200,693 Commits over 4,171 Days - 2.00cph!

bot
10 Years Ago
Automated OSX Build
bot
10 Years Ago
Automated Linux Build
bot
10 Years Ago
Automated Windows Build
10 Years Ago
merge from branch I accidently made
10 Years Ago
Cowboy - character selected anim
10 Years Ago
Don't need to copy pdbs now we have a symbol server
10 Years Ago
Roof conditional model adjustments
10 Years Ago
setup to spawn in biome and move files around folders(a folder is like a filing cabinet on your compute, you put stuff in it)
10 Years Ago
new birds new human child latest unit assets
10 Years Ago
If we detect a crash on startup, mark steam content as corrupt
10 Years Ago
- Added a portal energy timer which counts down, gameover if it reaches 0 and the level exit portal closes before you reach it - "Cash" from dead enemies now replenishes portal energy - Room tweaks
10 Years Ago
Native library update
10 Years Ago
10 Years Ago
copy to .bundle
bot
10 Years Ago
Automated OSX Build
10 Years Ago
baby "item" attached to back slot
bot
10 Years Ago
Automated Windows Build
10 Years Ago
Concrete trim textures Brick wall b textures
10 Years Ago
added gravity, removed sub-d modifier
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
Raknet tweaks
10 Years Ago
bot
10 Years Ago
Automated OSX Build
bot
10 Years Ago
Automated Linux Build
10 Years Ago
Cowboy - character selection update Smash main update, smash body & stretch WIP
10 Years Ago
Native updates, Protocol++
10 Years Ago
- Rooms are now assigned invididual time allowances and when the level is generated, the total time allowed is calculated - Set some initial time values
bot
10 Years Ago
Automated Windows Build
10 Years Ago
ActionSettingsWrapper / break execution WIP refactor
10 Years Ago
Fixed potential signage NRE when database was deleted
10 Years Ago
Fixed all the data I broke, ActionChain loops through all actions on break and executes any marked ExecuteOnBreak by their wrapper
10 Years Ago
icons
10 Years Ago
New types to files, comments, comments everywhere
10 Years Ago
- Level progress bar work
10 Years Ago
Vis.Colliders is allocation-free and supports collider subclasses as the generic type
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
-camera bugfixes + some commenting
10 Years Ago
Metas, removed EGL from ReorderableListDrawer
10 Years Ago
Fixed a few bugs with server NRE + group change bugs.
10 Years Ago
- Weapon names now appear above weapon pickups when in range to collect
10 Years Ago
Started work on the statistical model concept.
10 Years Ago
Rock and metal foundation steps no longer remove foundation sides (since they're not solid beneath them)
10 Years Ago
roof conditional models 2.0 upgrade
10 Years Ago
ReorderableListDrawer refactor, no longer generic, pulls assets lists on demand
10 Years Ago
- Added button text to weapon pickups - Renamed some weapons
10 Years Ago
Renderer to its own dll
10 Years Ago
Fix for RUST-574
bot
10 Years Ago
Automated OSX Build