed all the store media assets in POT atlases so they can be compressed as expected Disabled mip maps on some media assets that do not need it (fixed size)
33 Days Ago
Seek out targets that attack us eg if you're attacked by someone then set them as the target
33 Days Ago
Move up #IF CLIENT
33 Days Ago
Codegen
33 Days Ago
Add ai data to all rhibs
33 Days Ago
Delete old mannequin folder - clone of the store mannequin folder under `TwitchDrops/` but unreferenced everywhere
33 Days Ago
fix rotatable painting socket angle values