200,687 Commits over 4,171 Days - 2.00cph!

10 Years Ago
Clouds FreeCamera mouselook toggle with left alt
10 Years Ago
Clothing adjustments and reskinning. Cleaned up some weird locations of prefabs/meshes.
10 Years Ago
Temporarily moved a bunch of clothing prefabs to work with the playermodel scene
10 Years Ago
Completed shader refactor
10 Years Ago
Added missing files
10 Years Ago
Merge from shader refactor branch
10 Years Ago
Merge from shader refactor branch
10 Years Ago
Fixed warehouse floor decal (#492)
10 Years Ago
Sounds for new building frame pieces
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
- Your current weapon no longer gets dropped when picking up a new weapon. Gets destroyed. - Roomspawner global scale budget set to 1 - Added a sound when picking up a weapon
10 Years Ago
AmbienceEmitter occlusion gain updates in Update instead of a Coroutine. Enable/disable AmbienceEmittter component when activating/deactivating emitters.
10 Years Ago
- All enemies now have 100% chance to drop portal time and have a predetrmined amount, per enemy - Reduced the amount of portal time awarded per room - Increased the amount of time awarderd per coin/energy
10 Years Ago
- Added pickup weapon binds to PlayerButtonSet for controller/mk
10 Years Ago
bundles fix
10 Years Ago
- Added an exit room with portal
10 Years Ago
Split intentory menu to its own scene Pie menu is a scene
10 Years Ago
- Exit portals auto activate when in range now, no input required
10 Years Ago
- Removed mission objective notification - Mission screen now shows area names instead to show progression, removed all mission icon stuff
10 Years Ago
- Timer doesn't start until you exit the starting room - Slowed SuckIn speed
10 Years Ago
tuna wall light LODs, materials and textures.
9 Years Ago
Female version of the tshirt
9 Years Ago
moved male mesh to own blend file as export was takign too long
9 Years Ago
some new test hairstyles and facial hair for the male, if we like them they need some cleanup/optimisation still
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
- Added lockable doors to all Factory room setups - RoomLockIn now gets added to all rooms - All rooms (should) lock in when entering them now
9 Years Ago
FOR FUCK SAKE player prefab with temp damage version FOR FUCK SAKE playership texture/material
9 Years Ago
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9 Years Ago
Merged male/female tshirt
9 Years Ago
Missed some files
9 Years Ago
Fixed bug with FreeCamera FOV change (RMB), removed some un-used functionality, change DOF focus mode on toggle, made default speeds more reasonable
9 Years Ago
Changed mount order to make breaking the game more difficult: Map > Addons > Gamemodes > VPK > ./GarrysMod > Games > ./download > Fallbacks (Workshop unchanged)
bot
9 Years Ago
Automated Linux Build #190
9 Years Ago
Updated bloom
bot
9 Years Ago
Automated OSX Build #190
9 Years Ago
Unlocked courts / chars Added Cowboy intro
bot
9 Years Ago
Automated Windows Build #190
9 Years Ago
pre merge
bot
9 Years Ago
Automated Linux DS Build #190
9 Years Ago
- Portal timer and energy tweaks - Portal timer text now flashes when low on time
9 Years Ago
Added atmospheric music no.21, deleted old stuff
9 Years Ago
Added scenes/dev/greybox and a little hack: Scene has a "isDebug" flag on it, if ticked the game will not load the ocean, and weather will be disabled by default
9 Years Ago
Don't show the game over screen when running a debug scene
9 Years Ago
testing wip
9 Years Ago
More pre merge
9 Years Ago
Fixed broken alpha test on terrain affecting caves
9 Years Ago
Fixed a multiplayer issue with CTriggerCamera
bot
9 Years Ago
Automated Linux Build #191