reporust_rebootcancel

128,802 Commits over 4,232 Days - 1.27cph!

33 Days Ago
prefab LOD distance tweaks re-factored oilrig leg prefabs to share a same nested prefab for the art
33 Days Ago
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33 Days Ago
Always enable the sleeping animator if the player is within 10m, lets the very subtle sleeping animation that I had never noticed before play as intended
33 Days Ago
Get rid of the pooling for SteamFriend to fix game invites going to the wrong player
33 Days Ago
Disable player animators on players that have been sleeping for more than 10s In a scene with 200 sleepers this drops animator handling time from 7.2ms to 0.3ms Automatically resumes once player wakes up, seems like no visible consequences
33 Days Ago
Merge from main
33 Days Ago
Fix menu prefabs not preprocessed in place after death_screen_optimize merge (broke Use Bundles too)
33 Days Ago
Added some light LODs to the bounce lights on the static phonebooth, they would have rendered at all times while in network range
33 Days Ago
Possible fix for AmbientLightLOD not properly enabling lights after a bug fix for the jungle update Seemed to affect lights that didn't use a CullingVolume Also removed an allocation every time a player enters and exits the lights range
33 Days Ago
Replace all displacement textures with shapes, switch off blending for now, use vertex position to sample displacement instead of instance pos (except of grass case), squash foliage towards centre relative to displacement vector, use quantized vertex colours to attenuate, and rework directional height for better blending.
33 Days Ago
BaseMountable compile fixes
33 Days Ago
Compile fixes: copyboat_cl was a ServerVar, swapped it to a ClientVar Codegen
33 Days Ago
Compile fix
33 Days Ago
scientist_rhib_gameplay_pass_2 -> naval_update
33 Days Ago
Can no longer insert items into the production slot of the chicken coop
33 Days Ago
Make the PT boat turret immortal for good measure
33 Days Ago
More loot changes
33 Days Ago
When spawned in the deep sea: scientist RHIBs will generate loot in their dry boxes (not balanced)
33 Days Ago
Merge from oct2025_merge
33 Days Ago
Add PlayerAnimation_premerge_oct2025 controller for reference
33 Days Ago
Merge from oct2025_merge
33 Days Ago
Mark clothing fbx's as non r/w
33 Days Ago
Merge from main Stomped player animation controller changes (sorry)
33 Days Ago
boat_ai_optimisations_2 -> naval_update
33 Days Ago
Increase interest intensity
33 Days Ago
Fix boken avoidance logic after our move to jobs
33 Days Ago
boat_ai_optimisations -> naval_update
33 Days Ago
merge from main
33 Days Ago
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33 Days Ago
33 Days Ago
boat_ai_optimisations_2 -> naval_update
33 Days Ago
Light sleeping: - wake boats up occasionally to wander around - wake, wander a bait then go back to sleep
33 Days Ago
Added sleepy system to boats Boats will sleep when the lose all targets and have lost them for x seconds
33 Days Ago
updated bed with new model with better uvs, updated lods, gibs, prefab, workshop file, skinnable asset - still need to do corpse prefab and test
33 Days Ago
boat_ai_optimisations -> naval_update
33 Days Ago
Fix missing await when writing file to cache in WebUtil.DownloadFileTemp
33 Days Ago
Try to fix windows server console flickering - only clear 1 line when there are pending lines to log or status text to update instead of clearing all 3 lines - only redraw status text when we recieve status update - switch from 20 fps -> 50 fps (via Task.Delay()) - remove input.Update() redrawing the input line every 0.5s
33 Days Ago
When generating deep sea content, make sure it picks all prefab variants before randomising Fixed active rhibs list not being cleared
33 Days Ago
33 Days Ago
merge from main -> hotbar_food_eating
33 Days Ago
Use idle sail anim when sails are wind blocked, high wind sail when not blocked.
33 Days Ago
33 Days Ago
Fixed deep sea portal map marker position Make sure it doesnt dupe itself
33 Days Ago
skull torch setup
33 Days Ago
merge from cannon_animation
33 Days Ago
Switch GetRootEntity in Ballista to use GetRootParentEntity instead.
33 Days Ago
merge from naval_update
33 Days Ago
Fix LODs on cannon skinned mesh renderers, hook up basic wheel spin, fix handle animation being broken after using the new model, disable reload for now.
33 Days Ago
merge from copy_paste_boats -> naval_update