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121,817 Commits over 4,048 Days - 1.25cph!

2 Years Ago
model import settings
2 Years Ago
Added building pieces with fixed pivot rotations. Added to new folders so they don't overwrite the existing ones.
2 Years Ago
Delete the stuff I added but don't need from Tom's previous hackweek branch.
2 Years Ago
merge from main, new branch
2 Years Ago
Updated xmas tunnel uvs
2 Years Ago
Candy trim texture
2 Years Ago
Junkpile scientist take cover for longer when attacker is far away
2 Years Ago
Deleted custom chase state and reverted to BaseChaseState. Not needed for gingerbreads.
2 Years Ago
Move blendshape control stuff from GingerbreadBrain to GingerbreadNPC
2 Years Ago
Refactored GingerbreadNPC so it doesn't override Scarecrow, ready for future changes. Switch Gingerbread NPC to use ginger bread brain. Added separate ginger bread AI design file.
2 Years Ago
Added GingerBread brain. Removed temp code from ScarecrowBrain. Moved ScarecrowNPC and ScarecrowBrain to new Gingerbread folder. Added gingerbread custom states.
2 Years Ago
Chocolate trims texture WIP Added chocolate bars and candy canes to all tunnel meshes Updated tunnel prefabs
2 Years Ago
Flute now has MIDI notes from C4 - B6 Fixed some issues when pitching notes down
2 Years Ago
Unsaved acoustic guitar changes, raise note range to B5
2 Years Ago
Jerry can guitar now goes from E2 to B5 Fixed some editor UI issues when clearing assigned notes
2 Years Ago
Extended MIDI note range on acoustic guitar (now covers E2 - D#4)
2 Years Ago
Merge from main
2 Years Ago
Merge from xmas_2022
2 Years Ago
Backups
2 Years Ago
Fixed NRE when playing an invalid MIDI code
2 Years Ago
Added LODGroups to primitive cubes (for modders) that didn't have them. The only one I've left without an LODGroup is terrain_blend_cube, as that seems likely to be used in a way that's large-scale and needed at a distance.
2 Years Ago
Filled in MIDI bass guitar notes up to D#4 (range is now E1 to D#4)
2 Years Ago
Added framework for adding extra MIDI notes to an instrument by pitch shifting existing notes Fixed G#2 missing it's MIDI note on bass guitar
2 Years Ago
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2 Years Ago
Increase time between dealer moves to 1s
2 Years Ago
Show neutral dealer face in a standoff
2 Years Ago
Add a wait between each of the Blackjack dealer's moves
2 Years Ago
merge from xmas_monuments
2 Years Ago
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2 Years Ago
FX tweaks
2 Years Ago
Merge MoreCabooseFixes -> Main
2 Years Ago
Fix project settings defines
2 Years Ago
Testing a fix for some clothing blocking nametags by adding a configurable offset per wearable Fixes core issue but introduces other issues like nametags getting culled early because the check point is off screen Committing anyway, will have a think about a better solution
2 Years Ago
Fixed some material faults with gingerbread impacts
2 Years Ago
Fix NRE when deleting a gingerbread corpse
2 Years Ago
Merge from xmas_2022
2 Years Ago
Added ModelViewer namespace to keep this all contained. Added #if UNITY_EDITOR to everything
2 Years Ago
merge from parent
2 Years Ago
Refactor, fix loot panel name, compile fixes
2 Years Ago
Fixed modular car lockable status change not immediately updating the modular conditionals
2 Years Ago
Texture updates
2 Years Ago
Don't copy clothing to gingerbread man Remove LODGroups on gingerbread gibs (we set up the LOD at runtime) Use Male/Female gibs
2 Years Ago
gingerbread man/woman cinematic models with bone face setup
2 Years Ago
Added gingerbreadwoman gibs
2 Years Ago
Merge from water5
2 Years Ago
NRE fix
2 Years Ago
Added a one second delay between the player's last move and the dealer's play in Blackjack. Gives the final move time to update things before the round is over. New InGameRoundEnding state for card games.
2 Years Ago
Merge from water5
2 Years Ago
Added env fish to asset bundle
2 Years Ago
added broken rusted bogies for caboose added staticcaboose.entity prefab variant added materials and textures for the new broken bogies reduced the size of existing bogie textures