122,179 Commits over 4,048 Days - 1.26cph!
merge from halloween2022 RC
Reduce scarecrow Fast movement speed
Various rotation fixes, still has issues
Fixed XOR switches passing through power without subtracting consumption
"Waiting for other players" info on both UIs
Fix splitter so it updates when child is destroyed (last commit didn't catch all cases)
Handle player with non-zero scrap but less than the minimum bet
Fixed double EndCycle call
Dealer don't bother playing if all players have Blackjack and the dealer doesn't
Fixed state sync bugs, issues when the player left mid-game
Fixed particle systems getting turned on incorrectly due to overload changes
Assign the camera to the world space canvases
Fixed event audio slider in options not properly applying convar
Screen displays info about needing to add funds
Fixed missing storage on snow machine
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Fix RendererLOD switching to rendering shadows only if it's disabled by a HLOD component while still in rendering range
Dealer doesn't bother hitting at all if all players have busted
Removed Split/Double Down/Insurance just for the moment
Use SupportsPoolingInParent on ReverbZoneTrigger
Let all players make their moves at once, rather than one at a time
Swap icons for active usage vs potential usage in tooltip
Splitter updates outputs when connected IO entity is destroyed or disconnected
Disable prototype that renders giant cube of building blocks
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Mace damage buff - now inline with other two-handed weapons to one-hit blue barrels
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Applying Andre's PlayerWalkMovement FrameUpdate and FixedUpdate skip when loading screen is visible, also zero rigidbody velocity
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Created a proper guide mesh for the cursed cauldron
Added gibs that include the fireplace
Added a detail map to make textures fell less low res
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Safe (non-SF) ghost door material with edge highlight
Fixed graveyard fence LODs
Ghostly shader texture addition tweaks for later
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Don't allow other head attire over hockey mask