255,742 Commits over 3,990 Days - 2.67cph!

49 Days Ago
Update Gauss model to use blockout Use correct model for Rpg item
49 Days Ago
Switched population to use the new horse prefab Ranches as well
49 Days Ago
Same treatment for deploy mask
49 Days Ago
Ensured idle animation mask includes all hand movements
49 Days Ago
- Fixed broken masks causing jaggy arrows - Ensured additive layer behaves itself - Stopped double start of the reload animation
49 Days Ago
gauss gun blockout
49 Days Ago
Reverted MenuUI.Options prefab to 109385 Codegen, manifest
49 Days Ago
Add WithAimCone extensions Add radius to glock, python, mp5 weapons
49 Days Ago
adobe wall texture fixes
49 Days Ago
merge from primitive
49 Days Ago
Converted the environment volume depth pass to use the CommandBufferManager system. Also added support for viewing the effect outside of playmode both in the game and scene views
49 Days Ago
Add optional count badges to TabWidget tabs Asset Inspector: always show ref/usage tabs, allow flexible preview sizing Save asset browser filters/search between sessions, resolves Facepunch/sbox-issues#7247
49 Days Ago
Reduce horse skidding sound volume
49 Days Ago
Rename map - upload wip version
49 Days Ago
Armor slots UI/interaction
49 Days Ago
Use correct network orphaning for Rpg projectile - if we host transfer, it should naturally become unguided and continue moving forward
49 Days Ago
Rpg projectile is created by the host Make the laser pointer for the Rpg visible for other clients Fix Rpg guided mode
49 Days Ago
Fixed player and player body positions mismatch caused by the legs IK when riding horses Added HorseSaddle
49 Days Ago
adjusted horse physics mat
49 Days Ago
- Sorted on attack rotation angles (they had messed themselves up) - Implemented new all strings drawn anim into idle layer
49 Days Ago
horse skidding behaviour fixes and improvements
49 Days Ago
Implemented ILocalPlayerEvent.OnTakeDamage. Pass DamageInfo instead of just amount so we can get more info from the event Added PlayerDamageIndicators Component, flashes a red vignette when taking damage Added directional damage indicators when hurt (lifetime is exaggerated for video) https://files.facepunch.com/CarsonKompon/2025/January/08_10-07-TartFruitfly.mp4
49 Days Ago
ceilingfan_b prop adjusted metal_trim_painted_02 tint properties
49 Days Ago
Merge LinearMove and Rotation into 1 component FuncMover
49 Days Ago
Add Additive and FogStrength to LineRenderer https://files.facepunch.com/layla/1b0811b1/sbox-dev_VnTl4GS71x.mp4
49 Days Ago
Merge from siegefx
49 Days Ago
OnClothingChanged is now called if a wearable item's contents changes. ItemContainer.ContentsHash now includes sub contents. Client & server both update proteciton values when armor inserts are applied.
49 Days Ago
Final prefab & related files.
49 Days Ago
Wip map
49 Days Ago
Func Rotation Func Linear Mover Trigger Push
49 Days Ago
Added jungle ClimateParameters
49 Days Ago
exported vm minicrossbow idle strings drawn back anim
49 Days Ago
Lets use a light for the rpg laser pointer Add TemporaryEffect.CreateOrphans Sex up the rpg projectile
49 Days Ago
Allow `.` and `-` in command names
49 Days Ago
HandGrenadeWeapon: use SwitchAway
49 Days Ago
Remove unused reloadTask from BaseCarryable
49 Days Ago
Fix NRE when bot task tries to respawn after ending game/exiting play mode
49 Days Ago
Use IsOwner checks instead of IsProxy in `PlayerCameraEffects` so bot players don't affect the local player's camera
49 Days Ago
Tweak gauss tracer, aimcone, give weapon icon
49 Days Ago
Added jungle biome to terrain backend and shaders
49 Days Ago
Turn on and off bow string layer weight when reloading, as reload animations handle the bow draw states instead
49 Days Ago
Uncomment now-working armour pickup code
49 Days Ago
Add Armour - when taking damage, take from armour first ChargeStation supports armour, add armour charge station prefab
49 Days Ago
Fix dodgy masks on idle state
49 Days Ago
Add GameConfig Add BaseCarryable.SwitchAway() Satchel fixup
49 Days Ago
- Setup mask on string layer states - Adjust some rotation angles
49 Days Ago
Gauss: fix NRE if we shoot in a direction where a trace never hits Mp5: reduce punch/shake
49 Days Ago
Fix exception when changing weapons
49 Days Ago
Add basic bots can be spawned via `bot_add <count>`
49 Days Ago
Manifest