122,179 Commits over 4,048 Days - 1.26cph!
Nuclear missile silo prop material variants
Nuclear missile silo progress
Cherrypicked in the new Jack O Lantern and skull spike skins visual refresh and fx.
Add CustomEntityRenderer component to main camera prefab
Fixed rendering at inconsistant positions due to compute buffer type
Removed shaderforge temporarily, because no need to merge it in here and now.
Renamed the ancient and now unused ConstructionWireframe2 shader to Ghostly, and reworked it
Meshes and materials for ghost door
PortalArt prefab
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Fixed gravestone stone deployed anti hack issue due to collider outside of bounds
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doors missing colliders
some cleaning up of the subway entrance prefab dressing
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Merge from main -> global_networking
Removed old environment fish
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made an emissive map for office_vents set
some scene tweaks
resize warehouse door texture to 2048
new texture sets
interior dressing
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Cherry pick
75588 (wrong branch)
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Fixed non-lodded pipe in supermarket
Fixed non-lodded broken tiles in gas station
HLOD meshes now get culled as part of the occlusion culling system
Caboose lights turn off when no players are nearby
Can right click attachments onto held weapon
Block equipping broken attachments onto weapons
Can drag attachments directly onto weapons to swap them
Fixed some missing structures in water treatment plant