202,062 Commits over 4,171 Days - 2.02cph!

10 Years Ago
creating stalagmites
10 Years Ago
Added new text component
10 Years Ago
Fixed EffectRecycle lifetime calculation
10 Years Ago
PVT: forgot to touch the standard terrainblend shader; fixes tiling issues
10 Years Ago
▇▇▍█ ▄▌▋▉▊▋█▆▌█▉ ▉▇▋▍▄▄ ▋▉▇▋▌▆ ▄▆▊▆▆▊▅ !▆██▊▊ ▌▋▌ ▆▉▍▋ ▌█▉▄█▄▍▋
10 Years Ago
merge from main
10 Years Ago
Projectile tracers no longer disconnect from their parent one frame too soon
10 Years Ago
Added UnsubscribeOnCompletion flag to InteractionSettings, allowing SO subscription to persist after completion of the SmartBehaviour ActionChain DM will call SmartObject.Unsubscribe when applicable
10 Years Ago
merge from main
10 Years Ago
ScreenOverlayEx takes light intensity into account
10 Years Ago
Fixed a gazillion missing ST textures, rebuilt their materials a few dozen times for fun
10 Years Ago
Shifted about some Agent+DM code to Agent+SmartBehaviour that deals with auto-completing a "current" SmartBehaviour if it's action chain is completed and a new behaviour is being stacked on top of it.
10 Years Ago
removed component with missing script
10 Years Ago
Updated controller
10 Years Ago
FOR FUCK SAKE WIP prefab room
10 Years Ago
FOR FUCK SAKE asset cleaning
10 Years Ago
SmartObject.TrySubscribe overload with interaction name lookup
10 Years Ago
▊ █▌▊▅▉▌▄▄▍▌▄
10 Years Ago
▄▆▅█▊▊█▉▍▊▅ ▆▆▆▋ ▌█▄▉▊ ▅▇▅ █▇ ▌▆█ ██▅ ▉▄▋▇▌▌▄▆▍▄▍, ▆▍▊█ ▄▆ ▅▅▋▋▋▍, ▌▋▄▊ /▅▌▇▄▅▉ █▉▆█▌▍▍ ▇▌▊
10 Years Ago
▉ ▍█▆▆▋▍▄ ▌▆▇▉▉
10 Years Ago
FOR FUCK SAKE minimap shader / tweak minimap cam
10 Years Ago
Slight left/right panning on local player footsteps
10 Years Ago
Electric buzz sounds for petur
10 Years Ago
FOR FUCK SAKE test prefab room
10 Years Ago
Water treatment plant backup
10 Years Ago
merge from main
10 Years Ago
faster and more reealistic collect stone/mushroom FX smoke signal is now purple
10 Years Ago
Added back in Forget if Interrupted to interactions.
10 Years Ago
fixed collision on test court
10 Years Ago
fixed collision on test court
10 Years Ago
5.2 updates, Removed TextMesh
10 Years Ago
Changed the way anim length is returned
10 Years Ago
added stalagmites to lava court
10 Years Ago
Trails for backhands
10 Years Ago
FOR FUCK SAKE camera far clip to fix shadow artifact FOR FUCK SAKE wip room prefab FOR FUCK SAKE material !A bespoke pipe asset
10 Years Ago
+1 railing model Water treatment plant lootcrates and statics
10 Years Ago
Refactoring eyes.
10 Years Ago
Added dryfire effects prefab for crossbow to fix sound not playing
10 Years Ago
Large furnace smoke more grey and better motion Started re-naming impact FX to be more descriptive Deleted some more duplicate FX
10 Years Ago
Converted cold overlay to ScreenOverlayEx
10 Years Ago
FOR FUCK SAKE remove fog render in glass shader/ switch to specular model to avoid reflection glitch
10 Years Ago
-merged with main -Camera: standard with lots of tweaks (better follow, better gliding around, some sort of currently rough fix for the camera going through mountains)
10 Years Ago
Player eyes are now an entitybehavior
10 Years Ago
-partly B&W2 style: camera only follows the ground going up, not going down.
10 Years Ago
added new stalgmites to lava max
10 Years Ago
added more stalagmites to lava court, changed material, working on court surface
10 Years Ago
First pass racket trail effect.
10 Years Ago
Added Behaviour.OnBehaviourActivated for callbacks, SmartObject only counts subscription and allocates InteractionPositions when the relevant SmartBehaviour is active Added BehaviourStack.Contains method Buffering Agent.Effects in TickEffects Fixed potential NRE when calling Consumable.Consume() Removed Agent.SubscriptionCount, now simply check against the Stack.Behaviours.Count in DM Overriding some methods in SmartBehaviour to deal with subscription handling better
10 Years Ago
Better ironsights
10 Years Ago
Canyon early work backup Water treatment plant stuff