201,020 Commits over 4,171 Days - 2.01cph!

bot
10 Years Ago
Automated Windows Build #166
10 Years Ago
laser recoil bonus nerfed to 20%
10 Years Ago
Removed old ingame debug UI modal Rain effect tweak
bot
10 Years Ago
Automated Linux DS Build #166
10 Years Ago
Data fixes, lots of them
10 Years Ago
Improvements.
10 Years Ago
updated beam effects (again) fixed 3p laser perf issues updated flashlight beam texture
10 Years Ago
merge from main
10 Years Ago
merge into main
10 Years Ago
changed material settings for some of the addon textures so they don't look so blurry from firstperson tweaked the 3rd person rifle pose so it's more aligned with the 1st person.
10 Years Ago
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10 Years Ago
Added automatic mesh splitting to collider batching
10 Years Ago
wolf being on one material source assets
10 Years Ago
wall.frame linking and collisions paths
10 Years Ago
Added refresh_colliders and refresh_renderers console commands
10 Years Ago
Added background plate texture for in-game renders
10 Years Ago
Stat Collection Settings should be specialized.
10 Years Ago
Batching vertex count / submesh cutoff is adjustable via convars
10 Years Ago
building parts use atlased material and Renderer LOD
10 Years Ago
Let's only divide into Individual and Group Stat Collection Settings, to appease the bill.
10 Years Ago
Added wall.frame to planner Added wall.frame icon
10 Years Ago
Prepare prefabs Forgot icons
10 Years Ago
back up added frames test scene
10 Years Ago
animals using 1 material
10 Years Ago
animals using 1 material
10 Years Ago
Made player movement more direct
10 Years Ago
EAC update
10 Years Ago
Divide by zero error (uncommon)
10 Years Ago
Added tags to wall.frame prefab (though these are optional... I think)
10 Years Ago
Fixed bug reporting error
10 Years Ago
Manifest (cc paroxum)
10 Years Ago
Added frame construction socket type Updated wall frame / double door prefab sockets Fixed prefab ID on metal double door
10 Years Ago
Big batch of dungeons LODs and drawcalls reduction
10 Years Ago
Individual visual settings can be changing mid game
10 Years Ago
Scene2prefab dungeons
10 Years Ago
Rocks compression Dungeons rocks LOD distance adjustments
10 Years Ago
tweaked lava materials and shaders, adding in mushrooms, turned off shadow casting on many objects
10 Years Ago
DSE debug displays desired result condition in log GrassParams boilerplate for grazing and cover weights Added Water GraphicsOption
10 Years Ago
Decor autospawn rock distances adjustments
10 Years Ago
Correctly culled lights
10 Years Ago
Don't network spectating players
10 Years Ago
Mesh batching for static quarry and pumpjack
10 Years Ago
Model import defaults
10 Years Ago
Enabled vertex compression in player settings
10 Years Ago
Added lodgrid convar (editor-only, pauses LODing if false)
10 Years Ago
More distance tweaking, autospawn and dungeons
10 Years Ago
Graphics preset backup
10 Years Ago
Fixed a lot of death / respawn bugs. Started on util for VM placement.
10 Years Ago
Cowboy - portrait anim source files
10 Years Ago
Cowboy - portrait anims