202,062 Commits over 4,171 Days - 2.02cph!

10 Years Ago
removed footstep fx from concrete/dirt/forest/grass/metal/tundra/wood but left the prefab so triggers still sound. added stone mesh particles to replace sprite sheet. removed alternate impact blunt fx's
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10 Years Ago
Windows Build 640
10 Years Ago
Fixed Mono.Cecil shenanigans
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10 Years Ago
Windows Build 641
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10 Years Ago
Windows Build 642
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10 Years Ago
Windows Build 643
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10 Years Ago
Windows Build 644
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10 Years Ago
Windows Build 645
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10 Years Ago
Windows Build 646
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10 Years Ago
Windows Build 647
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10 Years Ago
Windows Build 648
10 Years Ago
SF 1.18
10 Years Ago
5.2RC2
10 Years Ago
Pretty much finished the Stats and Effects refactor. Some data might be viped from assets and some editor stuff might need revisiting (commented with todos).
10 Years Ago
Consumable now use EffectSettings rather than its own ConsumableEffect API.
10 Years Ago
added unique rock to lava court
10 Years Ago
added unique rock to lava court
10 Years Ago
Deferred decal updates for 5.2 Deferred decal support for deferred reflection probes Deferred decal support for SH9 ambient light Deferred decal support for emission maps
10 Years Ago
ProjectVersion and ProjectSettings updates
10 Years Ago
Stat+Tickable now use TOD OnHour to tick modifiers that have a "duration" (timed lifespan).
10 Years Ago
PVT: fixed addressing when using certain non-square caches PVT: fixed bug in lod computation causing low res mips up close PVT: switched back to rendering diffuse and normal pages in single pass PVT: adjusting virtual texture size (and re-init) on quality level change PVT: fixed virtual texture size computation in low-res quality modes
10 Years Ago
Since "hours_passed" accumulator is a ulong, I moved it to the StatCollection, that we only store one per Agent. Means we only register a single listener per Agent to the OnHour TOD event too.
10 Years Ago
Fixed Consumable Effect Settings.
10 Years Ago
SpeedTree update script fixes
10 Years Ago
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10 Years Ago
Entity attachment positions
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10 Years Ago
Windows Build 649
10 Years Ago
More InteractionPosition stuffs
10 Years Ago
Hooked up some of the tweaks stuff.
10 Years Ago
Fixing stupid CanSubscribe checks
10 Years Ago
Projectile prediction tweak
10 Years Ago
Interaction tweaks GoToSmartObject tweaks
10 Years Ago
ST: reverted billboard vface compensating for inverted orientation ST: updated all materials
10 Years Ago
Explicit case for fake projectiles with a penetration power of 0
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
Fixed NRE in projectile prediction if non-authoritative
10 Years Ago
merge from main
10 Years Ago
More positioning
10 Years Ago
Updated weapon gallery
10 Years Ago
Added clientsideEffect and clientsideAttack flags to projectile (for non-authoritative projectiles)
10 Years Ago
Testing out racket trail effect
10 Years Ago
merge from main
10 Years Ago
cut in to lava court platforms to make it less uniform
10 Years Ago
Tools/Update/Speedtrees
10 Years Ago
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10 Years Ago
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10 Years Ago
Missing collision component on trainyard1 Progress on water treatment plant Extended the sewers greybox set Water filtering tanks greybox's Strairs overhang/catwalk greybox
10 Years Ago
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10 Years Ago
SpeedTree asset tools support multi-selections